[MECH] Minecart Mania 1.2 [1060] (On Hiatus)

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, Jan 13, 2011.

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  1. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Minecart Mania
    (The OFFICIAL & ORIGINAL Minecart Mod!)
    Using Minecarts for Fun & Profit since October 2010!

    Development is on Hiatus
    Development will resume September, 2011
    Temporary Builds: http://ci.oc.tc/
    Why's the thread locked? Here's why

    Minecart Mania is meant to give back control of minecarts to the users and admins. It boasts a variety of features, from advanced intersection control, automated farming, sophisticated inventory management, minecart dispensing and collecting, and admin controls.

    Examples of Minecart Mania in Action:



    Minecart Mania Documentation

    Minecart Mania GUI Config Editor
    Bug Reporting:
    Have a bug to report? Minecart Mania not working? Here's how to get a fast response:

    If there is an exception in the logs, post the exception, as well as any additional info about your server. Often times, the exception alone will do.

    If the bug deals with how Minecart Mania operates, and not an exception, describe in detail what you expect to happen, and what actually happens. Remember, Screenshots are worth 1k words.

    Lastly, if the issue is extremely severe and server-breaking, feel free to email me at afforess@gmail.com. If I'm not sleeping, I'm always close to my email.

    Feature Requests
    Describe your idea, and vote on other's ideas! In my free time, I add top voted ideas!

    Preferred the older Gold/Gravel/Soul Sand boosters and brakes? Here is the config for them.

    Crash Course to Minecart Mania:


    What's the latest new features being developed? Where is our to do list?
    Minecart Mania To Do List

    Have a cool Minecart design? Share it with others!

    Plugin Conflicts:
    • AbsorbPlugin
    • CraftBook Carts(other craftbook plugins work fine)
    • FalseBook Carts(other Falsebook plugins work fine)
    • MCMMO

    Are you a programmer? Feel free to contribute to Minecart Mania! I accept most changes, large or small, and always appreciate bug fixes!

    Credits:
    (Without these people, MM would not be possible!)
    Other Plugins that interact/support Minecart Mania
    Donate:
    (Not necessary, but appreciated)
    [IMG]

    This post has been edited 3 times. It was last edited by MonsieurApple Sep 3, 2011.
  2.  
  3. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Lol. Everyone's asleep.
  4. Offline

    lostaris

    The values need to be in caps, GOLD_BLOCK works gold_block wont work, this could be your issue.
  5. Offline

    Jobsti

    Sleeping...?!?! It's 8:09
  6. Offline

    DjDCH

    In Europe, yes, in United States/Canada, not. For me, it's 2:12 am. So, I really need to go to sleep. :p
  7. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    I'd still be asleep then too. ;)
  8. Offline

    zanakinz

    Its 1:48 AM where I live.. USA and why can I not use redstone to cancel off the effects of the blocks? I need that
  9. Offline

    Jobsti

    Because it's an AlphaVersion!
  10. Offline

    zanakinz

    ok ok ok :)
    --- merged: Jan 16, 2011 8:02 AM ---
    Sorry for bump but i saw that vid and it made me get me have some hopes :D But overall GREAT MOD!
  11. Offline

    DjDCH

    The real reason, is that the needed functionality are not implemented yet in Bukkit.
  12. Offline

    zanakinz

  13. Offline

    xXTechmanXx

    Is there a way to make a track activate redstone for a door or something?
    That would be good because I need ti really bad :D
  14. Offline

    Badzilla

    I don't know if this is related to AutoCart or to Bukkit. I am seeing some really strange things since using AutoCart on friday night. I have a lot of tracks where it curves and there is another track straight section that runs into the curve. Now, when the cart comes to one of those curves, it changes the curve to a straight piece.

    I am running the latest of everything as of an hour or so ago.

    Any Ideas anybody?

    Thanks

    Edit:

    It seems to be AutoCart. I took it out but still have the core loaded and it now acts like it used to with a straight track jumping the curve track.

