Version 1.0.0 Mod Edit: Please direct your attention here for the updated thread. POST UNDER GOING CONSTRUCTION! Introduction to Heroes Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable. What can I do with it? With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique. What will you help me with? We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you. Where can I download it? You can download it right here, below are two download links, one contains a "recommended" amount of skills and the Heroes jar, the other is a ZIP of all of our skills, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server. Objective: Full encompassing RPG system Level & Advancement based on experience Highly configurable As lightweight as possible Features: Classes Permission nodes to set what classes are obtainable for the default user Custom class names 'Parent | Child' optional relationship, (example HEALER -> CLERIC) Configurable inventory restrictions Permitted Skills Skills in the base platform of Heroes All permitted skills start with /skill <skillname> Allows for developers to add in their own code for new skills Adjustable through skills.yml or overwritten in classes.yml Permission Skills Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system. Does not use the /skill prefix - Permission skills copy the original command exactly. Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes) Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak Binding Skills Ability to '/bind <skillname>' to an item to right click and use that skill Use '/bind' again to clear the bind and remove the right click ability Currently only works for Permitted-Skills Inventory Restriction Armor & Weapon restrictions based on level and class Configurable in classes.yml [DIAMOND] Levels /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level. Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class. Configurable curves of exp to make lower levels easier and higher levels harder to get through Optional Health gain per level Configurable loss of exp (0.10 = 10% per death) by current level Exp-Sources SKILL - exp for using a skill CRAFTING - exp for crafting an item MINING - exp for mining blocks KILLING - exp for slaying mobs LOGGING - exp for jacking lumber PVP - exp for PVP Health/Damage Set environmental damage Set monster health/damage Set player health (works with heart ratios) Set across the broad item damage or override single classes in class.yml Mana /mana - shows the current amount of mana - caps at 100%. Server wide regen of mana - default is 5% mana regen every 5-6 seconds. Configurable mana regen rate Parties EXP-Sharing - on/off PVP - on/off Group-Skills Commands: /hero - the base command for Heroes (also a help tip) /bind - the ability to bind skills to items /level - the ability to see the needed exp to next level /mana - the ability to see mana level Config Files | Report Issues -> Here Supports: Permission-nodes Permission 3.1+ BukkitContrib 1.7+ External Modules (Link to Guide on how to create soon!) To Do: Exp Quests (hook into NPC/Citizens) Class Changes via NPC/Citizens Damage / Health configuration Parties revamp More skills Official Skills Battery - Gives your target mana Blackjack - Occasionally stuns your opponent LickWounds - Heals your nearby wolves Smoke - You completely disappear from view Fireball - Shoots a dangerous ball of fire Bleed - Causes your target to bleed Safefall - Stops you from taking fall damage for a short amount of time Barrage - Fire a Barrage of Arrows around you. Telekinesis - Activate levers buttons and other interactable objects from afar! Harmtouch - Deals direct damage to the target Hellgate - Teleports you and your nearby party to or from the nether - 5 bones SafefallOther - Stops your target from taking fall damage for a short amount of time Shield - Your shield absorbs damage! XMuteOre - Transmutes ores into more valuable ones Pulse - Damages everyone around you Bladegrasp - Blocks incoming melee damage GroupTeleport - Summons your group to your location Root - Roots your target in place Jump - Launches you into the air Flameshield - Fire can't hurt you! Superheat - Your pickaxe becomes superheated SummonArrow - Summons you some arrows! Port - Teleports you and your nearby party to the set location! Bolt - Calls a bolt of thunder down on the target Manaburn - Burns the targets mana Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out Star - Throw eggs for damage Wolf - Summons and tames a wolf to your side Absorb - Converts all damage into mana Gills - Negate drowning damage Summonfood - Summons you food! Invuln - Grants total damage immunity ManaShield - Uses your mana as a shield Charge - Charges towards your target Confuse - Confuses your target Pray - Heals the target Layhands - Heals the target to full Dispel - Removes all effects from your target Blink - Teleports you 4-5 blocks Replenish - Brings your mana back to full Smite - Uses smite on a player ManaFreeze - Stops your target regening mana Blaze - Sets everyone around you on fire Track - Locates a player Bandage - Bandages the target Piggify - Forces your target to ride a pig Taunt - Taunts enemies around you Summon - Summons a creature to fight by your side One - Provides a short burst of speed Syphon - Gives your health to the target Forcepush - Forces your target backwards Firearrow - Shoots a burning arrow Drainsoul - Absorb health from target Revive - Teleports the target to their place of death GroupHeal - Heals all players around you UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana Teleport - Teleports you to (roughly) to your party member! Reflect - Reflects all the damage done to you back to your target None! Version 1.0.0 Implemented Damage Version 0.9.9 Parties Fixed up Heroes Skill API system! (plugin devs only) Have questions? join us at #Heroes on esper.net in IRC.