Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 6, 2011.
mcMMO - The RPG Lovers Plugin-->Click me to go to the new mcMMO thread<--
i could understand totally if u dont want to implement something into your plugin however, my concept for implementing the block placing skill (as it really serves no purpose on my server atm) would be for capture the flag style siege warfare, where player groups can declare a siege on another group and siege that group's castle/stronghold, if the walls, etc. were placed with someone who has a high block placing skill, then it would be very difficult for siegin players to penetrate the walls, anyways, if you would like to chat a bit more about it, you are welcome to join my vent instead of shooting back and forth on forums i really think this is still going to be the best skill based mod,
also,i am seconding the notion for decreased time on breaking blocks at higher skill levels
It think adding a fixed formula multiplied by a user-set coefficient for XP gains would be good. Currently it seems every 5 blocks of wood another player was gaining levels on my server, he was level 90 in a few short hours.
something like: int((<level>*<coefficient>)+10)
After digging around the source this seems a lot harder than I first thought, due to the way levels are stored, but the XP is only temporary.
One way you could do it is to add new values for the player: their current 'gather' value (XP). Change the level-up methods to instead check if the XP > a value calculated to continually increase the # of blocks per level.
For example Abe is level 114 at mining. When he first joins after this is added he gets the XP values added to his line in the mcmmo.users file. These all get set to 0. The plugin calculates since he is level 114 he would need to gain, say, 329 XP (i.e. 329 stone, 6 diamonds + 29 stone, etc) to get to level 115. Each time he gains XP it is saved, so he doesn't lose it between sessions. At level 115 his XP is reset to 0, and the plugin recalculates the next XP target (Using the formula suggested above with a coefficient of 2.8 this would then be another 332 XP)
Looks VERY nice, ill try it on the next update when you add new stuff =D
Hey thanks for the GREAT mod. We just put it up on our server and our players are really going nuts, they love it.
One problem, however, is that for some reason or another, players punches are going through our /god modes, damaging us, and they are punching us to just gain levels as well. Just wondering if you knew about this and maybe fix it, as it could cause some problems.
Again thanks for the really cool mod and we are looking forward to updates
Be happy that you can be god sometimes =D lol
Once I put in most of the skills I will look back at the mechanics of each skill and balance their xp rates and how they work. There will most likely be a variable you can assign in a settings file to tweak xp rates. I'm probably going to make the amount of xp you need change per skill level. I'll try to have rewards come at a steady rate so you don't ever feel like you're grinding.
@Axrael999: Ah, I'll probably add in a godmode command for mcMMO to remedy this problem.
There's going to be a few tweaks to excavation skill gain in a small update soon, as well as changes to excavation loot tables.
o.0 you should add like a vender system with like a chest that sells stuff
Version 0.3.3 Changelog
Changed excavation loot tables to be more rewarding
Changed sand to give normal excavation xp instead of double xp
Fixed herbalism skill exploit
Mobs killed with unarmed now drop loot properly
Unarmed xp rate depends on mob (zombies lowest fyi)
Huge player crashing bug fix on disarm!
Fixed yet another herbalism skill exploit
This update is CRITICAL! Please download asap!
If players have been hit by disarm before this update and are complaining of being unable to login, delete their player.dat file found in server_map_folder/players/playername.dat
Love the concept, looks great so far, soon as you add that setting file, I might be picking it up. It might just be the refreshing change my server's needed.
I noticed that you can continually gain herbalism XP by simply placing and breaking the same flower over and over, not sure if thats fixable with the current state of Bukkit, but its enough to stop me from adding to my PvP server until fixed. (I know someone will figure that one out quickly).
Fixed in the latest version.
Version 0.3.4 Changelog
Creepers now give double xp for unarmed
Iron armor can now be repaired!
Fixed bug stopping items from being repaired
Misc bug fixes
I approve this plugin, it seems even more interesting than LevelCraft!
EDIT: Conflicts with HeroChat Also, I don't like how it adds two lines of text to the MOTD.
ik i have a few questions about this plugin:
1: does it break worldguard god command
2:does it break any form of creeper block
Why would it? There's almost nothing it would do to do that.
well skills plugin did that thats why i ask
Skills has always been incompatible with plugins such as WorldGuard and other things that affect block destroying.
