[MECH] Minecart Mania 1.2 [1060] (On Hiatus)

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, Jan 13, 2011.

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  1. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Minecart Mania
    (The OFFICIAL & ORIGINAL Minecart Mod!)
    Using Minecarts for Fun & Profit since October 2010!

    Development is on Hiatus
    Development will resume September, 2011
    Temporary Builds: http://ci.oc.tc/
    Why's the thread locked? Here's why

    Minecart Mania is meant to give back control of minecarts to the users and admins. It boasts a variety of features, from advanced intersection control, automated farming, sophisticated inventory management, minecart dispensing and collecting, and admin controls.

    Examples of Minecart Mania in Action:



    Minecart Mania Documentation

    Minecart Mania GUI Config Editor
    Bug Reporting:
    Have a bug to report? Minecart Mania not working? Here's how to get a fast response:

    If there is an exception in the logs, post the exception, as well as any additional info about your server. Often times, the exception alone will do.

    If the bug deals with how Minecart Mania operates, and not an exception, describe in detail what you expect to happen, and what actually happens. Remember, Screenshots are worth 1k words.

    Lastly, if the issue is extremely severe and server-breaking, feel free to email me at afforess@gmail.com. If I'm not sleeping, I'm always close to my email.

    Feature Requests
    Describe your idea, and vote on other's ideas! In my free time, I add top voted ideas!

    Preferred the older Gold/Gravel/Soul Sand boosters and brakes? Here is the config for them.

    Crash Course to Minecart Mania:


    What's the latest new features being developed? Where is our to do list?
    Minecart Mania To Do List

    Have a cool Minecart design? Share it with others!

    Plugin Conflicts:
    • AbsorbPlugin
    • CraftBook Carts(other craftbook plugins work fine)
    • FalseBook Carts(other Falsebook plugins work fine)
    • MCMMO

    Are you a programmer? Feel free to contribute to Minecart Mania! I accept most changes, large or small, and always appreciate bug fixes!

    Credits:
    (Without these people, MM would not be possible!)
    Other Plugins that interact/support Minecart Mania
    Donate:
    (Not necessary, but appreciated)
    [IMG]

    This post has been edited 3 times. It was last edited by MonsieurApple Sep 3, 2011.
  2.  
  3. Offline

    Rytharr

    Make sure you got 1.10 beta2 of McM and not 1.09c
  4. Offline

    emoknight

    in MM1.10 it not allow me to change the setting
    edit: im trying 2 make the gold blocks boosters again.

    edit2: do any1 no how make work gold block again.
    Code:
     <ControlBlock>
    <BlockType>GOLD_BLOCK</BlockType>
    <SpeedMultipliers/>
    <SpeedMultiplier redstone="disables">16.0</SpeedMultiplier>
    <Catch/>
    <LauncherSpeed/>
    <Eject/>
    <Platform/>
    <Station/>
    <SpawnMinecart/>
    <KillMinecart/>
    <Elevator/>
    <AutoConvertToPoweredRails>false</AutoConvertToPoweredRails>
    </ControlBlock>
  5. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Oh yeah, that works differently than the normal pushing mobs out of the way, I'll add an exemption there too.

    Really? I tested this and it worked fine.
  6. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    If you preferred the old control blocks, here's what the settings for them would be:

