[MECH/FUN] War v1.7.4 - Minecraft PVP Arenas (TDM, CTF & more!) [1.4.7-R1.0]

Discussion in 'Plugin Releases' started by tommytony, Jan 8, 2011.

     
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    tommytony

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    [IMG]
    War - Minecraft PVP Arenas (TDM, CTF & more!)

    Version: v1.7.4 (Doolittle)

    War lets you create warzones, arenas that host team deathmatch games, capture-the-flag battles and more!

    Features:
    • As a player, you get a fast-paced PVP experience in SMP.
      • Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
      • Your inventory is saved when you join a battle, and restored when you exit.
      • When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
      • Steal the enemy team flag to score for your team.
      • Fight over monuments, control points that, when captured, restore health to your teammates.
      • Return the cake home to score a point for your team and refill your life pool.
      • Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
    • As a warzone maker, you have total control.
      • Take advantage of cool landscape features or existing player-build structures and incorporate them in new warzones.
      • Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, turn players' heads into team-colored blocks instead of giving them team-colored helmets, and more!
    • All the blocks in a zone are reset at the end of every battle.
    • Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
    • A warhub can be created to link all your zones together.
    Download War v1.7.4 (Doolittle)
    Compatible with Craftbukkit 1.4.7-R1.0.
    (Make backups before this/any update!)
    Dev builds - Join the bug hunt.
    Source - Fork the code.
    Issues - Known bugs and planned features. Please read this.

    Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com

    To try out the plugin's gameplay, check out the warzones we set up at
    The War Hub - tommytony's official War server @ warhub.tommytony.com
    (dynmap) (minestatus)
    Please fill the Warhub whitelist request form for access.

    How to install: Full instructions here

    How to donate: Thanks for your help

    How to play: List of player commands

    How to create warzones: List of zone maker commands

    Video tutorial:


    Showcase:
    Mentioum's Let's Play Minecraft


    M1sT3rM4n's fan video


    Spout UI features:
    Message feed, stats board, event notifications and team-colored player names.
    [IMG]

