[MECH/FUN] War v1.7.4 - Minecraft PVP Arenas (TDM, CTF & more!) [1.4.7-R1.0]

Discussion in 'Plugin Releases' started by tommytony, Jan 8, 2011.

     
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    tommytony

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    [IMG]
    War - Minecraft PVP Arenas (TDM, CTF & more!)

    Version: v1.7.4 (Doolittle)

    War lets you create warzones, arenas that host team deathmatch games, capture-the-flag battles and more!

    Features:
    • As a player, you get a fast-paced PVP experience in SMP.
      • Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
      • Your inventory is saved when you join a battle, and restored when you exit.
      • When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
      • Steal the enemy team flag to score for your team.
      • Fight over monuments, control points that, when captured, restore health to your teammates.
      • Return the cake home to score a point for your team and refill your life pool.
      • Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
    • As a warzone maker, you have total control.
      • Take advantage of cool landscape features or existing player-build structures and incorporate them in new warzones.
      • Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, turn players' heads into team-colored blocks instead of giving them team-colored helmets, and more!
    • All the blocks in a zone are reset at the end of every battle.
    • Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
    • A warhub can be created to link all your zones together.
    Download War v1.7.4 (Doolittle)
    Compatible with Craftbukkit 1.4.7-R1.0.
    (Make backups before this/any update!)
    Dev builds - Join the bug hunt.
    Source - Fork the code.
    Issues - Known bugs and planned features. Please read this.

    Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com

    To try out the plugin's gameplay, check out the warzones we set up at
    The War Hub - tommytony's official War server @ warhub.tommytony.com
    (dynmap) (minestatus)
    Please fill the Warhub whitelist request form for access.

    How to install: Full instructions here

    How to donate: Thanks for your help

    How to play: List of player commands

    How to create warzones: List of zone maker commands

    Video tutorial:


    Showcase:
    Mentioum's Let's Play Minecraft


    M1sT3rM4n's fan video


    Spout UI features:
    Message feed, stats board, event notifications and team-colored player names.
    [IMG]

