[MISC] Dynmap v1.7-alpha-2 - Real-time Minecraft maps [1.2.5 through 1.5.2R0.1+]

Discussion in 'Plugin Releases' started by Mike Primm, Jan 15, 2011.

     
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    Mike Primm

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    *** AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, THE MAIN SUPPORT THREAD IS NOW ON MINECRAFTFORUMS.NET - FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD ***

    For downloads of the latest Bukkit version (which is also appropriate for Tekkit Classic), go to our dev.bukkit.org page.

    This post has been edited 96 times. It was last edited by Mike Primm May 3, 2013.
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    nails

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    Ok, my next question. Now that I've wiped out those folders and cleared the old map pictures. It won't render the new map. It just shows the spawn point and the players. Any ideas?
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    Mike Primm

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    OK - current build of 1.3.1 has the fix needed for us to work (1.3.1-R0.1 (Build #02275)). Please feel free to report problems IF AND ONLY IF you are on this build or later (if running 1.3.1 - any 1.2.5 RB is fine, too).

    Now, on 1.3.1, I just fixed another CB problem that has more avoidable consequences - basically, 1.3.1 doesn't properly clean up mobs and other entities when chunks are unloaded while NO players on on a given world. Consequently, for the current 1.3.1 build, you should NOT do a fullrender or other bulk render without having at least one player logged in on the world being rendered: as soon as the world is empty of players, memory and processing load will leak quite quickly, and your server will likely grind to a halt. The fix for this is in pull request https://github.com/Bukkit/CraftBukkit/pull/832, and is described by the bug 'BUKKIT-2031' here (https://bukkit.atlassian.net/browse/BUKKIT-2031#comment-17705).

    Edit: The fix for BUKKIT-2031 is in as of build '1.3.1-R0.1 (Build #02279)' - please make a point of using this build or later if you plan on running on 1.3.1 - I'll only investigate issues on builds after #2279.

    This post has been edited 1 time. It was last edited by Mike Primm Aug 3, 2012.
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    mhaze

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    So with Bukkit dev 1.3.1 being fixed - are we supposed to use dynmap 0.6 or the 0.7 dev build with it?
    Do both dynmap versions work with bukkit 1.3.1 dev #2279 or higher? What's recommended?
    By the way...thanks a lot for this amazing plugin!
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    Tanite

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    Thanks for noticing :confused:

    What are your exact builds/versions of CB and dynmap?

    This post has been edited 9 times. It was last edited by Tanite Aug 3, 2012.
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    Mike Primm

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    0.60 is the RB for both 1.2.5 and 1.3.1 - there have not been any changed needed for 1.3.1 that were not already completed in 0.60. At this moment, 0.70 has some changes for streamlining chunk loading that MAY further reduce chunk loading load on the main thread, but it has not been extensively tested (although I have run it quite a bit since yesterday, as part of working out some CB bugs), and is not ready for release (but seems to be in good shape, none the less).
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    Mike Primm

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    Check /dynmap triggerstats - see if we're getting the update triggers we need from CB. If so, check /dynmap stats to see if we're processing them.
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    shade2010

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    sc9.servercraft.co:8123 is my host and port for it, but i get this weird page for it now :/ any suggestions.
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    jedijane

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    I'm not sure which part you need so here's the whole response:

    Render Trigger Statistics:
    blockburn: calls=112, calls-adding-tiles=10, tiles-added=15
    blockfade: calls=124, calls-adding-tiles=11, tiles-added=17
    blockform: calls=17, calls-adding-tiles=15, tiles-added=26
    blockfromto: calls=69903, calls-adding-tiles=322, tiles-added=344
    blockphysics: calls=30074, calls-adding-tiles=104, tiles-added=115
    blockspread: calls=123, calls-adding-tiles=17, tiles-added=27
    chunkpopulate: calls=1877, calls-adding-tiles=335, tiles-added=493
    leavesdecay: calls=1, calls-adding-tiles=1, tiles-added=1
    Tile Render Statistics:
    World One.ct: processed=10, rendered=10, updated=0, transparent=10
    World One.flat: processed=5, rendered=5, updated=1, transparent=5
    World One.t: processed=10, rendered=10, updated=0, transparent=10
    TOTALS: processed=25, rendered=25, udpated=1, transparent=25
    Triggered update queue size: 3
    Active render jobs:
    Chunk Loading Statistics:
    Cache hit rate: 0.20%
    Chunk sets: created=1205, attempted=1209
    Chunk: loaded=95, attempted=110619
    Chunk load times: 762.58 msec
    Chunk set load times: 49472.12 msec
    Chunk set delay times: 48709.54 msec
    Chunk set exceptions: 0
    World tick list processing calls: 0

