[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 6, 2011.

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    nossr50

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    This post has been edited 92 times. It was last edited by NuclearW May 21, 2012.
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    EpsilonAlpha

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    What's the permission node to disable mcMMO admin chat? I tried - -mcmmo.chat.admin chat but it's not working. I'm using PermissionsEX, haven't had any problems.
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    nossr50

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    Thanks guys, once again it blows my mind to see the support of this mod or for myself. I'm hyped up for my next projects and I honestly am not sure what I'll be doing next but you can follow my twitter to stay up to date with me.
    silentdojo and Inscrutable like this.
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    Taroan

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    Cheers Nossr50. MCMMO has been a staple of www.ragnacraft.com pretty since early days (sometime in April 2011). I've thrown a wee donation your way to say thanks.

    And good luck to the Yeti in 2012!

    This post has been edited 1 time. It was last edited by Taroan Jan 10, 2012.
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    Arthe

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    Any chance for adding so you can add weapon enchants to axes?
    Running an rpPvP server whit factions, and got abit unbalance due to no enchants for the faction whit axes.
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    jefe323

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    I'm glad to see this project won't be dying, best of luck to you TheYeti and thanks for all the work you've done nossr50!
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    Cheewy

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    An amazing plugin my server lovers it and so do I brings an awesome new twist on minecraft so a very big thanks to you nossr50.

    I do on the other hand have a question about removing axes. It seems skullslitter is just abit to high on the damage scale and I have shut down and manually removed the axes column along with skullsplitter ability out of the ytml yet when I start it back up the skill is still in game. I also removed the full text for the skill gain 1.0 for axes same thing it just replaces it. Then I went and did the permissions and set mcmmo.skills.axes: false and still can be used so I tried mcmmo.skills.then every type but axes in the permissions and players still get axes... Is there any other way or anything I can do? Would appericate the feedback thanks!
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    gobadgers77

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    Possible to add a required level to all skills (not just repairing Diamond tools)?

    I tried doing this in the config:

    Code:
        Mining:
            Requires_Pickaxe: true
            Iron:
                Name: Iron Ore
                Level_Required: 15
                ID: 15
    Doesn't seem to work though. Is there another way? Or is it not possible?

    Edit- Also, you don't get Xp from generated cobblestone, it seems. Is there a way to enable that as well?

    This post has been edited 1 time. It was last edited by gobadgers77 Jan 11, 2012.
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    Crayder

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    I am currently using flatfile but want to switch to SQL. Is there any way I can convert to flatfiles to SQL so that my players don't lose their current level progress?
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    illusive101

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    Anyone else having issues connecting to a REMOTE MySQL database? Doesn't matter what the host I put in it always tries to connect to localhost when I start my server (thus spamming my console with connection rejected attempts)

    Running Bukkit 1.0.1-R2

    (I've tried latest dev build of mcMMO and latest recommened build, no luck with either)

    Thanks!
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    Vittek

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    Do you have the mysql-connector-java-bin.jar in your servers root dir? Had the same issue, copied the file from the lib dir to the root and it worked again.
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    honeyman22

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    My iron anvil will not work. I have iron ingots with a damaged iron sword, and I get [SEVERE] error messages in my console. If anyone can help, please tell me. Thanks!
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    Terroth

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    Iron sword repair has been bugged for a very long time. There isn't a fix available that I know of at least.
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    illusive101

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    illusive101

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    Downloaded a mysql-connector-java-bin.jar and put it in the Minecraft root directory, still no luck! Doesn't matter what I put as the MySQL's IP address, it ALWAYS tries to connect to the servers IP address (localhost)

    Really frustrating...
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    NEREVAR117

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    So can we expect compatibility fixes for MC 1.1 and any future updates? Note: not plugin additions.

    This post has been edited 1 time. It was last edited by NEREVAR117 Jan 13, 2012.
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    Vittek

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    Can you paste the MYSQL part of your mcmmo config here? Sans the password etc of course.
    Also make sure you are editing the correct config, if I remember correctly mcmmo changed the config format a bit ago. Don't quote me on that though.

    This post has been edited 1 time. It was last edited by Vittek Jan 13, 2012.
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    EkadoLaryeil

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    I was wondering if it was changed so swords wont repair, or is my plug ins, i get a error saying cant repair swords due to CBs sword mechanics or something around that. Also were you ever planning on making bows reparable(sp) ie with strings? Oh and have you ever tried to further your level requirements? Maybe make it configurable so that lv req. Is false or true. And have wood= no requirement, stone= lv.5 req., iron= lv.15, gold= lv.20, diamond= lv. 35 or 50. Maybe have the levels configurable for people that set modifiers to exponential rates? Also for repairing lv. Req have it like 5 or 10 lvs higher than the tools requirement.
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    MonsieurApple

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    Locked and moved to inactive.

    You should be asking your questions in the new thread.

    This post has been edited 2 times. It was last edited by MonsieurApple Jan 13, 2012.
    1cec0ld, Inscrutable and ZNickq like this.
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