Plugin category: Mechanic-Altering Suggested name: ForceMob What I want: I've been recently working on a sever of my own, which would have more emphasis on End world instead of the normal one. Unfortunately, I have not a damn clue how to make mobs/animals spawn there. None of the exsistant plugins seem to do it, and manually spawning them is painful, especially when the mobs/animals are supposed to populate various areas of the End world. What should the plugin do, is allow you to set up regions to automatically spawn any type of mob in End worlds. Be it Chickens, Cows, Golems, or even Silverfish - they should all be able to spawn in those user-defined regions automatically. Ofcourse, it would be great to have an ability to set the limit of how many mobs to spawn within the region in total, so that there wouldn't be lag, or massive amounts of everything roaming the place. Ideas for commands: /forcemob (/fm) - Help command, to show what commands are available. /forcemob set <nameofregion> <mobtospawn> [maxlimit] - A command to set the region, and define which mob should spawn. The "<>"'s are to mark required settings, while "[]"'s are to mark optional settings (probably would need a config file to set max limits) /forcemob remove <nameofregion> - A command to remove the region, incase you don't like it anymore. /forcemob edit <nameofregion> - A command to allow editing the region. Perhaps it would allow you to redefine the region and change the mob type? Note that all the commands should also work with /fm Ideas for permissions: OP only. Ofcourse, if you feel like adding them, go right ahead. When I'd like it by: As soon as you could. While I would preffer the plugin to be make quickly, I'll contain my impatience for as long as it's necessary, just as long as the thing is actually created. I'm certain it could help out others aswell.
I need to be able to set spawning regions, not entire worlds! Plus,I don't need additional settings for custom damage and health and such.