My BiomeTerrainMod update is now Bukkit ready. It acts just like the old one, see the included readme for more info. This is an early preview build, but should work with Bukkit across builds unless they massively change how it is designed. I'd like feedback from the Bukkit community on how well it works. Thanks, see this site to obtain it (and help out! Email me if you want to become a contributor!): http://code.google.com/p/biometerrainmod/ Also this thread for news and updates: http://www.minecraftforum.net/viewtopic.php?f=25&t=136843
Hello, I'm going to include a linux shell script in final bukkit release, as a lot is actaully broken I discovered at the moment (only basic settings are obeyed) All the same, you'd make a start.sh, mark/chmod it executable, and fill it with text like this: java -Xmx1024M -Xms1024M -cp BiomeBukkit.jar:craftbukkit.jar org.bukkit.craftbukkit.Main Note the colon instead of semicolon. That should run it fine, just run it in console.
Damn, would love to see this, but definitely impossible to make it works :/ I'm on Windows 7 64-bit, and here is my start.cmd file : Code: @echo off java -Xmx1024M -Xms1024M -cp BiomeBukkit.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main But when I launch this file, a regular Bukkit server starts, generates a world which is sadly classic, no custom biome trees, no giants floating cliffs, and yet I imported some settings from here Share your BiomeTerrain Mod. Any idea ?
Windows 7 32-bit, and I have the same problem as "ToitagL". I also used settings straight from that sharing thread.
Windows 7 64bit, same problem as them. Set min/max temp to 0, min/max moisture to 0, and snow and ice threshhold 10.5 to try and see a difference... I spawn in a world of lush green and trees for a spawn point. And I made the biome sizes small, and this biome is normal sized.
Same for me. I would occasionally stumble upon some interesting landscapes but nothing as dramatic as the screenshots that were in the thread.
well biomebukkit version 0.7 with windows 7x64 not working here. downloaded V0.6 and tried it without bukkit and that worked well, my craftbukkitis at version #107. by not working i mean that it just generates the normal world, not loading the ini file at all...
Same here. Doing everything the readme says (and you have said in the thread on minecraftforum.net) and no .ini in the world folder, so I only get standard worlds...
Thanks for the bukkit port, makes the game much more interesting. However, same issue as the two above. Seems like editing 'BiomeTerrainModSettings.ini' don't have any effect at all. Running @ Hardy Heron 8.04.4 LTS with bukkit snapshot 0.0.1 (guess that's the only one avaiable)
I am going to play around with the other versions of this mod to see if Bukkit's causing all the sadness.
Awesome thanks for this. I've been playing with it and want to deploy on my server but unless I'm missing something it seems like its missing the new lapis ore. Any chance of an update for this? Thanks!
well i cannot get it to work, maybe someone found a way but im quite frustrated :/ thought bukkit loaded the minecraft_server.jar after it had loaded itself... but no. minecraft_server.jar can be modified to run biomes but as soon as i try it with bukkit it just dont work
Hello all, a new bukkit build is up that actually works. I know, crazy right? Sorry about the bad build, I tested it only briefly and truth be told, it worked but only obeyed say 10% of the settings, making it pretty useless. The new one loads all it's proper "plugins" making it work 100%. You should get msg's in the console similar to the following if it's working: Loaded: BiomeTerrain_BiomeMod Loaded: BiomeTerrain_UndergroundLakeMod Loaded: BiomeTerrain_TreeMod Loaded: BiomeTerrain_TerrainMod Loaded: BiomeTerrain_ReplaceBlockMod Loaded: BiomeTerrain_DepositMod Loaded: BiomeTerrain_CaveMod -RTB
I wanter to try biome but: Code: Exception in thread "main" java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/Main Caused by: java.lang.ClassNotFoundException: org.bukkit.craftbukkit.Main at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:323) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:268) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:336) . Program will exit.ain class: org.bukkit.craftbukkit.Main edit: debian 64b last craftbukkit ^^ (118)
Hey RTB, I'' test it out when I get a chance @GyD, make sure your bat file matches your craftbukkit.jar, I know the one RTB doesn't include the extra lines and words from SNAPSHOT etc, so Something like.. @echo off "%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xmx1024M -Xms1024M -cp BiomeBukkit.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main pause
@Novar234 : craftbukkit matches I think early beta of craftbukkit had this problem related to the 64b
It matches and still does that? We're looking at Debian right? Make sure you've installed the latest JRE from sun, that icedtea based on seems to cause issues left and right in my experience. Open Synaptic package manager if you have a gui, and look for "Java" Try to find 1.6 sun based version. Linux can be tricky... I use Solaris personally. Not really easier, just a matter of what one is used to.
yay, with solaris i grown up into unix business! but ages ago, on sun ultra sparc 5/20 machines thanks for porting biometerrainmod to bukkit! for debian and ubuntu w/o gui (vps/dedicated servers): debain: apt-get update apt-get install sun-java6-jre sun-java6-plugin sun-java6-fonts ubuntu sudo apt-get update sudo apt-get install sun-java6-jre sun-java6-plugin sun-java6-fonts