Inactive [MECH] NaturalGiants v1.30 - Make Giants Spawn Naturally [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Intelli, Apr 1, 2011.

     
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    Intelli

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    NaturalGiants - Make giants spawn naturally
    Version: v1.30

    As per the title, this plugin makes it so giants will spawn naturally along with other mobs.
    Giants are set to be more rare, and by default will only spawn 5% of the time compared to other mobs. This option, along with other options, can be changed within the configuration file. Giants additionally will only spawn in the dark / at night.

    Download:
    http://minerealm.com/plugins/naturalgiants/NaturalGiants.jar (1.30)

    Config Information: (Modified within NaturalGiants.properties)
    spawnrate - By default, set at 5%. This will make 5% of monsters spawned as giants. Maximum value is 100.
    health - How much health a giant has. By default set at 200.
    drop - What item giants drop upon being killed. By default set to drop 64 bones (item #352)
    fireattack - Determines if the giants deal a fire attack upon targeting a player. Set it to "0" to disable the attack.

    [IMG]

    Changelog:
    Version 1.3
    • Fixed entity tracking issues.
    Version 1.2
    • Private release.
    Version 1.1
    • Added configuration file, with the ability to configure the giants spawn rate, health, what items they drop, and if they deal a fire attack.
    Version 1.0
    • First release.
    Let me know if you have any questions, or find any problems.
    Enjoy!
    _Hamstern_, Jobsti, Undrtakr and 10 others like this.
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    GoSox2525

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    The drops and health is working, but the giants arnt doing any damage to players whatsoever. also, you should change the fire attack to shooting ghast fireballs opposed to just setting on fire.

    Also, it would be really nice if you could add a chance for several different drops
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    dblodonut

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    is there any way to make it so that giants only spawn on certain worlds? like i have a dungeon labyrinth world with zombies but giants spawn there sometimes which isnt good. and also gosox you can change what they drop in the config file
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    Ratchet

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    jtlcr777

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    I sure hope not.
    Noppoly likes this.
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    bobri

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    really great except there is one problem. My giants keep randomly despawning even while looking at them.
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    jtlcr777

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    Happens to me too, but I think its because at that range a normal mob would despawn, but since giants are so big they SEEM to despawn while they are close, but really they are far enough away for the game to think they are too far away from the player, causing the giants to despawn.
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    morizuki

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    Requesting/Suggestion

    configure what and how many mobs can come along with the giants
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    Zerafas

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    I would assume that the giants entity is restricted by minecraft itself? and so its not possible to attack any part of it other than its feet? and fire damage from a giant zombie doesnt really seem to go well togother =/, but definately like the idea of it having a configurable basic attack, maybe a stomp. Oh and my giants dont seem to move unless i come within range, is this intended? Also theres some good ideas in the Mo Creatures mod, such as ogres that can demolish the environment, maybe possible for giants? Regards.
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    alfskan

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    spawnrate=1

    but somtimes giants spawned full over the world!
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    kasszz

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    Hey cool idea but can you make it that you can toggle normal attack on/off because that fire attack is too OP. And can you make it that we can chance the dam of the attack.
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    vanja

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    make naturalslimes too :)
    jtlcr777 likes this.
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    jtlcr777

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    natural slimes above ground would be interesting, easier to make sticky pistons.
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    G1R Productions

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    Its not op because giants don't run after and attack you, they just stand there.
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    Pythros

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    Hmm... can you make them burn or configurable option to make them burn in day light? Please?
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    Tartosuk

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    The download url doesn't work anymore...
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    redcrew

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    is it possible for them to burn in the day?
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    ramisotti

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    I have this Error Bukkit 1000

    .jar Defekt?