    Changelog: Complete changelog at the website
    • v1.7.4
      • Here's a small patch that I should have released back in January.
      • This update fixes problems that appeared with the BlockFace API changes that came with Craftbukkit RB 1.4.5-R1.0.
      • Keep an eye on the dev builds at http://ci.tommytony.com for some long overdue additions that should be coming soon.
      • This release is compatible with Craftbukkit 1.4.7-R1.0 and previous versions.
      • Download War v1.7.4
    • v1.7.3
      • Here's an update that I've been sitting on since September. Real life took over and I'm sorry I've been unable to push the development of War further in the past few months. This is a minor update which adds:
        • Support for block IDs from 128 to 255
        • Slightly smoother spawn re-entry protection
        • Delaying the Warhub's initialization to make sure it initializes properly at startup.
      • This release is compatible with Craftbukkit from 1.2.5-R4 to 1.4.5-R0.2.
      • Note that War v1.7.3 is NOT compatible with Craftbukkit 1.4.5-R0.3 due to breaking changes in the API which I still need to address.
      • Download War v1.7.3
    • v1.7.2
      • Over the past three months, War has more than doubled in popularity - War v1.7.1 was downloaded over 30,000 times. I need thank everyone for trying out the plugin and all the contributors that helped us get here. Thank you so much!
      • Now I'll be the first to admit that War has some quirks, so for this release I focused on fixing bugs and tweaking existing game mechanics. Still, I needed to keep this fun so I sneaked in a few features that were highly requested and some that I'd wanted to put in there for way too long.
      • Over the past week I finally went to work (sorry for the delays!) and got this rather sizable "stability & small improvements" release together for you:
      • New/Adjusted Features
        • Inventory reset and end-of-game code reworked and toughened up to make sure people get their inventories back after a game of War (so sorry for the problems! - see Bug fixes below)
        • Players can now bring a copy of their inventories inside the warzone
          • One of the most often requested features over the past few months
          • Use "/zonecfg playerloadoutasdefault:true". The player's own inventory as he entered the warzone becomes his default loadout every time he respawns.
          • Alternate loadouts can still be used. The player gets his full inventory back when he exits the match.
        • TDM and CTF stalemates caused by spawn protection cannot happen anymore
          • Can't re-enter spawn! Players cannot get back into their own spawn after exiting (unless for legitimate flag and cake captures).
          • Players that are still the spawn are still invincible, in order to let them select then loadout in peace.
          • You can still enter the enemy's span in order to bump off and punish afk people, though.
        • Warhub, lobby don't wipe their entire volume to air anymore
          • In warhub and lobbies, only the minimal block path required to let players teleport and to let them navigate between gates is cleared.
          • Similarly, gameplay structures (monument, flag, cake, bomb, spawn) now only clear a 2-block high space of air (instead of a needlessly large volume).
        • Customizable warhub and lobby materials
          • Hold the block of your choosing in your hand then use
            • /warcfg warhubmaterial:<floor/outline/gate/light> or
            • /zonecfg lobbymaterial:<floor/outline/gate/light>
          • If you are holding nothing (i.e. air) and you use these commands with the "floor" or the "outline" parameter, it tells War to use the original floor instead of overwriting it.
          • Lobbies of new warzones take their materials from the warhub's settings
        • PRO TIP: The brand new (slightly backwards) way to build a pretty warhub or warzone lobby is here!
          • First, build a nice area with a nice floor, colums or other details.
          • THEN, use /setwarhub or /setzonelobby to place your structure.
          • Switch out the materials with "/warcfg warhubmaterial:<floor/outline/gate/light>" or "/zonecfg lobbymaterial:<floor/outline/gate/light>".
          • Hold nothing while using the warhubmaterial:<floor/outline> or lobbymaterial:<floor/outline> command in order to keep your original floor.
          • VoilĂ ! You have a pretty warhub or lobby!
          • If your lobby or warhub is already placed, I suggest moving it away, making a nice build, then placing it back in its original position once you are done. Akward for now, but it works! :)
        • Customizable monument, flag stand, cake and bomb materials
          • Hold the block you want in your hand then use "/zonecfg material:<main/stand/light>".
          • Simplified the cake and bomb structures to make customization easier.
        • Less brutal minplayers/minteams check
          • When a player leaves the warzone and makes the warzone population go under minplayers in minteams, you don't get warped back to spawn right at that moment anymore.
          • Once you respawn, you will be locked inside the spawn until there's at least minplayers in minteams.
        • Automatic warzone backups during /savezone, /deletezone and /renamezone
          • If you have the setting "/warcfg keepoldzoneversions:true", then /savezone makes a copy of the old save to the folder /plugins/War/temp/oldversions/ with a timestamp and a version number (i.e. previous number of old versions + 1).
          • Deleted warzones are not truly deleted anymore, they just get moved to the folder /plugins/War/temp/deleted/.
          • When you use /renamezone, a copy of the warzone with its old name is made to /plugins/War/temp/renamed/.
          • WARNING: The new automatic backup can lead to high disk space usage.
            • Turn off the oldversion setting with "/warcfg keepoldzoneversions:false" if you prefer to minimize disk space usage.
            • Make sure to permanently delete unneeded files in the /deleted/, /renamed/ and /oldversion/ folder once in a while.
        • Dedicated War log file now at /plugins/War/temp/war.log
          • Added more and better logging of player commands
          • Makes it finally much easier to track down who did what with War config changes
        • Everyone can now see the game rules
          • All can use "/warcfg print" (or "/warcfg -p").
          • Same with "/zonecfg print" and "/teamcfg print".
        • Better message formatting
          • Messages from War don't get their words cut in half anymore, making everything much easier to read.
          • Help for /warcfg, /zonecfg, /teamcfg and other commands has more colors and is slightly better structured.
      • Bug Fixes
        • FINALLY, nailed down the inventory reset bug which caused many people to get their inventories wiped or to get replaced by the warzone loadout as they exited.
          • I'm so very sorry for all the drama that must have ensued on all your servers. :( The problem is truly gone now.
          • I used this opportunity to make the end-of-game code more solid to ensure all inventories get reset and the warzone is properly re-initialized.
        • Renaming a warzone with /renamezone now works fine and doesn't completely corrupt the warzone anymore. A backup is taken of the old warzone with its old name in the /plugins/War/temp/ folder.
        • Exiting the warzone accidentally now makes you drop your flag, cake or bomb. This used to be annoying because it let you auto-cap by sneaking out of the zone.
        • Better compatibility with some other plugins by cranking up the priority of War's death and damage event handlers to the highest level
          • Factions: Players from the same faction can now fight each other.
          • mcMMO, MagicSpeels: Players who killed themselved or got one-shot-killed by projectiles now get their loadouts back when they respawn.
          • Heroes: Cleaned up the behavior of War when "/zonecfg realdeaths:true".
        • Support for unsafe/illegal enchantments like those possible with other plugins like Time the Enchanter (loadouts and chests).
        • Tested with Craftbukkit 1.2.5-R4.
        • I'll be updating the War manual at http://war.tommytony.com/instructions/ momentarily to reflect the new changes. Thanks so much to all contributors and players and to those who tried out the dev builds at http://ci.tommytony.com/job/War/, and thanks in particular to @shanko and @cmastudios for their big help!
        • Download War v1.7.2 NOW - Join the Fight!
    • v1.7.1
      • New: Compatibility with Craftbukkit 1.1-R6, 1.2.3, 1.2.4 and 1.2.5
      • New: Warzone config setting resetonconfigchanged is now available and false by default. This means /zonecfg and /teamcfg DON'T reset the warzone blocks anymore by default.
      • New: Bomb carrier doesn't cause explosion if warzone has setting unbreakable:true
      • Bugfix: Potion effects are properly cleared.
      • Bugfix: Blockhead restoration shouldn't cause errors anymore.
      • Bugfix: Attempt at stopping duplicate end-of-game and inventory reset problem. Please report back if your inventories don't reset at match end.
      • Download War v1.7.1
    • v1.7 - Doolittle
      • Team specific settings and config inheritance:
        • There are now three levels of configuration (as opposed to two):
          • War/global (try /warcfp -p)
          • Warzone-specific (/zonecfp -p)
          • New: Team-specific (/teamcfg -p)
        • Defaults are defined at the War level globally, but you can override them with /zonecfg and /teamcfg. For example, use "/teamcfg blue lifepool:100 respawntimer:5" to change only that team's settings.
        • To restore config inheritance use, for example, "/teamcfg blue delete:lifepool". If a warzone-level lifepool setting exists, its value takes over. If not, the War-level default is applied.
      • Brand new gameplay structures! The Cake and the Bomb.
        • The Cake
          • Set down with "/setcake <cake-name>", delete with "/deletecake <name>".
          • Bring it back to your spawn for a point and a lifepool refill for your team.
        • The Bomb
          • Place with "/setbomb <bomb-name>", delete with "/deletebomb <name>".
          • Rush for the enemy spawn to blow it up.
          • Don't get attacked at close range while carrying a bomb or you'll blow up.
      • Spout integration
        • Warzone stats are displayed at top left
        • Dedicated War message feed (for less War chat spam - win!)
        • Notifications for warzone events using the achievements widgets (looks awesome)
      • New realdeaths and deathmessages configs that let you disable fast respawns (for better plugin cross-compatibility) and turn off kill/death messages.
      • A respawntimer:<seconds> setting to let you keep players stuck in spawn after respawning.
      • A new, more friendly Yaml config file format (conversion is done at startup), finally.
      • Experience is stored along with the rest of the player's state at warzone entry (and restored at exit).
      • Bomb carriers emit a smoke trail. Similarly, flag and cake thieves can be more easily tracked down because they leave a trail of team-colored potion effects.
      • Download War v1.7 (Doolittle) - compatible with Craftbukkit 1.1-R3.