    Changelog: Complete changelog at the website
    • v1.7.4
      • Here's a small patch that I should have released back in January.
      • This update fixes problems that appeared with the BlockFace API changes that came with Craftbukkit RB 1.4.5-R1.0.
      • Keep an eye on the dev builds at http://ci.tommytony.com for some long overdue additions that should be coming soon.
      • This release is compatible with Craftbukkit 1.4.7-R1.0 and previous versions.
      • Download War v1.7.4
    • v1.7.3
      • Here's an update that I've been sitting on since September. Real life took over and I'm sorry I've been unable to push the development of War further in the past few months. This is a minor update which adds:
        • Support for block IDs from 128 to 255
        • Slightly smoother spawn re-entry protection
        • Delaying the Warhub's initialization to make sure it initializes properly at startup.
      • This release is compatible with Craftbukkit from 1.2.5-R4 to 1.4.5-R0.2.
      • Note that War v1.7.3 is NOT compatible with Craftbukkit 1.4.5-R0.3 due to breaking changes in the API which I still need to address.
      • Download War v1.7.3
    • v1.7.2
      • Over the past three months, War has more than doubled in popularity - War v1.7.1 was downloaded over 30,000 times. I need thank everyone for trying out the plugin and all the contributors that helped us get here. Thank you so much!
      • Now I'll be the first to admit that War has some quirks, so for this release I focused on fixing bugs and tweaking existing game mechanics. Still, I needed to keep this fun so I sneaked in a few features that were highly requested and some that I'd wanted to put in there for way too long.
      • Over the past week I finally went to work (sorry for the delays!) and got this rather sizable "stability & small improvements" release together for you:
      • New/Adjusted Features
        • Inventory reset and end-of-game code reworked and toughened up to make sure people get their inventories back after a game of War (so sorry for the problems! - see Bug fixes below)
        • Players can now bring a copy of their inventories inside the warzone
          • One of the most often requested features over the past few months
          • Use "/zonecfg playerloadoutasdefault:true". The player's own inventory as he entered the warzone becomes his default loadout every time he respawns.
          • Alternate loadouts can still be used. The player gets his full inventory back when he exits the match.
        • TDM and CTF stalemates caused by spawn protection cannot happen anymore
          • Can't re-enter spawn! Players cannot get back into their own spawn after exiting (unless for legitimate flag and cake captures).
          • Players that are still the spawn are still invincible, in order to let them select then loadout in peace.
          • You can still enter the enemy's span in order to bump off and punish afk people, though.
        • Warhub, lobby don't wipe their entire volume to air anymore
          • In warhub and lobbies, only the minimal block path required to let players teleport and to let them navigate between gates is cleared.
          • Similarly, gameplay structures (monument, flag, cake, bomb, spawn) now only clear a 2-block high space of air (instead of a needlessly large volume).
        • Customizable warhub and lobby materials
          • Hold the block of your choosing in your hand then use
            • /warcfg warhubmaterial:<floor/outline/gate/light> or
            • /zonecfg lobbymaterial:<floor/outline/gate/light>
          • If you are holding nothing (i.e. air) and you use these commands with the "floor" or the "outline" parameter, it tells War to use the original floor instead of overwriting it.
          • Lobbies of new warzones take their materials from the warhub's settings
        • PRO TIP: The brand new (slightly backwards) way to build a pretty warhub or warzone lobby is here!
          • First, build a nice area with a nice floor, colums or other details.
          • THEN, use /setwarhub or /setzonelobby to place your structure.
          • Switch out the materials with "/warcfg warhubmaterial:<floor/outline/gate/light>" or "/zonecfg lobbymaterial:<floor/outline/gate/light>".
          • Hold nothing while using the warhubmaterial:<floor/outline> or lobbymaterial:<floor/outline> command in order to keep your original floor.
          • VoilĂ ! You have a pretty warhub or lobby!
          • If your lobby or warhub is already placed, I suggest moving it away, making a nice build, then placing it back in its original position once you are done. Akward for now, but it works! :)
        • Customizable monument, flag stand, cake and bomb materials
          • Hold the block you want in your hand then use "/zonecfg material:<main/stand/light>".
          • Simplified the cake and bomb structures to make customization easier.
        • Less brutal minplayers/minteams check
          • When a player leaves the warzone and makes the warzone population go under minplayers in minteams, you don't get warped back to spawn right at that moment anymore.
          • Once you respawn, you will be locked inside the spawn until there's at least minplayers in minteams.
        • Automatic warzone backups during /savezone, /deletezone and /renamezone
          • If you have the setting "/warcfg keepoldzoneversions:true", then /savezone makes a copy of the old save to the folder /plugins/War/temp/oldversions/ with a timestamp and a version number (i.e. previous number of old versions + 1).
          • Deleted warzones are not truly deleted anymore, they just get moved to the folder /plugins/War/temp/deleted/.
          • When you use /renamezone, a copy of the warzone with its old name is made to /plugins/War/temp/renamed/.
          • WARNING: The new automatic backup can lead to high disk space usage.
            • Turn off the oldversion setting with "/warcfg keepoldzoneversions:false" if you prefer to minimize disk space usage.
            • Make sure to permanently delete unneeded files in the /deleted/, /renamed/ and /oldversion/ folder once in a while.
        • Dedicated War log file now at /plugins/War/temp/war.log
          • Added more and better logging of player commands
          • Makes it finally much easier to track down who did what with War config changes
        • Everyone can now see the game rules
          • All can use "/warcfg print" (or "/warcfg -p").
          • Same with "/zonecfg print" and "/teamcfg print".
        • Better message formatting
          • Messages from War don't get their words cut in half anymore, making everything much easier to read.
          • Help for /warcfg, /zonecfg, /teamcfg and other commands has more colors and is slightly better structured.
      • Bug Fixes
        • FINALLY, nailed down the inventory reset bug which caused many people to get their inventories wiped or to get replaced by the warzone loadout as they exited.
          • I'm so very sorry for all the drama that must have ensued on all your servers. :( The problem is truly gone now.
          • I used this opportunity to make the end-of-game code more solid to ensure all inventories get reset and the warzone is properly re-initialized.
        • Renaming a warzone with /renamezone now works fine and doesn't completely corrupt the warzone anymore. A backup is taken of the old warzone with its old name in the /plugins/War/temp/ folder.
        • Exiting the warzone accidentally now makes you drop your flag, cake or bomb. This used to be annoying because it let you auto-cap by sneaking out of the zone.
        • Better compatibility with some other plugins by cranking up the priority of War's death and damage event handlers to the highest level
          • Factions: Players from the same faction can now fight each other.
          • mcMMO, MagicSpeels: Players who killed themselved or got one-shot-killed by projectiles now get their loadouts back when they respawn.
          • Heroes: Cleaned up the behavior of War when "/zonecfg realdeaths:true".
        • Support for unsafe/illegal enchantments like those possible with other plugins like Time the Enchanter (loadouts and chests).
        • Tested with Craftbukkit 1.2.5-R4.
        • I'll be updating the War manual at http://war.tommytony.com/instructions/ momentarily to reflect the new changes. Thanks so much to all contributors and players and to those who tried out the dev builds at http://ci.tommytony.com/job/War/, and thanks in particular to @shanko and @cmastudios for their big help!
        • Download War v1.7.2 NOW - Join the Fight!
    • v1.7.1
      • New: Compatibility with Craftbukkit 1.1-R6, 1.2.3, 1.2.4 and 1.2.5
      • New: Warzone config setting resetonconfigchanged is now available and false by default. This means /zonecfg and /teamcfg DON'T reset the warzone blocks anymore by default.
      • New: Bomb carrier doesn't cause explosion if warzone has setting unbreakable:true
      • Bugfix: Potion effects are properly cleared.
      • Bugfix: Blockhead restoration shouldn't cause errors anymore.
      • Bugfix: Attempt at stopping duplicate end-of-game and inventory reset problem. Please report back if your inventories don't reset at match end.
      • Download War v1.7.1
    • v1.7 - Doolittle
      • Team specific settings and config inheritance:
        • There are now three levels of configuration (as opposed to two):
          • War/global (try /warcfp -p)
          • Warzone-specific (/zonecfp -p)
          • New: Team-specific (/teamcfg -p)
        • Defaults are defined at the War level globally, but you can override them with /zonecfg and /teamcfg. For example, use "/teamcfg blue lifepool:100 respawntimer:5" to change only that team's settings.
        • To restore config inheritance use, for example, "/teamcfg blue delete:lifepool". If a warzone-level lifepool setting exists, its value takes over. If not, the War-level default is applied.
      • Brand new gameplay structures! The Cake and the Bomb.
        • The Cake
          • Set down with "/setcake <cake-name>", delete with "/deletecake <name>".
          • Bring it back to your spawn for a point and a lifepool refill for your team.
        • The Bomb
          • Place with "/setbomb <bomb-name>", delete with "/deletebomb <name>".
          • Rush for the enemy spawn to blow it up.
          • Don't get attacked at close range while carrying a bomb or you'll blow up.
      • Spout integration
        • Warzone stats are displayed at top left
        • Dedicated War message feed (for less War chat spam - win!)
        • Notifications for warzone events using the achievements widgets (looks awesome)
      • New realdeaths and deathmessages configs that let you disable fast respawns (for better plugin cross-compatibility) and turn off kill/death messages.
      • A respawntimer:<seconds> setting to let you keep players stuck in spawn after respawning.
      • A new, more friendly Yaml config file format (conversion is done at startup), finally.
      • Experience is stored along with the rest of the player's state at warzone entry (and restored at exit).
      • Bomb carriers emit a smoke trail. Similarly, flag and cake thieves can be more easily tracked down because they leave a trail of team-colored potion effects.
      • Download War v1.7 (Doolittle) - compatible with Craftbukkit 1.1-R3.

