[MISC] Dynmap v1.7-alpha-2 - Real-time Minecraft maps [1.2.5 through 1.5.2R0.1+]

Discussion in 'Plugin Releases' started by Mike Primm, Jan 15, 2011.

     
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    Mike Primm

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    *** AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, THE MAIN SUPPORT THREAD IS NOW ON MINECRAFTFORUMS.NET - FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD ***

    For downloads of the latest Bukkit version (which is also appropriate for Tekkit Classic), go to our dev.bukkit.org page.

    This post has been edited 96 times. It was last edited by Mike Primm May 3, 2013.
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    nubpro

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    yeah
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    FrancescoTG

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    Thanks very much! It worked like a charm! :D
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    Mime21

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    Chat
    messages are showing up, but not the Chat Baloons!
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    Elpres

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    Gday,

    My friend has recently tried to update his dynmap and something has gone wrong.
    (see attached)

    As far as I know what he did was copy the new files from the zip over the old ones.
    He uses the internal webserver and the map embedded in an iframe - www.server569.com/map.php

    He had backed up his dynmap files and config looks the same.
    We tried removing the dynmap files and starting fresh. With the same issue.

    Funny thing is we could get it through localhost:8123. It just seems to be the external iframe or even when trying minecraftserver569.zapto.org:8123 (which is now non-functioning).

    Can you help please? this is very frustrating.
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    Kommy000

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    Hi there, I've been trying to get an answer for this on dev. bukkit but no such luck.
    We have about 6 worlds and everything working fine. We've used dynmap for a while now.
    One of the worlds we would like to have all the players hidden. Is there a setting somewhere in config file or some other way to have players in only one world hidden? I want to show the world but not players and only in one world out of our six.
    Thanks
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    Mike Primm

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    I was able to load it just fine from your link - any chance you tried to load it without having flushed your browser cache?
    Elpres likes this.
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    Mike Primm

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    Yes, set the 'sendposition' attribute on the world to 'false' (in worlds.txt, or using the /dmap command). See https://github.com/webbukkit/dynmap/wiki/World-and-template-settings for details.

    This post has been edited 1 time. It was last edited by Mike Primm May 2, 2012.
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    Mike Primm

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    Just to be clear - they're showing up on the chat box on the web user interface, but not the balloons. You have the 'chatballoon' component configured, and are player markers visible?
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    Mike Primm

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    Don't see anything offhand - what code version are you running?
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    Mike Primm

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    Did you extract all the files from the ZIP? Or, if you altered the 'webpath' setting, did you copy the contents of the web directory tree to the new location?
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    Mike Primm

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    Dunno - it works, so something is off. What specifically did you change to enable the login support?
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    Mike Primm

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    No tutorial - javadocs on the API, and lots of example mods. See the DynmapCoreAPI and dynmap-api projects under https://github.com/webbukkit for the API source and javadocs, and the Dynmap-* mods under the same URL for lots of buildable example mods.
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    GunGuyGunner

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    I reinstalled my Dynmap plugin and it now works. I must of had an old version because the login commands wern't in the config file by default I needed to add them in. But hey works a treat now :D
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    LoveRokenbok

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    Hi
    I have installed dynmap on a fluctis hosted server. It however gives me the 404 not found error when i connect to the ip and 8123. This did not happen yesterday,and I have have deleted and reinstalled everything relatted to dynmap.
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    Elpres

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    So yeah, that worked. The simple things we overlook. I'll have to double check that we didn't put his backup back on before we called it a night. Thanks for the quick reply.
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    freethemice

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    dynmap-api-0.35-bin
    craftbukkit-1.2.5-r1.2

    do I need to render? or draw it? or is just creating it enough? it feels like im leaving something out....

    This post has been edited 1 time. It was last edited by freethemice May 3, 2012.
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    matt112986

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    Would it be possible/feasible to add reveal able markers/regions as a feature or add on? These markers/regions would only show up on the dynmap after the player viewing it (determined by their ip address or login) has been to it similar to open world games like the Elder Scrolls series.

    Markers and regions would have a new attribute called reveal, when set to true the marker/region will be invisible until the player finds it by walking into a specific tile/region/chunk/etc or hitting a markers sign. If hidden is set to true the marker/region will always be invisible. If both hidden and reveal are set to false then the marker is visible by default.

    Markers could also have another attribute "reveal markerset" which would reveal an entire set of markers upon finding a marker within that set with reveal markerset set to true.

    Such a feature/add on would be great for hidden dungeons and the like. Map rooms and/or quest hubs could reveal sets of markers allowing more rpg game play for those types of servers as well. Let me know if it would be better to post this on bukkitdev or github (don't currently have an account there) please. Thanks.

    EDIT: I think I misinterpreted the marker hidden attribute, although it doesn't really affect the idea itself. Markers with that attribute would be hidden until they are checked in the menu to be visible. If they haven't been revealed yet they wont show up either way.

    This post has been edited 1 time. It was last edited by matt112986 May 3, 2012.
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    Mike Primm

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    Interesting idea - probably something to be done with an add-on mod, since the logic for what to reveal and when is beyond what markers themselves have or need to have (in general).
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    Mike Primm

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    Creating should be enough.
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    Mime21

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    Players show, havnt configured chat baloons.?
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    Mike Primm

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    Should these lines in the components section of configuration.txt:

    Code:
      - class: org.dynmap.ClientComponent
        type: chatballoon
        focuschatballoons: false
    
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    freethemice

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    I got it working, the problume was, I was loading to fast after dynmap, I put a 5 sec delay and it works fine.
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    Mike Primm

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    Interesting - I'll take a look at that - as long as you're after us, I'd expect it to work OK.
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    freethemice

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    I have restarted the server and the old layer is still on the list with te new layer (so its on there twice) and both are empty... I don't know what I did to break it?
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    octoberasian

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    I still have the problem that I mentioned on the previous page.

    I've moved the server to McMyAdmin from MCServer for better control of the server, and saw this in the console window this error:

    [IMG]

    I'm looking at the configuration.txt file and I'm completely at a loss what this means. The other "- class" blocks are the same way in the file, so not sure what's wrong with it.
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    Mime21

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    So focuschatballoons: false must be set to true which i did now and nothing happen after reload.
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    Mime21

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    Hey this might be the issue, i found a typo here from my side?

    showplayerfaces: true
    messagettl: 5 (whats this suppost to be?)
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    octoberasian

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    Mike Primm

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    messagettl controls how long messages are displayed in the chat window
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    Mike Primm

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