Discussion in 'WIP and Development Status' started by Kainzo, Feb 27, 2011.
awesome! finally a good plugin. i have tried many others but this one looks just...
Glad you think so we're gearing up for a release soon!
you should combined Heroes with Citizens!
you should make it so that in order to choose a class, you have to fulfill a quest at a NPC. and that every class has its own master!
It's possible we'll have hooks for citizens - however to keep things lightweight - it wont be required or dependent
Heroes Skill API system!
(plugin devs only)
I actually really like that idea and was planning to do something similar ^^
Choosing a "class" is possible with Citizens (or any other plugin that grants Permission-Nodes) we'll refine it later - its a priority but not at the top.
Really excited for this plugin. Ive also got citizens on the server and I would love to see the two plugins working together. When I get a chance I'll hop on the test server to check how things are coming along.
Will this be available for the public when finished?
Expect some support for it in the future. Yes, this will be released to the public - otherwise what's the point of posting it here?
how is this going? i want this so bad
this really looks awesome!
It's going great. Inventory Hooks are the last major thing to work on - the rest will be bug fixes.
great! i am really excited!!
i can't wait!
thank you so much for making this!
It's our entire team I'm just the director.
I'm looking forward to it Nice job!
Heroes has released on Herocraft - we had 105/100 online woo!
can you add new classes yourself or is it just the standard ones that you can change a ton on?
Are you a plugin developer?
You -must- be a plugin developer at the moment to code skills for us. However, when we launch Live - we will have a repo for public skills and may integrate some of the very nice public skills into the official list.
any release plans by now ?
what about individual enhancements ? class-renames ? change tool-permissions ? etc. Possible?
do you have an ETA? i am really looking forward to complete my server
It was meant to be sometime soonish however we have encountered an issue with the Permissions plugin which is causing the server to hard lock under certain load and conditions. We're waiting for this issue to be fixed as well as revamping our party system and fixing up a few more things that have come to light since the server has been released internally.
Feel free to take a peak at our Redmine as to how the progress is coming along -- http://redmine.dthielke.com/projects/heroes/roadmap
Explain individual enhancements .
Classes are completely customiseable, you name them... you give them skills... you give them exp modifiers... you give them armor/weapon restrictions.... you give them custom damage and armor values.... ermmm and more?
Okay, that's great. Just what I have looked for. Nice
i went on your server to test out the caster class.
all i can say is well done. i cannot wait for this to be released, it will certainly be replacing the stuff i use now.
We've resolved most of the freezing issues we've seen in the console - it wasnt a Heroes issue - but a Permissions 3.0 issue. We're now looking into Permission-skills losing nodes over time and a /pr -reload all must be done to resolve.
Parties is coming in
Damage multipliers as well.
Maybe you could get along with the CriticalHits plugin functions-style for damage and multipliers.
Another question: are you using anything like LockCraft for furnace/workbench class restrictions?
We use LWC on Herocraft for that.
We'd prefer to stay away from relying on other plugins. We like to be as independent as possible.
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