    This post has been edited 1 time. It was last edited by jedijane Aug 3, 2012.
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    Mike Primm

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    Looks like you're missing your plugins/dynmap/web files - these (and all the files) need to be extracted from the distribution ZIP (not just the JAR)
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    Tanite

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    @MikePrimm, I noticed that Dynmap-PreciousStones is missing from the addons list in the OP. You have to scroll down that page a bit for the actual download link and it appears there's no separate project page for it, but FYI :)

    Also, possible issue with 1.3.1... when using the Zombe mod to fly, my avatar is bouncing around a bit on the map when I'm only hovering (not moving at all), like bobbing up and down, sometimes not a small amount. When I land it seems to stop. I don't see that with creative mode's flight though. I'm using Zombes4Bukkit as well, but it happens with noclip off too.

    CB 2281 / Dynmap 0.60

    This post has been edited 8 times. It was last edited by Tanite Aug 4, 2012.
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    samsunix

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    Eny update for these? -not working with minecraft 1.3.1-. I updatet minecraft server version to #2289 and it is fine.
    also version 0.70 says I have to own jar and map package same version.

    This post has been edited 1 time. It was last edited by samsunix Aug 4, 2012.
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    Morlanius

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    got this, the plugin says to report the error.

    06:48:46 [WARNING] [dynmap] "dynmap v0.60-1246" has registered a listener for org.bukkit.event.player.PlayerChatEvent on method "public void org.dynmap.bukkit.DynmapPlugin$BukkitServer$3.onPlayerChat(org.bukkit.event.player.PlayerChatEvent)", but the event is Deprecated. Server performance will be affected; please notify the authors [FrozenCow, mikeprimm].
    org.bukkit.plugin.AuthorNagException
    at org.bukkit.plugin.java.JavaPluginLoader.createRegisteredListeners(JavaPluginLoader.java:302)
    at org.bukkit.plugin.SimplePluginManager.registerEvents(SimplePluginManager.java:507)
    at org.dynmap.bukkit.DynmapPlugin$BukkitServer.requestEventNotification(DynmapPlugin.java:200)
    at org.dynmap.common.DynmapListenerManager.addListener(DynmapListenerManager.java:55)
    at org.dynmap.SimpleWebChatComponent.<init>(SimpleWebChatComponent.java:42)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:532)
    at org.dynmap.ConfigurationNode.createInstance(ConfigurationNode.java:322)
    at org.dynmap.ConfigurationNode.createInstances(ConfigurationNode.java:336)
    at org.dynmap.DynmapCore.enableCore(DynmapCore.java:345)
    at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:576)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:357)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:263)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:245)
    at net.minecraft.server.MinecraftServer.i(MinecraftServer.java:296)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:275)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:225)
    at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:140)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:380)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
    06:48:46 [INFO] [dynmap] Web server started on address 0.0.0.0:8123
    06:48:46 [INFO] [dynmap] version 0.60-1246 is enabled - core version 0.60-314
    06:48:46 [INFO] [dynmap] Loaded 3 maps of world 'Akra'.
    06:48:46 [INFO] [dynmap] Loaded 2 maps of world 'Akra_nether'.
    06:48:46 [INFO] [dynmap] Loaded 2 maps of world 'Akra_the_end'.
    06:48:46 [INFO] [dynmap] Enabled
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    DaEgo

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    same for me, im still on 36.3 and 1.3.1 and works fine :rolleyes:
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    Volacious

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    Hey guys! I ran into an issue, for some reason Dynmap broke a little bit on me. I have looked through the thread since the 1.60 update and haven't found any answers!
    Using Craftbukkit 1.2.5-R5.0 and Dynmap v0.60-1246.

