[MISC] Dynmap v1.7-alpha-2 - Real-time Minecraft maps [1.2.5 through 1.5.2R0.1+]

Discussion in 'Plugin Releases' started by Mike Primm, Jan 15, 2011.

     
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    Mike Primm

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    *** AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, THE MAIN SUPPORT THREAD IS NOW ON MINECRAFTFORUMS.NET - FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD ***

    For downloads of the latest Bukkit version (which is also appropriate for Tekkit Classic), go to our dev.bukkit.org page.

    This post has been edited 96 times. It was last edited by Mike Primm May 3, 2013.
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    LordKitsuna

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    i dont suppose i could get some answers to my previous questions? :) not complaining i know you have 3249837498327 things to sort through just wondering, if you missed it its just up top at this page

    This post has been edited 1 time. It was last edited by LordKitsuna Apr 23, 2012.
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    Nathan C

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    Ok, I am having issues with the lighting and oceans with DynMap.

    You know how there is those light showing from under water, because of the Anvil lighting bug? Well, it shows up on DynMap too and it is ugly! I have been trying to figure out how to solve this all day and I am losing my mind.

    Is there any way to fix this?

    [IMG]

    This post has been edited 1 time. It was last edited by Nathan C Apr 23, 2012.
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    BoorMachine

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    Thats odd, It works again!
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    Silarn

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    Just put in v0.37, updated configuration, double checked that all web files are current, and made the new changes to the config.js file for a secure standalone (json) webserver. Unfortunately, I get nothing but an empty black screen when I try to load the page. I turned on PHP error reporting just in case it would reveal a problem, but nothing I can see. It appears to be an issue properly loading the map configuration. I note that the title of the page is not set to the string in the configuration.txt.

    Configuration.txt

    Config.js

    One thing I noticed that seems odd is the contents of dynmap_config.php are commented out. Is this normal? (I did try uncommenting the code, but nothing seemed to change.)

    dynmap_config.php

    To see yourself, the webserver is here: http://rimpo.net:8147/map

    I will note that I recently updated to Apache 2.4.2/PHP 5.4.0, though as far as I could tell everything was working after the update, with the occasional warning in my phpBB if error reporting was on.

    This post has been edited 4 times. It was last edited by Silarn Apr 23, 2012.
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    YugoPwn9000

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    Fix The Download link! (make it work for no downloading programs)
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    Mike Primm

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    There's a comma missing after the 'register' line in config.js (line 48). The file is correct in the released 0.37 code, so you may have a development build that had an error there.

    This post has been edited 1 time. It was last edited by Mike Primm Apr 23, 2012.
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    goosar19

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    I asked this question a long time ago and am just getting back to it. The answer that I received did not do what I was looking for so let me see if I can ask this a little differently.

    When you load the map in a browser, there is a line in most of the configuration files that allows you to hide the different layers (Players, Markers, Warps, Homes, Mobs, etc...) by default, listed "hidebydefault: true" in the config file. I have found the hidebydefault option for every layer except the marker layer. I do not want the marker layer to be on right when the map is loaded. I want the players to have to go and select to turn on the layer.

    I have tried adding the hidebydefault: true line to the config file for the markers section but apparently that configuration value is not recognized. Is there a way to hide the Marker layer or is this just a value that has to be shown when someone pulls up the map?

    This post has been edited 1 time. It was last edited by goosar19 Apr 23, 2012.
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    Silarn

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    Yeah, that's probably it. I updated the file by hand with the new lines and forgot to add the comma. D'oh.

    --

    The map configuration will load now, but now the map tiles will not load. The tiles are where they have always been, so I'm not sure what the issue is now. Based on the config, this ought to be processed via the standalone/tiles.php, which seems to be failing. Would I need to restart the server?

    --

    Also tried gettiles.php, which worked in the previous version. For now I have set the tiles path just to tiles/ so that it will work. I still get an error message about the map being unable to update.

    --

    The thing all these php files seem to have in common is that they include dynmap_access.php. I'm a bit concerned that the world_access and map_access arrays are completely empty.

    Okay, somehow the update.php file had been deleted. I finally noticed and replaced it. All fine now. Sorry. Tiles still will not load with tiles.php, though.