    This post has been edited 54 times. It was last edited by tommytony Mar 13, 2013.
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    Steffion

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    Megalanias

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    Ah thanks xD think i kind of overread it xDDD
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    gumgum35

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    how do you install this plugin im new to this
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    Darkzt

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    Is there a way i can undo '/nextbattle'?
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    Steffion

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    @Darkzt No but why you want this?
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    M1sT3rM4n

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    I am back from a 6 month hiatus!
    Tom Swift likes this.
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    Steffion

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    M1sT3rM4n likes this.
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    peng_bears

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    check the "/zonecfg" section of the instuctions at war.tommytony.com, it is all there plus more... reading should tell you everything you need to know and if not you read it wrong

    This post has been edited 2 times. It was last edited by peng_bears Apr 26, 2012.
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    tructus

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    Hi!
    I got a problem too,

    When i try to get into a team portal to get inside te game, it answer me like that :

    "Conection Lost

    Internal exception: java.io.IOException: Bad Packet <Number>"

    I also get this:

    01:25:55 [WARNING] [War] War> Failed to read volume file bomb-<bomb-name> for wa
    rzone pvp. java.io.FileNotFoundException plugins\War\dat\warzone-pvp\volume-bomb
    -<bomb-name>.dat (The filename, directory name, or volume label syntax is incorr
    ect)
    01:25:55 [SEVERE] java.io.FileNotFoundException: plugins\War\dat\warzone-pvp\vol
    ume-bomb-<bomb-name>.dat (The filename, directory name, or volume label syntax i
    s incorrect)
    01:25:55 [SEVERE] at java.io.FileInputStream.open(Native Method)
    01:25:55 [SEVERE] at java.io.FileInputStream.<init>(Unknown Source)
    01:25:55 [SEVERE] at java.io.FileReader.<init>(Unknown Source)
    01:25:55 [SEVERE] at com.tommytony.war.mapper.VolumeMapper.load(VolumeMapp
    er.java:43)
    01:25:55 [SEVERE] at com.tommytony.war.mapper.VolumeMapper.loadVolume(Volu
    meMapper.java:33)
    01:25:55 [SEVERE] at com.tommytony.war.mapper.WarzoneYmlMapper.load(Warzon
    eYmlMapper.java:223)
    01:25:55 [SEVERE] at com.tommytony.war.job.RestoreYmlWarzonesJob.run(Resto
    reYmlWarzonesJob.java:28)
    01:25:55 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainT
    hreadHeartbeat(CraftScheduler.java:126)
    01:25:55 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServe
    r.java:517)
    01:25:55 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer
    ver.java:449)
    01:25:55 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour
    ceFile:492)


    May you help me?

