Solved Moving Fake Entities Relative to Players (Packets)

Discussion in 'Plugin Development' started by FabeGabeMC, Nov 20, 2014.

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    FabeGabeMC

    Hello Bukkit Forums.
    I have been wondering how to move fake entities relative to a player's coordinates to make it look like the player is the mob (yes, I'm trying to disguise players to mobs). However, either the entity doesn't move or it just messes up (video my friend recorded while testing the plugin (ignore the commentary)): I was using a runnable there de-spawning the mob and re-spawning it again (it caused no lag tho :/, it just looked creepy)

    I know there is PacketPlayOutRelEntityMoveLook and PacketPlayOutEntityTeleport.
    Which packet should I use? Should I use PathFinder? If so, is there a tutorial on how to use PathFinder?
     
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    FabeGabeMC

    bumpity bump.
     
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    DuskFireHD

    @FabeGabeMC How did you do what you have done so far?
     
  4. Offline

    FabeGabeMC

    @DuskFireHD We don't give code on the Bukkit Forums.
     
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    Konato_K

    @FabeGabeMC And we are capable of fixing your bugs without having the code, yeah, we are the masters of java!
     
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    FabeGabeMC

    @Konato_K
    I didn't ask for a bug fix, but rather asking a simple question, which was:
    And @DuskFireHD, I misread your post, here's the answer:
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 13, 2016
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