[Req] Player's Own World

Discussion in 'Archived: Plugin Requests' started by KatoDrakkar, May 15, 2012.

  1. Offline

    KatoDrakkar

    Plugin category: ROLEPLAYING GAMES

    Suggested name: Player's Own World

    A bit about me: I'm a server owner that would be interested in a plugin like the one I describe.

    What I want: I'd like a plugin that allows a region of blocks, such as maybe a piston turned on, a nice diamond statue, or any other objects to be changed per player by an event, such as a command, or breaking a block. For example, Bob finishes a citizens quest and a command is executed (/Pow opendoor quest1 <playername>) Then a group of blocks near Bob disappear, but ONLY for him. Thus allowing many people to go the same path without skipping ahead. I can see this plugin being very useful for MMORPG's using questlines to allow for smooth per play quests, without seperating people using seperate worlds.

    Note:
    - An optional worldedit region selection integration for the regions would be nice!

    Ideas for commands:
    /pow reload --Reloads the configuration file
    /pow select --Starts region selection (If worldedit is not present use this)
    /pow create <type> <name> <trigger> {<trigger arguement>} <temp/perm> {<time(If temp)>} --Look below
    /pow remove <name> --Removes specified "area".
    /pow reset --Resets all "areas" to default state specified in config.
    /pow ctriggerregion <name> <specifications> --Makes a region that can be used to trigger a gate. <specifications>= requirements (Time of day, Health, Vehicle, permission, etc.)

    /pow rtriggerregion <name> --Remove a trigger region

    /pow create::::::::::Makes an area for the POW "door".
    <type>= type of gate (toggledoor, opendoor, closedoor, explodedoor, etc.)
    <name>= the name of the gate
    <trigger>=What activates the gate's type.(command, enter region, etc.)
    <temp/perm>=If the gate stays in the state forever or not.
    <trigger arguements>=Specifications on the trigger Ex. Name of region
    <time>=How long the gate is activated

    Ideas for permissions:
    (Please make for PermissionsEx)
    -pow.admin (All POW privelages)
    -pow.user (basic user perms like activating)
    -pow.activate (Activate gate)

    You can probably figure out the rest.......

    When I'd like it: Any time really!

    Similar Plugin requests: None I know of!

    Devs who may be interested: Not really sure...





    Anyone that can do this or point me towards a plugin that does this will be greatly appreciated!






    A simple video of what I would like:



    Alright the example video should be up now! :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 25, 2016
  2. Offline

    OstlerDev

    I do not think that this would be the best idea, as having that many worlds would lag the server severely. Also that video is private...
     
    wilsondc15 likes this.
  3. Offline

    Ferkswe

  4. Offline

    KatoDrakkar

    I don't think you guys understand the point, I don't want a plugin that makes seperate worlds for each player, or a questing plugin, I simply want one that allows for per player doors to be opened, but still closed for other players that haven't had their door opened.
    As for the video being private, I fixed that!

    Bump

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 25, 2016
  5. Offline

    KatoDrakkar

  6. Offline

    Dreeass

    HawkEye uses a preview for rollbacks, which only sends the rollback to the commandsender. But they can't walk through the blocks that they can't see but that are still there. So this is possible but I'm not going to make it because I'm busy. :/
     
  7. Offline

    KatoDrakkar

    Thanks for the suggestion!

    I'll try to see what I can get out of this plugin!

    Sadly Hawkeye didn't do what I was hoping for. Thanks for the suggestion though!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 25, 2016
  8. Offline

    Dreeass

    It is possible to make the blocks invisible for the player and when they walk into the triggerarea that they get teleported to the other side of the gate?
     
  9. Offline

    KatoDrakkar

    Good idea actually! I'll be trying that out, thanks for the advice!
     
  10. Offline

    thehutch

  11. Offline

    Dreeass

    Read the post first maybe and don't go from the title of it?
     
  12. Offline

    thehutch

    tl;dr :p

    I read this sorry :D
     
  13. Offline

    mmiillkkaa

    I guess I could try to develop it. How can I contact you?
     
    KatoDrakkar likes this.
  14. Offline

    wilsondc15

    i agree unless its one world and thay claim their own biome maybe
     
  15. Offline

    Dreeass

    Read the post..
     
  16. Offline

    wilsondc15

    sorry
     
  17. Offline

    KatoDrakkar

    You can contact me via PM, thanks for the offer!
     

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