    Code:
    		<ControlBlock>
    			<BlockType>GOLD_BLOCK</BlockType>
    			<SpeedMultipliers>
    				<SpeedMultiplier>
    					<Redstone>disables</Redstone>
    					<Multiplier>16.0</Multiplier>
    					<Direction>Any</Direction>
    					<MinecartTypes>
    						<MinecartType>Standard</MinecartType>
    						<MinecartType>Powered</MinecartType>
    						<MinecartType>Storage</MinecartType>
    					</MinecartTypes>
    					<Passenger>default</Passenger>
    				</SpeedMultiplier>
    			</SpeedMultipliers>
    			<Catch/>
    			<LauncherSpeed/>
    			<Eject/>
    			<Platform/>
    			<Station/>
    			<SpawnMinecart/>
    			<KillMinecart/>
    			<Elevator/>
    			<AutoConvertToPoweredRails>false</AutoConvertToPoweredRails>
    		</ControlBlock>
    		<ControlBlock>
    			<BlockType>GOLD_ORE</BlockType>
    			<SpeedMultipliers>
    				<SpeedMultiplier>
    					<Redstone>disables</Redstone>
    					<Multiplier>4.0</Multiplier>
    					<Direction>Any</Direction>
    					<MinecartTypes>
    						<MinecartType>Standard</MinecartType>
    						<MinecartType>Powered</MinecartType>
    						<MinecartType>Storage</MinecartType>
    					</MinecartTypes>
    					<Passenger>default</Passenger>
    				</SpeedMultiplier>
    			</SpeedMultipliers>
    			<Catch/>
    			<LauncherSpeed/>
    			<Eject/>
    			<Platform/>
    			<Station/>
    			<SpawnMinecart/>
    			<KillMinecart/>
    			<Elevator/>
    			<AutoConvertToPoweredRails>false</AutoConvertToPoweredRails>
    		</ControlBlock>
    		<ControlBlock>
    			<BlockType>SOUL_SAND</BlockType>
    			<SpeedMultipliers>
    				<SpeedMultiplier>
    					<Redstone>disables</Redstone>
    					<Multiplier>0.075</Multiplier>
    					<Direction>Any</Direction>
    					<MinecartTypes>
    						<MinecartType>Standard</MinecartType>
    						<MinecartType>Powered</MinecartType>
    						<MinecartType>Storage</MinecartType>
    					</MinecartTypes>
    					<Passenger>default</Passenger>
    				</SpeedMultiplier>
    			</SpeedMultipliers>
    			<Catch/>
    			<LauncherSpeed/>
    			<Eject/>
    			<Platform/>
    			<Station/>
    			<SpawnMinecart/>
    			<KillMinecart/>
    			<Elevator/>
    			<AutoConvertToPoweredRails>false</AutoConvertToPoweredRails>
    		</ControlBlock>
    		<ControlBlock>
    			<BlockType>GRAVEL</BlockType>
    			<SpeedMultipliers>
    				<SpeedMultiplier>
    					<Redstone>disables</Redstone>
    					<Multiplier>0.25</Multiplier>
    					<Direction>Any</Direction>
    					<MinecartTypes>
    						<MinecartType>Standard</MinecartType>
    						<MinecartType>Powered</MinecartType>
    						<MinecartType>Storage</MinecartType>
    					</MinecartTypes>
    					<Passenger>default</Passenger>
    				</SpeedMultiplier>
    			</SpeedMultipliers>
    			<Catch/>
    			<LauncherSpeed/>
    			<Eject/>
    			<Platform/>
    			<Station/>
    			<SpawnMinecart/>
    			<KillMinecart/>
    			<Elevator/>
    			<AutoConvertToPoweredRails>false</AutoConvertToPoweredRails>
    		</ControlBlock>
    
  7. Offline

    Marcel40625

    I Have Found a Bug

    MM 1.9
    Craftbukkit 684

    Duping by deposing coal or other things in Furnance ..... per minecart tracks
  8. Offline

    tanaka141

    Hi with MM for 1.4, when you had a cross of rail, you could use pressure plate to let your cart move the same direction than they come from, Now in MM for 1.5, the cart is stopped...
  9. Offline

    emoknight

    thank you :)
  10. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Picking up items on the ground did get broken, but item collection and automations should still be working.
  11. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    You need to grab Pressure Plates from the 1.09 suite download.
  12. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Post the entire error message, and you need to use MM 1.10 beta2 for MC 1.5 ATM.
  13. Offline

    tanaka141

    Hi Affores, i had the 1.9 Pressure plate but made many line of errors, i try it with the others plugins in 1.10
  14. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Yeah, there was a bug with that. I've got it fixed.
  15. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    You actually don't need the red wool for elevators, the sign example in the wiki still works fine. Red wool is just a 2nd way to make elevators. Old elevators still work too.
  16. Offline

    Benz145

    It looks like I was configuring both Autocart and the MMcore using .txt files that were inside the MM folder under the plugin folder. I see now that there are similar (but differently named) .xml files that have the same settings. This is what has been causing the issue with Autocarts running away when players accidentally touch them. It may also be the reason that wolves have been dying/disappearing on rails... testing now.