    This post has been edited 54 times. It was last edited by tommytony Mar 13, 2013.
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    beleg

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    will donating make you faster? :D because I love your plugin and need updates :)
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    shanko

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    I know!! Im so excited lol, I hope the spout features the other guy made gets added
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    shanko

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    Sent a donation for such a great plugin! :D


    Also one of my users thought of an awesome new game mode (already possible to do)

    Each team starts with the opposing teams flag at their base, but they are only able to Cap at their own flag. So they have to escort one of their team mates to the other side to score at their own flagspawn. Were currently building a new map for this :D
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    Sandbird

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    how on earth do you capture monuments :/
    or heal for that matter
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    shanko

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    put your teams wool inside the monument
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    Sandbird

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    lol, ok got it, thanks :)
    Thats the only thing i didnt try :)
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    malteee

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    Sorry for my bad english...
    Oh yes! That would be very nice if you will make the War Plugin compatible with MC 1.0!

    But today, I have 2 problems:
    1. nocreatures=true, but in the Warzone are creatures nevertheless!
    2. I have 5 loadout's. There are pickaxes, swords and more in the loadouts. The problem is, that I can use a sword (for example) only one time/one hit! After one hit, the sword/pickaxe are broken/missing.

    Thanks,
    malteee

    This post has been edited 1 time. It was last edited by malteee Dec 20, 2011.
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    SgtHuggles

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    Hi,
    First of all - great plugin, really enjoyed using it so far thanks :)
    However, I just set up a system with redstone wiring and iron doors in one of my arenas, and it worked perfectly in the first round of play, but when the arena reset, the iron doors were just replaced with glass blocks :p it's not a major issue, my arena still works fine without them, but it's be really good if I could use those doors.

    Thanks Again - SgtHuggles
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    caliber mengsk

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    O-o monuments are kind of weird then...