    Is boosters and breaks supposed to still work?
  15. Offline

    FeepingCreature

    Just for the lulz, here's a patch to implement Craftbook-like station mechanics and pressure plate handling. Also contains an impl for isBlockIndirectlyPowered. http://paste.pocoo.org/show/321552/
  16. Offline

    Dmck2b

    For some reason when I run either files I get an error:

    Window name: Java Virtual Machine Launcher
    (windows X image) Failedto load Main-Class manifest attribute from C:\Users\....\Downloads\MinecartManiaCore.jar


    Any tips?
  17. Offline

    Badzilla

    I just tried the AutoCart again with the latest files and still have a problem with it changing my track at corner intersections. Also still have a problem with carts running off when I jump out. It was working friday up to about 3am or so.

    Edit: also sometimes when I place a cart on the track it takes off.
  18. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    I'm aware of the corner issue. It will be fixed soon.
    --- merged: Jan 16, 2011 7:08 PM ---
    Nice! I'll be adding that to the main mod. Thanks for the work!
    (PS- I was the one who invented the station mechanic, not CB)
  19. Offline

    FeepingCreature

    I meant, stations that completely stop the cart while power is off instead of just braking once. Thanks for merging it :)
  20. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    MMC v0.6 uploaded. Redstone power now works with most blocks.

    MMA v0.43 uploaded. Better in-cart direction detection. Rewritten intersection detection, no longer will give false positives, and mess up track.
    --- merged: Jan 16, 2011 9:30 PM ---
    The sign stuff will be going into a separate, unreleased plugin, but will be merged, rest assured.
  21. Offline

    xXTechmanXx

    So is there a Station now or how does it work with redstone?
  22. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    No stations yet. Chests don't work at all, and obsidian launchers will come with the unreleased sign plugin. I am working on it though.
  23. Offline

    Badzilla

    I just loaded the latest versions and am still having problems with the track getting altered. Seems to only be when I am in the cart. I have several rogue cart running all over the place just fine. No trying to catch them is a trick in itself. I guess I will have to break the track in a few places to catch them.

    Edit:

    Confirmed. Empty carts go through just fine. I just saw one fly by.
    Tee's are working correctly turning either south or west.
  24. Offline

    mrgreaper

    i discovered last night if you use q to throw something onto the track (i used track pieces lol ) when the cart reaches it it stops

    @afforess, what happens when the cart goes out of the present area? does it stop, does it vanish does it comeback?
  25. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    Yeah - that's a feature of autocart, it's not a bug. It prompts you which direction to go at intersections.
  26. Offline

    chill1977

    WAiting on the obsidian launchers, love those. I have a player that set his track up the vnilla way with the boosters and everytime he came to a booster it would stop and ask which way he wanted to go lol, so i had to disable autocart.
  27. Offline

    Afforess

    dev.bukkit.org profile:
    Afforess
    My Plugins
    When a minecart heads into unloaded game chunks, it stops. Notch's design. When the chunk hooks for bukkit are added, I plan on changing it so minecarts load chunks in front of it so they can continue indefinitely.
  28. Offline

    DjDCH

    THIS is a nice design !
  29. Offline

    Badzilla

    In my case, I have had several carts running around by themself. They don't seem to stop unless they hit an end of track. Then if there is already a cart there, it bounces off of it and keeps going. LOL, it is kind of hard to find them. I have a lot of track.
  30. Offline

    mrgreaper

    very nice will look forward to that feature
    --- merged: Jan 16, 2011 11:39 PM ---
    if minecarts activate pleasure plates then hook it up to a dispenser full of blocks

    that way the cart comes along hits the presure plate and causes the dispenser to drop a block onto the track...stoping the mine cart

    an elegant solution i feel lol
  31. Offline

    Badzilla

    This does not make sense. An empty cart does not alter the track. It goes along just as if I did not have AutoCart running. Is there some reason why a cart that has me in it can't just do the same thing as an empty cart?

    I'm not trying to give you a hard time. I love the Plugin and look forward to more things working. I really appreciate your work very much.
  32. Offline

    Liger_XT5

    As a new MC player, I comepletly over looked it. Then again, I only had the minecartania plugin working for a day before the update came along... Sorry

    Thanks for the addon though!
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