    The error is at server startup, and goes like this :

    Code:
    .
    2012-08-04 23:20:25 [INFO] Starting minecraft server version 1.2.5
    2012-08-04 23:20:25 [INFO] Loading properties
    2012-08-04 23:20:25 [INFO] Starting Minecraft server on *:25565
    2012-08-04 23:20:25 [INFO] This server is running CraftBukkit version git-Bukkit-1.2.5-R5.0-b2262jnks (MC: 1.2.5) (Implementing API version 1.2.5-R5.0)
    2012-08-04 23:20:25 [INFO] [MinecraftBot] Loading MinecraftBot v2.2.2
    2012-08-04 23:20:25 [INFO] [dynmap] Loading dynmap v0.60-1246
    2012-08-04 23:20:25 [INFO] Preparing level "world"
    2012-08-04 23:20:25 [INFO] Default game type: 0
    2012-08-04 23:20:25 [INFO] Preparing start region for level 0 (Seed: 9081054203461833807)
    2012-08-04 23:20:26 [INFO] Preparing start region for level 1 (Seed: -566337335751594741)
    2012-08-04 23:20:26 [INFO] Preparing start region for level 2 (Seed: 580805794934471957)
    2012-08-04 23:20:26 [INFO] [MinecraftBot] Enabling MinecraftBot v2.2.2
    2012-08-04 23:20:26 [INFO] [MinecraftBot] Configuration has been loaded.
    2012-08-04 23:20:26 [INFO] [MinecraftBot] Connecting to underworld1.no.quakenet.org... (Attempt 1)
    2012-08-04 23:20:26 [INFO] [dynmap] Enabling dynmap v0.60-1246
    2012-08-04 23:20:26 [INFO] [dynmap] Using Bukkit Permissions (superperms) for access control
    2012-08-04 23:20:26 [INFO] [dynmap] Web interface permissions only available for online users
    2012-08-04 23:20:26 [SEVERE] Error occurred while enabling dynmap v0.60-1246 (Is it up to date?)
    unacceptable character ' ' (0x0) special characters are not allowed
    in "<reader>", position 13971
        at org.yaml.snakeyaml.reader.StreamReader.checkPrintable(StreamReader.java:98)
        at org.yaml.snakeyaml.reader.StreamReader.update(StreamReader.java:191)
        at org.yaml.snakeyaml.reader.StreamReader.forward(StreamReader.java:117)
        at org.yaml.snakeyaml.reader.StreamReader.forward(StreamReader.java:107)
        at org.yaml.snakeyaml.scanner.ScannerImpl.scanFlowScalar(ScannerImpl.java:1467)
        at org.yaml.snakeyaml.scanner.ScannerImpl.fetchFlowScalar(ScannerImpl.java:834)
        at org.yaml.snakeyaml.scanner.ScannerImpl.fetchDouble(ScannerImpl.java:823)
        at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:341)
        at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:179)
        at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingValue.produce(ParserImpl.java:591)
        at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)
        at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146)
        at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:133)
        at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)
        at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
        at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:123)
        at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106)
        at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121)
        at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480)
        at org.yaml.snakeyaml.Yaml.load(Yaml.java:423)
        at org.dynmap.ConfigurationNode.load(ConfigurationNode.java:85)
        at org.dynmap.DynmapCore.enableCore(DynmapCore.java:257)
        at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:576)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:337)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:257)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:239)
        at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:373)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:360)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:189)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:424)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    2012-08-04 23:20:26 [INFO] Server permissions file permissions.yml is empty, ignoring it
    2012-08-04 23:20:26 [INFO] Done (1.194s)! For help, type "help" or "?"
    .
    * Edit
    Excuse me for the ugly looking code field, was considering pasting a .log - But you get the jest of the issue here.

    Any hints as to where I might go look ?

    This post has been edited 1 time. It was last edited by Volacious Aug 4, 2012.
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    Mike Primm

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    Yep - arbitrary nag exception added to bukkit for some reason that I don't agree with. I can't change right now, as the new feature being 'nagged' about isn't supported on 1.2.5 (and, right now, still working on 1.2.5 is more important than some arbitrary nagging by bukkit....).
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    Mike Primm

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    You probably used a bad editor like Notepad on your configuration.txt - strongly suggest you never use it again, and instead use 'notepad++'. YAML files are UTF-8 encoded - make sure the editor is using that encoding.
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    Mike Primm

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    Don't expect a release from me until the 1.3.1 RB - right now, only thing is the silly nag exception from Bukkit (which, if I fixed it, would break everyone running 1.2.5, which isn't happening....).