    I'm assuming that you changed from .txt based settings and moved to .xml at some point during your work on this mod?
  17. Offline

    Flox_silverbow

    Well, i couldn't get ANY to work.... should i delete the configs? i've never edited them so that should be no problem, right?
  18. Offline

    mze9412

    @Afforess
    In addition to the existing problems we have on my server with station blocks there is another one. Often when someone is sucked into a cart by a station block the player is disconnected with an "End of stream" error. It's behaving very strange at times, I don't really understand it. The server is not lagging for anyone else when this happens.

    Sorry to flood you with these things ... :)
  19. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Moved from txt to XML about a month ago.
  20. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Deleting the config isn't likely to fix anything.

    If all else fails, post screenshots of the minecart elevators that don't work.
  21. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Station block...? You mean platform block?
  22. Offline

    Trumple

    Hello
    I just wanted to say you have an awesome plugin, thanks alot for that :)
    I am setting up a rail system. What I would like is a completely foolproof system, where users can only get into and out of minecarts but not alter thier direction
    What do I need to do for this? I have set clear rails to true which is good but it still asks the user to tap the minecart in the direction they want to go, and so they can control the direction along the rails (causing collisions etc)! How do I turn this option off? Thanks!
  23. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Remove Autocart.

    You can also lock players into minecarts so they can not exit until they stop or are unlocked with signs.
  24. Offline

    Trumple

    Gah but I'd like minecarts to have infinite power, is there a way to do that?
    Thanks :)
  25. Offline

    Benz145

    Ok, so I can remove the .txt files? My issue with wolves dying/disappearing was also fixed once I realized that the configs were the xml files and not the txt. Just for my own curiosity, why use xml?
  26. Offline

    Kane

    @Afforess Just going through everything now for 1.5 update.

    I noticed 1.10 Beta 2 for 1.5.

    Where can I find the changes if you have them anywhere yet. Also if you don't mind what is the big noticeable changes from 1.09? Seams like 1.09 is working but still testing.

    Thanks Bud!
  27. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
  28. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    You can remove the text files.

    XML allows for more advanced lists, that are impossible to do without an advanced format, and I'm partial to XML.
  29. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    There are a list of changes for 1.10 on the OP. 1.09 does not work with 1.5, don't even bother.
  30. Offline

    Kane

    what do you mean it does not work :p Working fine here for basic features. It seams like a lot of plugins "were" broken at the start of bukkits 1.4 to 1.5 but every single one works for me now even ones reported broken in past bukkit builds.

    Basic so far:
    - boosters
    - stations
    - st command
    - eject
    - print
    - catch

    Only thing that has not worked for me so far was Minecart Kill timers and maybe chunk loading and unloading but never tested it.

    This for 1.09 ;)
  31. Offline

    Flox_silverbow

    I played a round a bit and this is what i found:
    Cause of the problem was the sign was after a curve of the track and thats why it wouldn't work properly. Also in combination with wool it doesn't work anymore, if it was intended to change direction after the elevator; i used it in beta 1.4_01 this way.
  32. Offline

    DanB

    Hi
    I have booster blocks set but they aren't giving any boost. Can you help?

    Code:
    <MaximumMinecartSpeedPercent>165</MaximumMinecartSpeedPercent>
    <DefaultMinecartSpeedPercent>100</DefaultMinecartSpeedPercent>
    <ControlBlock>
                <BlockType>GOLD_BLOCK</BlockType>
                <SpeedMultipliers>16.0</SpeedMultipliers>
                <Catch/>
                <LauncherSpeed>100.0</LauncherSpeed>
                <Eject/>
                <Platform/>
                <Station/>
                <SpawnMinecart/>
                <KillMinecart/>
                <Elevator/>
            </ControlBlock>
    
    
    I have tried leaving LauncherSpeed blank but it still doesn't work
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