[MISC] Dynmap v1.7-alpha-2 - Real-time Minecraft maps [1.2.5 through 1.5.2R0.1+]

Discussion in 'Plugin Releases' started by Mike Primm, Jan 15, 2011.

     
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    Mike Primm

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    *** AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, THE MAIN SUPPORT THREAD IS NOW ON MINECRAFTFORUMS.NET - FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD ***

    For downloads of the latest Bukkit version (which is also appropriate for Tekkit Classic), go to our dev.bukkit.org page.

    This post has been edited 96 times. It was last edited by Mike Primm May 3, 2013.
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    MacGyver420

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    I've got the same reports from users on IE and Firefox when using .37, Chrome users are having no problem. But .37 and IE/Firefox just do not mix.

    This post has been edited 1 time. It was last edited by MacGyver420 Apr 27, 2012.
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    knutarn

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    btw i use linux ubuntu
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    Darcion

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    for me it is gone, after 1 day...
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    Darcion

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    its a leased server and now its gone, ill wrote on the support, they gave me some facts but no answer... but this comes with the latest version of dynmap.

    never seen this before.

    This post has been edited 2 times. It was last edited by Darcion Apr 27, 2012.
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    Mike Primm

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    I do 90% of my testing with Firefox, and no luck reproducing this yet.
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    SpadeAX

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    Yes, I do have the core Dynmap installed, and that works like a charm, it's just the add-ons that aren't being recognised. :L
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    Gnatz

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    That is very weird. Unfortunately I won't be able to have another look at it until Sunday (had to revert to 0.36.3 for my users). Will report to you as soon as I could roll back to 0.37.
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    MacGyver420

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    I've only got one user on firefox and didn't test it myself. I'd been using chrome since i had the issue, but going back to IE to test again now i see no problem. Could of been a cache issue maybe.
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    Inscrutable

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    The others load after Dynmap.
    Code:
    [...]
    09:55 AM [INFO] [dynmap] Loading dynmap v0.37-1120
    09:55 AM [INFO] [Cenotaph] Loading Cenotaph v2.1.2
    09:55 AM [INFO] [PaintedStone] Loading PaintedStone vBeta 8
    09:55 AM [INFO] [Tossers] Loading Tossers v2.0
    09:55 AM [INFO] [iConomy] Loading iConomy v7.0
    09:55 AM [INFO] [EgyptianPack] Loading EgyptianPack v1.2.5
    09:55 AM [INFO] [RetractableBridge] Loading RetractableBridge v1.3.13
    09:55 AM [INFO] [Chainmail] Loading Chainmail v1.0
    09:55 AM [INFO] [Pavement] Loading Pavement v1.0.0
    09:55 AM [INFO] [Lockette] Loading Lockette v1.6
    09:55 AM [INFO] [Modifyworld] Loading Modifyworld v1.19
    09:55 AM [INFO] [iChat] Loading iChat v2.5.7
    09:55 AM [INFO] [mcMMO] Loading mcMMO v1.3.06-dev-b660
    09:55 AM [INFO] [MoveCraft] Loading MoveCraft v0.8.2
    09:55 AM [INFO] [SpoutTrade] Loading SpoutTrade v1.4.8
    09:55 AM [INFO] [WorldEdit] Loading WorldEdit v1145-d43e233
    09:55 AM [INFO] [StainedGlass] Loading StainedGlass v0.1
    [...]
    They get enabled in the same order too. I had no success renaming it zzzdynmap either (old trick).
    Thanks for looking into this. The map looks so much better when the right blocks are rendered :D
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    Beethovium

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    I along with a few friends run a server with this program for online maps. The problem is in addition to world, nether, and ender we have two other maps that use; Arrakis and Mustak. Both of these maps are used just as much as the others if not more and we would like our users to be able to see these if possible. Is there any way we can show these maps on Dynmap as well? We have all searched for similar issues and have found no solutions. If this issue has already been brought up I apologize and would request a link to the discussion.

    This post has been edited 1 time. It was last edited by Beethovium Apr 28, 2012.
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    GeneralMKII

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    I'm having an issue with dynmap on my server, I'm using World.loadChunk to generate new chunks but dynmap doesn't catch the chunks with the chunkgenerated trigger. However, if i actually walk to a new chunk it does catch it. I think the issue might be that I am unloading it right after loading it.

