Removed.

Discussion in 'WIP and Development Status' started by N3rdFall, Apr 16, 2014.

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    N3rdFall

    Removed. Any responses this thread has are not relevant.
     
  2. Offline

    Mathias Eklund

    arena handling, team managing, inventory managing, teleportation, protection, inventory restoration system, prizes, point system. Thats some features you might consider. :)
     
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    ABDTGaming

    I may be able to help, I've never made an API, but I might be able to learn. I know how to do the arenas, teams, and most of the other stuff that was listed above. Add me on skype if you're interested: berttowne.
     
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    Slikey

    Hey,
    some time ago, I worked on something similar. The project was able to:
    • Game Procedure
      • Map<Condition, Runnable>
      • Easily add a condition and to the Map and iterate over it each tick.
      • If Condition returns TRUE, run Runnable
      • This is you game loop.
    • Player Managment
      • Manage status of player. (Playing, etc)
      • Manage class of player (Wizard, Monk, etc.)
      • Inventory-management to easily switch between classes
      • Manage attributes of players (Team-Leader, Effects..)
    • Map Management
      • Add spherical, cuboid, cylindrical maps
      • Manage teleportation
      • Manage POI locations
    • Full Event-control
      • It might be senseful to cancel all events
      • Opt-In events, if wished to prevent bugs
    • Anti-Cheating
    • Item Manager
      • Add custom Items
      • Add abilities to items
    • Config
    • Command Management
    This is a short overview.. If you wish, I'll give you my source.. But I think you want to do it by yourself ;) Have fun^^
     
    McKiller5252 likes this.
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