Hi, I am a server owner and we are preparing for our server to go fully public. We would like a custom RPG plugin that would be simpler than other ones (Heroes, AncientRPG, etc...) We want one where it would be one thing. Simple. Simple to create new classes, simple to modify classes, simple to create new spells/abilities. Like that! We would want magic spells/abilities (premade ones) and a way to easily create new ones. You would be able to level up, modify hp and modify mob hp to balance the game. And if possible, you have skills like Hp, Mana, Dex, Attack, Magic, Defense, Speed, Wisdom, Vitality, you can gain by leveling up, (Like Tanks gain lots of hp and vitality but not lots of atk, Wizard gains lots of Mana, Magic, and wisdom but not regular atk) So it would be configurable on how classes gain points, (maybe set it as a percent?) It could use commands like /class (Name) to choose a class and you could set if it costs money /class spells to find spells also /class stats could display stats like Hp, Mana,... /spell bind (spell) to bind spell and abilities and just /spell (spell) to use a spell. There could also be admin commands like: /class level [Name] [Level] Makes [Name] have level [Level] So thought i would just put it out there! If anybody would be willing to make it, please contact me! - Trekion
The problem with you idea, is that it's impossible to make it SIMPLE to set up classes. The plugin Heroes is about as simple as it gets.
Could you maybe make it and teach me how to do it because we are having trouble with heroes and would like a plugin like this
Maybe just take the extra words ("also", "and just") out from the commands section. Example: also /class stats could display stats like Hp, Mana,... to /class stats: Display stats like HP, Mana, etc.
altering HP values immediately turns this plugin into non-simple. Heroes is very very basic, EXCEPT for all of the stuff it has to do to get custom HP values working with Bukkit, and there are still some things that don't play nice. Second, stuff like speed isn't really possible. MC is a bit limited on how you can handle entity values. it really only allows for 1 modifier at once, and not permanent ones (you have to continually re-add temporary adjustments and check for them). As the first response to your request pointed out, nothing in your request is simple to make. You're basically asking someone for an extremely advanced plugin, that performs a TON of extra logic for the person that would like to configure it. MagicSpells has a configurable spell system (no classes iirc) that might be similar to something you'd find acceptable, but again. the whole issue of HP comes up.