Inactive [MECH] MultiInv V2.4.1 - Per World Inventories [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Pluckerpluck, Feb 18, 2011.

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  1. Offline

    Pluckerpluck

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    Hm... this may actually be a bug based around how the shares load... I'm working on a major new version that I'm hoping will rid me of these bugs once and for all (but I'm willing to bet bugs shall remain elsewhere)

    Erm... how sure are you that you've downloaded 1.5.2.... or that you don't have an old version still in the plugins folder...I thought I'd fixed that error and the line numbers in the error correspond to an older version of the plugin... I'm also amazed that you haven't noticed the error changing worlds... (unless you currently only have shared worlds... then you'd never see it)
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    Pluckerpluck

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    Erm... are you using version 1.5.2??? If you are and you have this problem then I've seriously messed up somewhere because that shouldn't be happening...

    I'm working on the new code now... so if it is a bug I'm hoping to have fixed it by then
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    nobotious

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    haha, yes thats my fault. i accidentally clicked 1.5.0b instead of "latest jar" should be good now, thanks for the help :D
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    Avous

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    nope unfortunately :(
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    MrChick

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    How do you install plugins then? :confused:
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    TheTallest

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    I am kind of curious of this myself. If you cannot upload files to the server how do you do anything on the server at all. You have to have some sort of upload option Cpanel,Insim, a Webapp of some sort. How did you install the server to begin with ?
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    Avous

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    FTP but i cant run exes. and the host came with a stop/restart button i cant activate the exes personally or close the server i can just press the button to terminate/restart it :p
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    MrChick

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    So... download the MultiInv.jar per ftp and run md5/sha1 on your pc? :confused:
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    Avous

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    >.> oh so i dont need to run it on their systems XD wait how does THAT WORK it gets the bug way before i can connect
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    MrChick

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    huh? what bug are you talking about now?
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    Avous

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    same one it crashes and turns off at start up and the servers not run off my computers o how will me running a exe and the server disabling the plugin due to bugs before i connect get any info? XD
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    Maxis010

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    You download the plugin, run the hash (md5) program and post the hash here, we then compare that hash to ours, if they are different then you don't have a valid copy of the plugin
    If the hash DOES match ours then you do have a valid copy and the problem can't be put down to a corrupted download
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    Imitation

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    Just to be clear, are there any show stopper inventory bugs in the current version?
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    Jdbye

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    Yes, but as a toggleable feature with a permission for auto applying on logon. I guess it might not be directly related to this plugin but I don't think there's such a plugin already (at least I haven't seen it), it would be useful to have.

    Edit: Just got this report from an admin: "I was in creative and when I came back my inventory was gone", that's on CB b677. Seems to work fine 99% of the time then empty someone's inventory. Turned on logging now, if I get more reports I'll have logs.
    Also I get a lot of debug messages from people moving from creative to creative, survival to survival etc, meaning the same world, maybe another plugin is causing that but it seems it might as well ignore such events.
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    Pluckerpluck

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    Hm... probably best to get another plugin to save items on death...

    But these random problems are really annoying me but I haven't had the time yet to finish the latest version.

    But what the latest version will have:
    1) Massive internal upgrade
    2) Ability for admins to only have 1 inventory (or command to get another worlds inventory/stop inventory changes)
    3) Fix of that teleporting from world to same world in the logging...
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    oliverw92

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    I am undergoing a large rehaul of my two minecraft servers - one is pvp one is build. I'm trying to join them under one server using multiverse and your plugin, multi-inv. The new setup will have an atrium world which has portals to the 4 other worlds (build, pvp, nether, survival). The build, nether, survival and atrium worlds all share inventories, and the PVP has a unique inventory.
    I am importing the current build server map onto the new server, however we are having a new PVP map. My VIPs want to keep their inventories from PVP and have them put on the new PVP map. I also need to import the build server inventories into the build. At the moment i can't see how this would work - if i place a pvp inventory in the new pvp map directory, then run the server, it sets it as the atrium/build inventory, not the pvp inventory. Is there anyway to do what i am trying to do?
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    Jdbye

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    Change the default world to the pvp world/warp everyone to the pvp world before you import the inventories to it, they will then be converted to inventories.data when people log in. However inventory data from worlds not set as that player's active world will be lost.
    Luckily no one played on the creative world on my server a while ago when I set up this plugin so everyone was in the survival world when I installed it, therefore no loss of data, not that it really matters when they have the /more command in creative.
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    sweetswear4665

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    Any chance there will be some compatibility with backpack? It seems that backpack disables this.
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    nukeade

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    A player on my server reported that they are able to dupe items under MultiInv using this procedure:

    1) fill you inventory with what you want duplicated
    2) Relog
    3) bank items in chest/friend
    4) type /kill

    Oddly, it only appears to work on one of the MultiInv-protected worlds, and not the other.
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    tremor

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    What would happen if I were to remove multiinv for my 2 worlds, and split them into 2 separate servers? If the plugin is shutoff, what becomes of the inventories?
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    greatman

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    Any way that when semeone die in a world and you tp back in that world you don't get your equipment back?
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    Maxis010

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    Your current inventory remains you current inventory and your alternative inventory is lost until MultiInv is reactivated
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    Pluckerpluck

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    That would be very difficult... I'm trying to see how backpack can store the inventories in one player.dat file...

    Damn... does that still happen... you're not meant to... I guess that means you also lose the equipment from the world you respawn in...

    Only fix atm it so make sure you spawn in the same world you die in

    Edit: I'm actually on "vacation" atm... = reason for lack of updates
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    Jdbye

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    Another feature request:
    A Cleaner-like function that can preview inventories/search for items, only it uses the inventories.data file, allowing to search offline users easily.
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    cholo71796

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    @Pluckerpluck

    How about an exempt feature? multiinv.exempt could be a useful permissions node to keep admins from having to respawn items.

    Also, I'm pretty sure you're not supposed to use the plus sign in your build in the title since you will not be able to tell that it works with builds that don't even exist yet.
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    cholo71796

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    Use the MultiVerse plugin to set per-world spawns; I figure that would solve the problem.
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    Pluckerpluck

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    Sorry about this massive delay. Not sure about elsewhere in the world but this week and the last have been Easter break and I have been VERY busy. After this I should have the time to sit and stare at code again. So if you wanted features you may want to say them again... just in case I've forgotten.
    Permission for exemptness can be added quite easily... not sure whether to save their inventory though or just completely ignore them... (If I ignore them other inventory plugins will more likely work with them)

    And valid point about the plus sign... I had intended to continually check for updates but I haven't yet been able to properly test recently... anyone currently know which builds this works on. The greatest risk of problem from the change logs is ANY build that supports 1.5.02... just before that build was an inventory edit...may or may not affect this.
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    Felonu

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    I've done basic testing on #709 and it seams to work (TPed through 3 worlds and inv changed) set a share file and didn't get errors in console. only thing i didn't do is tp between shared worlds to test that.
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    Celtic Minstrel

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    I would like the ability to have overlapping worlds; I have two normal worlds with separate inventories, plus a nether world, and I'd like to make it so that when you enter the nether, you keep the inventory of whichever world you came from.
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    Pluckerpluck

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    I don't see why I can't add this... especially with the new inventory storage system it should be easier... but I would warn you that you shouldn't use this if you're trying to segregate inventories as two players could pass goods between worlds this way.

    Also, what would happen if you enter the nether from a non-shared world?
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