TownyDrops --------------- v.1.0.0 This requires Towny to use but enables use to set drop rates/amount/bonus of blocks by town. This is useful for making Mining towns vs Lumber Towns vs your Imagination. Download | Source | Issues | ChangeLog Commands: droprate: description: You can adjust the drop rate of materials in the world. permission: wog.droprate usage: | /<command> [TYPE] [PERCENTAGE] | /<command> [TOWN] [TYPE] [PERCENTAGE CHANCE] dropamount: description: You can adjust the drop amount of materials for a specific town and chance. permission: wog.dropamount usage: | /<command> [TOWN] [TYPE] [ADDITIONAL AMOUNT] [PERCENTAGE CHANCE] dropchance: description: You can add a % chance to drop another item from a completely different block! permission: wog.dropchance usage: | /<command> [TOWN] [TYPE] [TYPE] [ADDITIONAL AMOUNT] [PERCENTAGE CHANCE] droprates: description: List the current drop rates of materials. permission: wog.droprates usage: | /<command> dropamounts: description: List the drop amounts for a specific player. permission: wog.dropamounts usage: | /<command> [PLAYER] Permissions wog.*: description: Full access to the World of Gods commands children: wog.droprate: true wog.dropamount: true wog.droprates: true wog.dropamounts: true wog.dropchance: truewog.droprate: description: Allows users to adjust the drop rate of materials in the world. default: false wog.dropamount: description: Allows users to adjust the drop rate of materials in the world. default: false wog.droprates: default: false wog.dropamounts: default: false wog.dropchance: default: Change Log: v1.0.0: Initial Release
Shame this died and is now out of date. Looks like a couple lines and we could have a neat little mod in a 1.1 version that worked.
I'll have to make a new thread, I'll post here when I get it updated and the new thread is made. I'll try to get it done tonight.
Alright, I have tried many times to update and fix this plugin, but it is very outdated and the code is terrible. I was planning something a bit more advanced than this for my server, so when I code that, it will take over this. Until then, you'll just have to wait.