    I am using spout with dreadcraft..




    tructus

    This post has been edited 1 time. It was last edited by tructus Apr 27, 2012.
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    1928blue

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    unban me from ur server im innocent i dont no why sumone banned me
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    ArticHood

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    Could you add a way to choose a circular area instead of only cuboid areas?
    - Thanks
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    jliu168

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    Not really related to the plugin, but I applied to the Warhub server and received an e-mail saying I was whitelisted. But when I tried to join the server, I couldn't join because I apparently wasn't whitelisted! I must of messed up my Minecraft username, which is the same as my Bukkit username (jliu168). I would like for you to fix the spelling error, so that way I can join. I must of gotten my e-mail adress right, so I'll PM you it if you need it. Hopefully you can fix this! Thanks is advance.
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    Gingerninjaprsn

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    PLEASE, PLEASE add team-specific loadouts! Please! I NEED this for my server to work. Thanks!
    G
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    B1ackS0ul

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    Is it possible to make that one zone is only reachable when the player walk to the zone or when they use the command to teleport there directly. The other zones should be reachable through the warhub.
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    peng_bears

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    i believe those are added already try "/temcfg [team] loadout:[name]"
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    Gingerninjaprsn

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    Hmm? I'm a little confused about this. Is there a link to where he explains this? I couldn't find one. Thanks!
    G
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    davi28

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    Kann mich wer informieren wenn die fĂĽr 1.2.5 raus kommt?? pls?
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    peng_bears

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    http://war.tommytony.com/instructions

    at that link there is the "/teamcfg" section that shows the inputs, however anything in /zonefcg is also possible to make per team, loadouts can use /savezone, /zonecfg. or i believe /teamcfg but i have never personally tested

    simply combine the perameter of loadout:[name] with "/teamcfg [zone name] <team name>" command to set a loadout for one team

    when you enter the command it saves everything in your inventory including the armor slots (minus helmet with blockheads) to the loadout name you chose

    example "/teamcfg test blue loadout:archer" should set what you have on you as the archer loadout for blue team in zone test
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    Gingerninjaprsn

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    Thanks so much! That helped a LOT! [diamond] [diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond]
    Diamonds to you!
    G
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    shanko

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    Hey tommy just stoppin by to give you some info from no lagg examine!

    According to nolagg examine the two laggiest parts of the plugin (which are much higher than the rest) are

    class com.tommytony.war.event.WarEntityListener
    EntityDamageEvent

    and

    class com.tommytony.war.event.WarPlayerListener
    PlayerMoveEvent


    Anyways! Hope to see more improvements on the plugin :D thanks for the great work
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    DanuxBe

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    Hi,

    I have a big problem....

    When i load the plugin war, my cpu usage up to 100%! And this error come :

    [Server] WARNING Can't keep up! Did the system time change, or is the server overloaded?

    My server is :

    Core i7 2600k
    32 Go ram
    4 To HDD

    2 servers launched.
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    peng_bears

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    that is probably not related to war, try doing "/debug clock" to see what your clock is actually at... cant remember which plugin that is that gives that warning but think it might be commandbook or something, you can turn it off in the config. It is turned off for our server and test server because it tells you that often when there are heavy operations from a plugin even if it is not actually causing any lag or anything... seems to come up more often when you have a second server running with less memory allocated to it.
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    MarioG1

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    Can you improve your code, only for resetting war-zones because it creates lag if a game end's and the zone gets reset.
    I use logblock on my same server and i can rollback big areas without any lag.
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    minerscentral

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    how to you edit the classes for the global and how do you give someone those classes?
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    Eatmybiglazer

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    Any word regarding compatibility with enchants/my particular issue?

    This post has been edited 1 time. It was last edited by Eatmybiglazer May 2, 2012.
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    Nutiler

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    What would you say the max size map you should have because I just saved a warzone of 1570800 blocks for my Hunger games map 0.O and it restarts the server every time i reload it
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    gawelium

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    Hi. It's an awesome plugin and very useful.

    But in battles where I configure the inventory with the command /zonecfg <name> loadout:<name> when we die, sometimes we respawn without this inventory ! Sometimes it worked very fine, sometimes we haven't got inventory.

    It's a little bug or I'm doing something wrong ?
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    peng_bears

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    the only time i have noticed this is if you have respawn timers on you cannot get your loatout until the timer is up, other than that never encountered this
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    serfma

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    How can I set the Lobbies floor from Glass to another block, and the same for the WarHub? :/
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    gawelium

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    OK it's strange. I don't config the respawn timer.

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