Sorry, this plugin request has probably been asked a MILLION times, but could someone please make a plugin that boosts the speed of zombies? This is to increase the difficulty of fighting zombies Thanks! I've already found a plugin that will stop auto healing so if i have this I'm pretty much set! THANK YOU SO MUCH
I could make a plugin that applies the speed effect of a potion to zombies that spawn, would that be good?
You sir are totally wrong, And I am nearly done with coding this plugin http://dev.bukkit.org/server-mods/minez/
If it works, I apologize. I distinctly remember being told that you could apply the speed potion effect to the mobs, but the AI wouldn't be able to use it. It might have been updated, it might have been wrong - I don't know. Again, I apologize if I was incorrect.
Never take your info from a piece of text on one source.. gotta research yourself otherwise you WILL get hammered
Point being I said like one source, you should always get a few sources, and if you ever take one source, it should be the bukkit API refernce. haha I like your joke
Actually he has a point you can add potion effects all day long to a mob and not effect they're speed or damage (except instant health damages a zombie and instant damage heals a zombie. See http://www.minecraftwiki.net/wiki/Splash_Potions) . I know from personal experience attempting to apply effects to mobs. With this in mind TheSommer is completely correct. However there are alternate means to adjust the speed of a mob. http://forums.bukkit.org/threads/best-way-of-changing-mobs-move-speed.65378/
Alright. So I decided to make it. Considering potion effects do not work and will not work. Source: https://github.com/deathmarine/MobSpeed Download: https://github.com/downloads/deathmarine/MobSpeed/MobSpeed.jar Configuration: Code: #Use the float syntax, the plugin will parse from a string since a double isnt precise# ZombieSpeed: '0.23F' ZombieDamage: 4 This is ,all the time, every zombie so be careful what values you set. (Don't exceed 1.0F, just a recommendation.)
I couldn't help but notice the threads title! I am currently working on a plugin called 'CloneZ' just so everyone knows!
Any developer that does this, my Mob API included with API+ allows for modifying entities for things such as custom speed, health, armor, drops, etc.
Well Zombies have armor on them, so I apply it the same way that its handled in the minecraft code. Granted that and health are defined on the mob creation by a predefined template and not dynamically changeable, but that is for another thread.
I get an error on the source at: Code: PathfinderGoalSelector gs = new PathfinderGoalSelector( ((CraftWorld) event.getEntity().getWorld()).getHandle() != null && ((CraftWorld) event.getEntity().getWorld()).getHandle().methodProfiler != null ? ((CraftWorld) event.getEntity().getWorld()).getHandle().methodProfiler : null); .methodProfiler cannot be resolved or is not a field I hear that! -Vinsenseable, new author of ZombieInsanity EDIT by Moderator: merged posts, please use the edit button instead of double posting.
I guess EntityMonster doesn't have a damage field anymore. Which I'm pretty sure that has nothing to do with instantiating Goal Selector, But sure I fixed it. Good luck with your plugin but whats with the Necro bump.