    This post has been edited 11 times. It was last edited by Silarn Apr 23, 2012.
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    CMinecrafter1

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    My server is being hosted by Avante, and even though I have a dedicated IP, someone's taken :8123. Are there any other ports that I could use?
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    darkcloud784

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    Web files are not matched with plugin version: All files need to be same version (0.36.3-1085)
    COMPLETELY FRESH INSTALL

    Latest version 0.37
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    MEC666

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    Asteg

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    Hi all,

    i have some probs with the Map. I can see players and the Wolrds, but i dont get any icons
    world spawn´s singns with markings etc, i have allready installed the towny plugin to see my town
    but this dosent works too, Mybe anyone can help me !

    http://www.g-c-p.de/spout_server/plugins/dynmap/web/#

    This post has been edited 1 time. It was last edited by Asteg Apr 24, 2012.
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    goosar19

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    Have you tried doing a full render? I was able to log on your server and render a couple of tiles and they came up right away. I was not able to do a full render for you as I did not have the permissions necessary to do so but you may want to give that a try. I know our server is quite huge as well, and with the types and number of maps we have a full render takes about 3 days.
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    goosar19

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    have you tried ports 1-65535? If not pick one and try. You are bound to find an open one.

    This post has been edited 1 time. It was last edited by goosar19 Apr 24, 2012.
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    Darcion

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    same here version before was good, but i got all icons at work, it have to be some issue with my browser at home.

    but both are firefox at the latest version

    at work i got many options for deactivate and at home only "players"

    This post has been edited 2 times. It was last edited by Darcion Apr 24, 2012.
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    Mike Primm

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    neoteknic

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    Can you optimize png generated? With the software "PngOptimizer" I can reduce the PNGs generated with dynmap (between 5 and 40% less), and it is LOSSLESS, the picture is exactly the same after!
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    Claryn

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    Okai, I managed to get it working.
    Now the chat is not working.
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    FlyingTitan00

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    It did temporarily but it's fine now
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    z0ny

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    i copied all files from 0.37 zip (edit config.js for standalone web server) and i get same issue, it doesnt update markers...
    apache error log says this
    Code:
    [Tue Apr 24 18:57:41 2012] [error] [client x.x.x.x] File does not exist: /some/path/minecraft/plugins/dynmap/web/undefined_markers_, referer: http://my.hidden.url/index.html
    [Tue Apr 24 18:57:43 2012] [error] [client x.x.x.x] PHP Notice:  Undefined property: stdClass::$protected in /some/path/minecraft/plugins/dynmap/web/standalone/update.php on line 54, referer: http://my.hidden.url/index.html
    36.3 was ok

    EDIT: delete browser cache solves markers update, php error "Undefined property: stdClass::$protected" persists

    This post has been edited 1 time. It was last edited by z0ny Apr 24, 2012.
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    Mime21

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    Hey I get this error when accesing the live map?

    myip:8123

    Directory: /

    tiles/ 4096 bytes Apr 24, 2012 12:47:55 PM
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    MEC666

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    maybe i missed a step or something. but how do you go about doing that?
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    Mike Primm

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    /dynmap fullrender <worldname>
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    Silarn

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    @Mike Primm

    Any ideas why standalone/tiles.php isn't working for me? In 0.36.x, I was using the gettiles.php successfully, but now neither of the php-based tile handlers seem to be working. Just end up with big empty maps. (In fact, using those files seems to sometimes cause only some of the maps to even appear in the sidebar.)

    This post has been edited 1 time. It was last edited by Silarn Apr 24, 2012.
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    goosar19

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    Repost Please help...

    I asked this question a long time ago and am just getting back to it. The answer that I received did not do what I was looking for so let me see if I can ask this a little differently.

    When you load the map in a browser, there is a line in most of the configuration files that allows you to hide the different layers (Players, Markers, Warps, Homes, Mobs, etc...) by default, listed "hidebydefault: true" in the config file. I have found the hidebydefault option for every layer except the marker layer. I do not want the marker layer to be on right when the map is loaded. I want the players to have to go and select to turn on the layer.

    I have tried adding the hidebydefault: true line to the config file for the markers section but apparently that configuration value is not recognized. Is there a way to hide the Marker layer or is this just a value that has to be shown when someone pulls up the map?
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    cdens32i

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    I have just uploaded the latest stable version of dynmap to our server, and it all seems to be working fine, apart from the fact that when in-game users speak, there chat does not come up. the strange thing is though that when a player talks on the dynmap web page, the chat is shown, and when a user logs in and out, it is shown
    i have not edited the config at all, so i know i have not accidentally turned it off, so would you be able to tell me how to turn it on?
    -cdens32i

    This post has been edited 2 times. It was last edited by cdens32i Apr 24, 2012.
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    Newpoman

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    I just updated to the latest version and now my towny is not being displayed on the map.....
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    scypheroth

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    im having a issue when i type in
    myserverip:8123

    i get someone elses server....
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    EMOberger

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    Is there a way to have "Offline" and "Spawn Beds" ticked by default on the web-interface?
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    servili007

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    Yeah, this is a problem I ran into as well. I fixed it by using line 4, 5, and 6 of tiles.php and manually setting my tile path all the way back (starting at C:\ on windows, \ on linux). Since this is good old PHP, it'll read the local link even outside your network due to its server-side dynamic content creating nature.

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