    That means you have to dig up your start location, or spawn every player with wool.
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    tommytony

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    Holiday update!

    This post has been edited 5 times. It was last edited by tommytony Dec 22, 2011.
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    mario00037

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    Can you add an auto ungod feature when your in the war zone? I use essentials god.
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    convictedsaint

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    Thank you for updating! Will try this out right away!
    I was wondering if you haven't implemented this already in this patch but can you make it possible to add throw-able potions to the inventory of the classes we make?
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    shanko

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    Your last loadout selection is remembered at your next respawn, instead of forcing you to re-select your favorite loadout every time. This should be a big time saver for warzones with many extra loadouts.

    O
    MY
    GOD

    I LOVE YOU
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    beleg

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    thank you :)

    It has some issues with mcmmo, when using an ablity which gives an player damamge over time, he dies instantly and respawns (at his team respawn point) and then he gets damage until the timed damage is over..
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    tommytony

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    As promised, here is the patch for broken door resets:

    Download War v1.6.2

    Doors shouldn't reset as glass blocks anymore.

    I'll be back a bit later to answer your questions individually.
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    shanko

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    I noticed Mcmmo skills no longer kill people "for real"

    IDK if this was intentional but I its fantastic! :D
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    Caillean

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    @tommytony is there a way to make another blockheads like on/off/partially ?
    on my server is the problem, that i use the paintball plugin so its a little bit annoying that i cant wear the paintball helmet :S
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    tommytony

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    Hope you guys are enjoying the update. There's been more than 500 downloads over the past day.. not bad. :)

    @moomoohk
    Building inside the warhub and lobbies is definitely something I want to look into. I prefer lowercase "default". D:

    @mario00037
    Use /deletewarhub to remove the warhub. Also, auto-ungod is already in. Works on my server anyway. Let me know if it's broken on your side.

    @Kc0rb90
    I still haven't had the time to try out Spout. Can you let me know if newer Craftbukkit and Spout builds fixed your issue?

    @joshhunt2011 @shanko
    I'll try to integrate @SuperYoshi's Spout integration over the holidays.

    @caliber mengsk
    Thanks for the kind words! As for the items-that-auto-break bug, please let me know if any new loadout you create in the future still show this annoying behavior. Old loadouts may still be bugged, but newer ones should be fixed since v1.6.1.

    @beleg @shanko
    Thanks for the donations! I'm just glad I finally have some time off to work on the plugin. :)

    @shanko
    Nice! Love the idea of putting the other team's flag in your base. Brilliant! :D

    You're welcome about the remembering of your last loadout. I realized it was a problem by visiting your server. Annoyingly, though, now it always says "Equipped default loadout" when you respawn, even when there is only one loadout. :/

    @Sandbird @caliber mengsk
    Capture your monuments with a bit of wool from your team. If you use "/zonecfg blockheads:true" you should be able to use the wool from your head. Another one should replace it on your head automatically. So you don't necessarily need to dig up your spawn - although spawn have been made to be dug up for that very reason since the start of the plugin a year ago. :)

    @malteee
    With nocreatures=true, creatures won't spawn in the zone. Unfortunately, they can still wander in from the outside. :( As for the instant-item-break bug, if you recreate your loadouts, you shouldn't get this issue anymore. Use "/zonecfg loadout:<name>" to update a loadout. Old loadout may still be buggy, sadly.

    @SgtHuggles
    With the v1.6.2 patch, I hope to have fixed all glass-instead-of-door issues. Just /resetzone and things should be better.

    @convictedsaint
    Splash potions should work just fine with v1.6.2. :)

    @beleg @shanko
    Sorry, I haven't looked into mcmmo compatibility since forever. Apparently, @shanko says mcmmo skills are less of a problem now since v1.6.1. I've stopped ignoring "regular deaths" so that I didn't miss out on harm potion ingestion deaths. Happy side effect I guess.

    @Caillean
    Try the setting "/zonecfg blockheads:false". Let me know if that doesn't work out for you. Unfortunatly, I don't think I let you save the helmet slot in your loadouts, so you wouldn't be able to equip the item of your liking in the helmet slot. I'll try to work that in.
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    shanko

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    Tommy im having a hard time moderating my server :p

    21.12 21:32:29 [Server] WARNING War> Prevented hbhummerboy from getting kicked.

    edit: also a question since you changed the whole deaths thing, does that mean deaths will be recorded with other plugins like PVP Ranking systems, etc

    doubleeidt: odd I seem to be able to kick people but my moderators can;t?

    tripleedit: now it works fine, weird exception for that one trouble maker =/

    This post has been edited 3 times. It was last edited by shanko Dec 22, 2011.
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    tommytony

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    @shanko
    Sorry, that was meant to prevent teleports from accidently kicking people.