A pretty serious bug/issues: When someone destroys a item in a zoned area, meaning they can't actually destroy it for good, it will still do a skillcheck everytime. So someone can level really fast by whacking a flower/block in someone elses zone since it will never disappear.
Speaking of WorldGuard zones in this case.
well actually, players punches are still going through worldedit god mode command. It would be nice to maybe be able to toggle if you want unarmed to give extra damage. Right now i love the chance to disarm and think that is an awesome perk, but think the extra damage is a bit much, as everyone on our server wasn't even using weapons anymore.
Also, glad to see the quick updates. This mod has added so much more playability to our server already. Can't wait to see what you have in store next.
Any idea when you'll be adding permissions support?
First, this is a really cool plugin, I love it.
But I have to other Plugins , they didn't work with yours:
If you can, at support of this two plugins or a config where I can disable Chatmodification.
Also it could be really cool if I can disable the Features I didn't need in my case I need only the skillsystem.
Well besides the issues with zones, great plugin. My people love it. May I suggest making the skills harder to raise, right now people have maxed them within a few hours. Or make them raise slower the higher the skill. Or let us set that somewhere in the future. Whatever works for you
Again great plugin!
Oh one more thing, OPed players change the chat name, like all prefixes/suffixes/colors etc get overriden and disappear until the player is removed as OP. Anyway to disable that?
Version 0.4 Changelog
Removed OPs having different names than normal players
Removed /setspawn & /spawn
Slowed down excavation skill rate
Fixed excavation coal drop being too rare
Setup permissions (Edit your permissions file, if you don't know how find out in the permissions thread)
'mcmmo.motd' - Show the motd to the player when they join
'mcmmo.chat.partychat' - Let players use party chat (not recommended if you have other chat mods)
'mcmmo.chat.adminchat' - Let players use admin chat (not recommended if you have other chat mods)
'mcmmo.commands.ptp' - Let players use party teleport command
'mcmmo.commands.myspawn' Let players use myspawn
'mcmmo.commands.party' - Gives access to /party command
I can add more permissions if requested.
Thanks for the fix now works fine with my other Plugins.
Small Bug Report:
/<skillnamehere> works .. However, When you use /mcc it gives the improper skill names for Herbalist and woodcutting. I managed to figure out that /herbalism is correct (And it worked). You have it announced as /herbalist. Also /woodcutting doesn't work and i have yet to figure out what the appropriate command is.
Awesome! Quick work too, on those permissions. Only thing I see missing is a whois available for non-op's (preferably without coords). The unarmed seems to be a little fast, it would be nice to have a basic settings/config with maybe some values to play around with, but otherwise, great job! I'm running it on my server as we speak, and the players are liking it, but agree it needs to be a bit slower on gains. (Hard to believe them saying that, lol)
@Jamie: Thanks for the bug report! Will be fixed in the next release.
--- merged: Feb 9, 2011 11:46 PM ---
Fixed /mcc showing incorrect command for herbalism
Changed unarmed skillrate to be much slower than before
Modified a few skill descriptions
Added permission for /whois
Players can now use admin chat without being op as long as they have the correct permission (requires Permissions)
The permissions for the whois command is
Oh wow, that was fast. This cakes for you, sir.
Waiting for the ability to customize that MOTD. Mostly just to get rid of that /mcspawn warning since I don't have that permission enabled for anybody.
@Keinchn: Can't believe I forgot that!
Removed myspawn warning from the motd
Yet another (Hopefully Helpful) Bug Report:
/setspawn doesn't work for me. Not sure if anyone else is having the same issue. Unfortunately console doesn't shoot out jumbled garbage so i could give a better report. It does however say Unkown console command. Type "help" for help. I would image that /spawn may not work as well, It gives the same error Although that may be because i haven't yet set a spawn. I don't use Essentials or anything that would interfere with the spawn command (That i know of)
Just realized you removed them in your changelog for the last release
Removed /setspawn & /spawn
Might wanna take them out of the command list
Would there be admin commands to add/remove exp from different skills?
I think your going a great job.
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