    This post has been edited 1 time. It was last edited by GeneralMKII Apr 28, 2012.
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    Mike Primm

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    We watch for the ChunkPopulated trigger, not generated - generated chunks aren't ready to be drawn (populated is when the chunk gets decorated with things like trees, snow and the like). Chunks are generally not populated until all the chunks adjacent to them have been generated and loaded.
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    Mike Primm

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    By default, they will be (check the menu panel on the right edge of the map view). You'll need to fullrender each of them.
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    Beethovium

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    I have checked. The Ender and Nether were included but the other two were not. We have already put a lot of work into markers and such so if there is anyway to add them in later without reinstalling it would certainly be appreciated.
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    Mike Primm

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    Not sure I understand - were the other worlds on a separate server? Default configuration will show any worlds on the server we're installed on, as long as they're loaded (i.e. MultiVerse or the like) - only doesn't happen if you specifically disable the additional worlds.
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    Beethovium

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    They have all been loaded on the same server. But they do not appear in the right side of the map, only the default worlds do.

    This post has been edited 1 time. It was last edited by Beethovium Apr 28, 2012.
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    helen269

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    Sorry if this has been asked before but how do I make it so that the 3D / isometric / surface view has north at the top left instead of top right? Thanks.
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    Zwing

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    ChrysWhyte

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    Mike, I was reading your post over on the Tekkit forum, and I had a question.

    you list a number of mods to 'enable' for dynmap in configuration.txt
    looking through it I also see ic2-advancesmachines-support, shouldn't this be true as well? It's not mentioned in your post.

    This post has been edited 1 time. It was last edited by ChrysWhyte Apr 29, 2012.
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    Mike Primm

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    Check your worlds.txt - honestly, EVERYONE uses it this way, so it works. Questions are usually about how to not have some worlds show.
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    Mike Primm

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    We have a bunch of standard perspectives that can be used - the default used for 'hires' ISO maps is 'iso_SE_30_hires' - the equivalent that would have the compass to the north would be 'iso_S_30_hires'. You need to edit the values in the template files used (or in worlds.txt, if it is being used for your map definitions).
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    Mike Primm

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    That looks like the 'showplayerfaces' isn;t set to true in the 'playermarkers' component.
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    Mike Primm

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    Good catch - I've updated the configuration settings in the Tekkit forums post appropriately. Looks like the block ID defaults are good, so that should be all that is needed.
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    ChrysWhyte

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    Are you sure? I was looking into it and I'm not sure they are unless I am completely misunderstanding.
    http://pastebin.com/nSdAER7i I wrote down what I found here.
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    Mike Primm

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    My support, in some cases, is of newer version of the mods than Tekkit currently has (there are some newer blocks). The advanced block IDs I found in the IC2AdvancedMachine.cfg (blockAdvancedMachine = 188) was the same as the plugin's default (which is what we use for the value of ic2-adv-blockAdvancedMachine=188 in the advanced machines files).
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    ChrysWhyte

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    Ah I wasn't talking about the advancedmachines anymore, I mean the manual block ids you posted over there. (they're in the pastebin) Some of them seem outdated. I changed the ones I could find but I'm not sure about others. Is there anywhere where I can check what stuff like railcraft-structureBlock should map to?
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    ShootToMaim

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    The plugin works great, but it doesn't show any part of the map >.>.
    [IMG]

    No errors. Nothing.

    This post has been edited 1 time. It was last edited by ShootToMaim Apr 29, 2012.
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    Rayden

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    Getting this error, both with v37 and v38. It was working fine untill a few hours ago.

    Code:
    2012-04-29 21:32:45 [SEVERE] Error occurred while enabling dynmap v0.38-1129 (Is it up to date?)
    java.lang.LinkageError: loader constraint violation: loader (instance of org/bukkit/plugin/java/PluginClassLoader) previously initiated loading for a different type with name "org/dynmap/markers/MarkerAPI"
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
        at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
        at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
        at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
        at org.bukkit.plugin.java.JavaPluginLoader.getClassByName(JavaPluginLoader.java:234)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:37)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
        at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:492)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
        at im.mcft.pluginreloader.PluginReloader.loadPlugin(PluginReloader.java:250)
        at im.mcft.pluginreloader.PluginReloader.onCommand(PluginReloader.java:86)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:473)
        at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer.java:469)
        at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:596)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:565)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
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    ChrysWhyte

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    Did you do a dynmap fullrender worldname ? It doesn't draw unless one of the render-triggers: in configuration.txt happens.
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    NotYetRated

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    Is there a way to stop admin/mod/town chat from towny from displaying on dynmap? It would be nice to only have general chat be displayed....

    I apologize if this has been commented, but I could not find that it had.

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