    Code:
    2011-08-08 01:15:57 [SEVERE] Could not load 'plugins/NaturalGiants.jar' in folder 'plugins':
    java.util.zip.ZipException: error in opening zip file
        at java.util.zip.ZipFile.open(Native Method)
        at java.util.zip.ZipFile.<init>(ZipFile.java:131)
        at java.util.jar.JarFile.<init>(JarFile.java:150)
        at java.util.jar.JarFile.<init>(JarFile.java:114)
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:60)
        at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:199)
        at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:122)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
        at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:89)
        at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:51)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I have Reup Version 1.3
    https://rapidshare.com/files/2720000027/NaturalGiants.jar

    This post has been edited 3 times. It was last edited by ramisotti Aug 8, 2011.
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    kalvinleung

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    Code:
    09:08:33 [嚴重] Could not load 'plugins\NaturalGiants.jar' in folder 'plugins':
    
    java.util.zip.ZipException: error in opening zip file
            at java.util.zip.ZipFile.open(Native Method)
            at java.util.zip.ZipFile.<init>(Unknown Source)
            at java.util.zip.ZipFile.<init>(Unknown Source)
            at java.util.jar.JarFile.<init>(Unknown Source)
            at java.util.jar.JarFile.<init>(Unknown Source)
            at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:60)
            at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:207)
            at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:130)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:128)
            at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:97)
            at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur
    ationManager.java:51)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I get this error when i start the server...
    It only occur in the newest version....:(
    Fix it please...
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    dak393

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    Ya I was getting that too what are your plugins? Maybe i can see if something interferes
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    Intelli

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    Re-download the plugin. The file was corrupted. It should be fixed now.
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    dak393

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    Awesome :D
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    Segatendo

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    I would REALLY like this if it had multiworld support.
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    BioRage

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    @Intelli
    Quick question!

    I know a while ago, Giant's would never be agressive, only if you ran into them they would attack you.

    Has that changed with this plugin? If they spawn with a x%, they will run up to you (if in range) and attack you?
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    dak393

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    Well giants don't really chase you (I believe they don't have the AI for it?) they do turn and will agro you if you are in range (fire in this case) but won't really give chase not that they could being so big...
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    theloststory45

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    does with work with any other mods that let you spawn mobs? if not thatd be totally epic for dungeons im planning
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    AndyFox42

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    My console keeps filling up with

    >07:54:28 [SEVERE] Could not pass event CREATURE_SPAWN to NaturalGiants
    java.lang.NullPointerException

    Any suggestions?
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    livepoolfc1

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    sounds great, with the different options for the giant and everything. am definantly going to install it on my server! A good thing to add would be the ability to control the same settings with other mobs?
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    kahlilnc

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    Code:
    2011-08-21 09:57:23 [SEVERE] Could not pass event ENTITY_TARGET to NaturalGiants
    java.lang.NullPointerException
        at com.minerealm.naturalgiants.NaturalGiantsEntityListener.onEntityTarget(NaturalGiantsEntityListener.java:83)
        at org.bukkit.plugin.java.JavaPluginLoader$64.execute(JavaPluginLoader.java:691)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.EntityMonster.damageEntity(EntityMonster.java:50)
        at net.minecraft.server.EntityHuman.d(EntityHuman.java:566)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:883)
        at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:436)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-21 09:57:24 [SEVERE] Could not pass event ENTITY_DAMAGE to NaturalGiants
    java.lang.NumberFormatException: null
        at java.lang.Integer.parseInt(Integer.java:454)
        at java.lang.Integer.parseInt(Integer.java:527)
        at com.minerealm.naturalgiants.NaturalGiantsEntityListener.onEntityDamage(NaturalGiantsEntityListener.java:137)
        at org.bukkit.plugin.java.JavaPluginLoader$59.execute(JavaPluginLoader.java:656)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.EntityHuman.d(EntityHuman.java:555)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:883)
        at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:436)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    Malific

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    Any chance on the ability to modify the damage it deals? I have these guys set up as roaming treasure troves on my server with like 1000 health so players team up to take them down... but they just aren't outputting enough damage to be challenging... it's more a wear down kind of fight.
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    a-duckyz

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    Im having a little trouble with the giant drops

    they seem to not drop anything
    i have tried fiddleing with the config, or even reset the whole config

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