[RPG] Heroes - 7/21 [1K]

Discussion in 'WIP and Development Status' started by Kainzo, Feb 27, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    Pim1234

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    awesome! finally a good plugin. i have tried many others but this one looks just...
  2. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Glad you think so ;) we're gearing up for a release soon!
  3. Offline

    Pim1234

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    you should combined Heroes with Citizens!
    you should make it so that in order to choose a class, you have to fulfill a quest at a NPC. and that every class has its own master!
    Tempest likes this.
  4. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    It's possible we'll have hooks for citizens - however to keep things lightweight - it wont be required or dependent
    thecoolwolf likes this.
  5. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
  6. Offline

    Tempest

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    I actually really like that idea and was planning to do something similar ^^
  7. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Choosing a "class" is possible with Citizens (or any other plugin that grants Permission-Nodes) we'll refine it later - its a priority but not at the top.
  8. Offline

    jonDatz

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Really excited for this plugin. Ive also got citizens on the server and I would love to see the two plugins working together. When I get a chance I'll hop on the test server to check how things are coming along.
  9. Offline

    TheBritishEditor

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Will this be available for the public when finished?
  10. Offline

    Archelaus

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Yup
  11. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Expect some support for it in the future. Yes, this will be released to the public - otherwise what's the point of posting it here? ;)
  12. Offline

    Pim1234

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    how is this going? i want this so bad :)
    this really looks awesome!
  13. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    It's going great. :) Inventory Hooks are the last major thing to work on - the rest will be bug fixes.
  14. Offline

    Pim1234

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    great! i am really excited!!
    i can't wait!
    thank you so much for making this!
  15. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    It's our entire team :) I'm just the director.
  16. Offline

    iPhysX

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    I'm looking forward to it :p Nice job!
  17. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Heroes has released on Herocraft - we had 105/100 online :) woo!
  18. Offline

    thecoolwolf

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    can you add new classes yourself or is it just the standard ones that you can change a ton on? :)
  19. Offline

    cloned

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
  20. Offline

    jonDatz

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Are you a plugin developer?
  21. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    You -must- be a plugin developer at the moment to code skills for us. However, when we launch Live - we will have a repo for public skills and may integrate some of the very nice public skills into the official list.
  22. Offline

    MojoManagement

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    any release plans by now ?

    what about individual enhancements ? class-renames ? change tool-permissions ? etc. Possible?
  23. Offline

    Pim1234

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    do you have an ETA? i am really looking forward to complete my server
  24. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
  25. Offline

    Rigby90

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    It was meant to be sometime soonish however we have encountered an issue with the Permissions plugin which is causing the server to hard lock under certain load and conditions. We're waiting for this issue to be fixed as well as revamping our party system and fixing up a few more things that have come to light since the server has been released internally.

    Feel free to take a peak at our Redmine as to how the progress is coming along -- http://redmine.dthielke.com/projects/heroes/roadmap
    Explain individual enhancements :p.

    Classes are completely customiseable, you name them... you give them skills... you give them exp modifiers... you give them armor/weapon restrictions.... you give them custom damage and armor values.... ermmm and more?
    Pim1234 and thecoolwolf like this.
  26. Offline

    MojoManagement

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Okay, that's great. Just what I have looked for. Nice :)
  27. Offline

    fugue2005

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    i went on your server to test out the caster class.

    all i can say is well done. i cannot wait for this to be released, it will certainly be replacing the stuff i use now.
  28. Offline

    Kainzo

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    We've resolved most of the freezing issues we've seen in the console - it wasnt a Heroes issue - but a Permissions 3.0 issue. We're now looking into Permission-skills losing nodes over time and a /pr -reload all must be done to resolve.

    Parties is coming in

    Damage multipliers as well.
    thecoolwolf likes this.
  29. Offline

    MojoManagement

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Maybe you could get along with the CriticalHits plugin functions-style for damage and multipliers.

    Another question: are you using anything like LockCraft for furnace/workbench class restrictions?
  30. Offline

    Archelaus

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    We use LWC on Herocraft for that.
    We'd prefer to stay away from relying on other plugins. We like to be as independent as possible.
Thread Status:
Not open for further replies.

Share This Page