    Workaround: don't use the words "moved", "too quickly" or "Hacking" in your kick reason. I know, it's lame. D:
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    shanko

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    Okay cool! Works for me lol
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    tommytony

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    @shanko
    Only the deaths I can't prevent normally (i.e. the exceptions like regular harm potions or mcmmo skills) will be recorded as regular deaths, unfortunately.
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    shanko

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    Okay that works :p

    Also I can't seem increase the max zones with /warcfg maxzone:50

    It just shows the big grey text with all the possible commands, I also don't see an option in the war config to change manually. Should I just add it in as maxzones=50?

    edit: got it to work its /warcfg maxZones:50

    had a lower case z! :p

    This post has been edited 1 time. It was last edited by shanko Dec 22, 2011.
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    tommytony

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    @shanko
    It's actually "/warcfg maxzones:50". You just missed the s the first time around.
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    convictedsaint

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    You rock tommy. I've been looking for throwable potions integrated with this update. Now this plugin is perfect :D
    Time to rock out with those Custom Classes. LETS DO THIS!
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    Caillean

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    @tommytony i have set it to blockheads:false , but then i've got a leather helmet and if i equip the paintball helmet it will turn into a leather one again :S
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    Hamnils5

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    Hey tommytony,
    I already posted this on your Website, but I'm happy to repost it here!
    I wonder if you could code your plugin so that tp commands do not work in the Warzone. The problem is that a lot of people on my Server tp to people in a warzone, steal items out of chests or are given items by players and then teleport home to get free weapons and armour.
    The only solution I can see for this at the moment is that I make a completely new world for my 3 warzones, give that world a seperate inventory and then it doesn't matter. This would get annoying though because my server already has 6 worlds running, and my Warzones are well integrated into my spawn world.
    I know that the MobArena plugin does this, because it is running on my server, and I'm very pleased that it does. I wonder if you could code it similarly, I would be extremely grateful.
    Thank you,
    Hamnils5
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    FurmigaHumana

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    can you help-me with the source? i wanna translate for my server only, i dont will distribute D:

    when i import the source to eclipse, i see 4 erros. I dont know what to do :(

    [IMG]
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    mario00037

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    Error on startup.
    Code:
    2011-12-24 19:38:45 [INFO] War> Loading zone spleef...
    2011-12-24 19:38:45 [SEVERE] Exception in thread "Thread-57"
    2011-12-24 19:38:45 [SEVERE] java.lang.NoClassDefFoundError: com/ramblingwood/minecraft/jsonapi/JSONAPI
    2011-12-24 19:38:45 [SEVERE]     at to.joe.vanish.hooks.JSONAPIHook.grabJSONAPI(JSONAPIHook.java:31)
    2011-12-24 19:38:45 [SEVERE]     at to.joe.vanish.hooks.JSONAPIHook.onPluginEnable(JSONAPIHook.java:20)
    2011-12-24 19:38:45 [SEVERE]     at to.joe.vanish.VanishPlugin$1.run(VanishPlugin.java:226)
    2011-12-24 19:38:45 [SEVERE]     at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    2011-12-24 19:38:45 [SEVERE]     at java.lang.Thread.run(Thread.java:679)
    2011-12-24 19:38:45 [SEVERE] Caused by: java.lang.ClassNotFoundException: com.ramblingwood.minecraft.jsonapi.JSONAPI
    2011-12-24 19:38:45 [SEVERE]     at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
    2011-12-24 19:38:45 [SEVERE]     at java.security.AccessController.doPrivileged(Native Method)
    2011-12-24 19:38:45 [SEVERE]     at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
    2011-12-24 19:38:45 [SEVERE]     at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    2011-12-24 19:38:45 [SEVERE]     at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    2011-12-24 19:38:45 [SEVERE]     at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
    2011-12-24 19:38:45 [SEVERE]     at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
    2011-12-24 19:38:45 [SEVERE]     ... 5 more
    2011-12-24 19:38:46 [INFO] War> Loading zone sandtown...
    2011-12-24 19:38:47 [INFO] War> Loading zone Close_Quarters...
    2011-12-24 19:38:47 [INFO] War> Loading zone High_and_Low...
    2011-12-24 19:38:47 [INFO] War> Loading zone CTF...
    2011-12-24 19:38:48 [INFO] War> Loading zone Castle_Maze...
  32. Offline

    Mario_987

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Minecraft account:
    MCUSERNAME
    I have an error
    When I try to go in the warzone it says: Disconnected by server. I am an op on that server by the way

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