    Edit: OK - came up with nice way to placate Bukkit's pedantics, while still working with 1.2.5 - fix is in latest 0.670 development build.

    This post has been edited 1 time. It was last edited by Mike Primm Aug 5, 2012.
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    Morlanius

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    aah ok.
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    underestimate

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    need help my map is not rendering its just black, but people are showing up and protected land
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    Mike Primm

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    Did you do a fullrender?
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    Mike Primm

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    I've got a fix for the nagging in the latest 0.70 that also doesn't break 1.2.5 compatibility, so feel free to pull down the latest development build.
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    Tanite

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    More on my flying issue: it seems everyone using the early versions of Zombe is experiencing some odd new behaviors in the game, like the server keeps trying to pull you down to the ground, so you hear splashing whenever you fly over water, even though to your client you're still in the air (and not being pulled down), and other people see you bouncing around when you're not seeing it in your client. So it may just be that Dynmap is reacting to these seeming changes in position and is working normally. I'm watching the Zombe modpack thread and I'll post if I hear anything more about the specifics. Maybe someone with knowledge of the server code will catch on and find out what's changed with flying and if it can/should be fixed. (teehee). md_5 was over there trying to fix that mod initially but I think the "ME-NOW!" whiners may have driven him away *sigh*.

    This post has been edited 2 times. It was last edited by Tanite Aug 5, 2012.
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    Mike Primm

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    Yep - I'm investigating a number of CB issues (independent of dynmap - just as a Bukkit-Bleeding team member), including some oddness with client-server synchronization (on chunks, entities/mobs, and such).
    Inscrutable and Tanite like this.
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    st1nc

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    Hello some players have noticed the lag on the server and I decided to try to see the results NoLagg Examine.

    Actually this is the result:
    When you turn "dynmap pause all" no more. It started after upgrading from v0.40 to v0.60.

    CB 1.2.5-R5.0
    DynMap v0.60

    This post has been edited 1 time. It was last edited by st1nc Aug 6, 2012.
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    Mike Primm

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    OK - just going to explain this AGAIN....

    callSyncMethod is how a thread that ISN'T the server main thread calls the main thread in the server to do work for it. It takes time, not because it is busy or generating load, but because the server only processes such requests every 50 msec. So, if we make a call to load a chunk, which might take 1msec to process on the main thread, we wind up needing to wait as much as 50 msec for it anyway - since the server thread might be 49 msec from processing such requests when we need it. As you'll notice if you look at the dumps, NONE of these are the MC server thread, so any 'delays' measured there have NOTHING to do with server lag - its those threads waiting for results, not work being done on the server thread itself (which is actually the only thread that matters for server lag).

    Edit: Now, I'm NOT saying we don't generate load, nor that it is assured that we're not part of your lag - my point is that the data presented for NoLagg Examine showing how much execution time blocking method calls in threads other than the server thread is not indicative of anything, and may be causing you to look at the wrong source for your issues. Our primary source of load on the main server thread is associated with chunk loading - and you can see some of the data for this in the /dynmap stats output (both how often we're grabbing 'chunk sets', and how much time each chunk is taking to load). Anything that slows down chunk loading tends to be a big lag factor - both for us and for MC in general, since this is literally the most time-expensive processing done on the main server thread that also tends to scale with server population (i.e. more players, more chunk loads per second). For us, you can dial down the rate that we attempt to load chunks (at the expense of rendering performance) by setting the 'maxchunkspertick' to a lower value in configuration.txt (oddly enough, this tends to be less of an impact on hires maps, since they need fewer chunks to render each tile).

    This post has been edited 1 time. It was last edited by Mike Primm Aug 6, 2012.
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    instinx

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    Just wanted to mention that so far .70 on 1.3.1 #2296 is working well. Thanks for your hard work.
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    Hugibanana

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    When I install DynMap the worlds in the worlds.txt don't appear. I'm using Bukkit 1.3.1 development version.
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    erdrickk

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    Very mental question here......ever since 0.60 I can not turn off the chat bubbles on the map even when I set webchat and all that stuff to false.

    Am I missing something? is there an in game command to do this?
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    Mike Primm

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    You need to comment out the 'chatballoon' component. The webchat setting is for inbound communications (web->server).
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    Mike Primm

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    They will only appear when they've been loaded by the server (via MultiVerse, for example). Do you have something loading the worlds? (we don't load them - just watch for them being loaded).

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