[RB 1060] lag on player join

Discussion in 'Bukkit Help' started by MartN, Sep 16, 2011.

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  1. Offline

    MartN

    hey

    everytime when a player joines all players get a big lag.
    each time a player joins the server, the utilization of the java/craftbukkit process goes to 0% and jumping after the login for a small time to 100%

    my startparameters:
    Code:
    -Xmx2048M -Xms2048M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=2 -XX:+AggressiveOpts
    CPU: AMD 64 X2 7750+ (2,7 GHz)
    RAM: 4096 MB
    HDD: 250 GB SATA II (7200rpm)
    OS: Debian 64Bit
    Bukkit Build: 1060
    Java:
    Code:
    java version "1.7.0_02-ea"
    Java(TM) SE Runtime Environment (build 1.7.0_02-ea-b07)
    Java HotSpot(TM) 64-Bit Server VM (build 22.0-b04, mixed mode)
    
     
  2. Offline

    saul100

    What version of mc are you using?
    If its not 1.7.3 then you can't use [1060]
     
  3. Offline

    MartN

    our server still on rb 1060 for 1.7.3 and our players use the 1.7.3 client
     
  4. Offline

    Nathan C

    What plugins are you using?

    Some plugins cause lag on join.
     
  5. Offline

    MartN

    AuthMe.jar
    NoExplode.jar
    OpenInv.jar
    BorderGuard.jar
    Permissions.jar
    BukkitContrib.jar
    PlgWarp_op.jar
    ChestShop.jar
    ChunkRegenerate.jar
    SpawnControl.jar
    CommandBook.jar
    Towny.jar
    LWC.jar
    WoolSwitch.jar
    LogBlock.jar
    dynmap.jar
    MCDocs.jar
    iChat.jar
    Minequery.jar
    iConomy
    iConomy.jar
    MultiVerse.jar
    properTime.jar
    NoCheat.jar
    rawcritics_ore_obfuscation_plugin.jar
     
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