[RPG/WGEN/ECON/FUN] RpgEssentials Beta 1.4.5 dev [1.5.2-R0.2] [Spout]

Discussion in 'Plugin Releases' started by Duckdoom5, Feb 8, 2012.

?

What should be added next?

Grow able corps/bushes 11 vote(s) 2.7%
Global banking system 47 vote(s) 11.6%
Death chest with timer 20 vote(s) 5.0%
Oven for smelting of custom ores 19 vote(s) 4.7%
Party system with HUD 88 vote(s) 21.8%
Showcases with item inside 16 vote(s) 4.0%
NPCs with questing system 186 vote(s) 46.0%
Leaderboard 17 vote(s) 4.2%
  1. Offline

    Duckdoom5

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    RpgEssentials 1.3 Dev is released. Please post any errors @bukkit dev

    Changelog:
    • Rpge is now split up in parts!
    • Edited all GUI's, your mouse won't go to the center anymore.
    • Edited the leveling system. Attack, ranged and defense xp will now be based on the amount of damage you deal/receive
    • Added option to require a certain skill level to start a quest
    • Added options for region exit
    • Music can now be repeated in regions (Note that you have to specify the length of the song time: 1:30)
    • Custom items are now sell able and buy able
    • Custom items now have there defined prices
    • Added "level required" label to the store. Note: this will NOT prevent you from buying it! (in the future there will be an option to block it)
    • Added restriction options for entering/leaving a region
    • Fixed death chests
    • Fixed death chests working on non rpge worlds
    • Fixed building xp in wg protected regions
    • Fixed attack and ranged xp when defender is in god/creative mode
    • And a lot more small bugs
    • Added possibility to generate ores in new chunks of existing world and in new mc worlds

    This post has been edited 2 times. It was last edited by Duckdoom5 Jul 15, 2012.
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    emishz

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    Hmm, The download link isn't up yet. Any problems?
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    Duckdoom5

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    bukkit didn't approved it yet, please try again now
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    givemhell

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    when i start my server i get this http://pastebin.com/kU3A5704

    its on a fresh server with no other addons just spout and rpg ess

    ive tried it on my server and i think it works but the custom blocks dont at all they dont even show up
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    Chrimi

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    This plugin is very awesome i played with my friend and he told me it was awesome to :D but theres a glitch with the stone axe that when you reach lvl 5 you cant use it i was lvl 13 in woodcutting and couldnt use it and it always said that i needed to be lvl 5 to use it can you please fix this?
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    Duckdoom5

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    I will fix this asp
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    RanJP

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    not get defense xp! x<
    and when a damage is received, an error comes out.

    errlog:
    10:33:05 [重大] Could not pass event EntityDamageByEntityEvent to RpgLeveling
    org.bukkit.event.EventException
    at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:460)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:363)
    at org.bukkit.craftbukkit.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:381)
    at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:608)
    at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:595)
    at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:215)
    at net.minecraft.server.EntityArrow.F_(EntityArrow.java:214)
    at net.minecraft.server.World.entityJoinedWorld(World.java:1262)
    at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106)
    at net.minecraft.server.World.playerJoinedWorld(World.java:1244)
    at net.minecraft.server.World.tickEntities(World.java:1151)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:558)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.NullPointerException
    at me.duckdoom5.RpgEssentials.RpgLeveling.Listeners.EntityListener.onEntityDamageByEntityEvent(EntityListener.java:97)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302)
    ... 15 more
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    Ranticuss

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    This is really strange but normally with spout i get 90-110FPS and when i put rpgseentials R4.0 on i get lag down to 8-12fps is this a normal problem?
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    Chrimi

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    thx beacus i dont like the wooden axes that much they get destroyed to fast and for some reason the banker is saying (buy more rooms) but when we press it nothing happens .-. and too bad you cant see the money you have D:

    This post has been edited 1 time. It was last edited by Chrimi Jul 20, 2012.
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    Chrimi

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    oh and theres a glitch with the NPC's that they are imortal and you cant kill em but you get millions of XP for punching them and btw they float in the air if the ground is removed .-. so its a bit of a Attack/Combat lvl cheat

    This post has been edited 1 time. It was last edited by Chrimi Jul 20, 2012.
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    StrikerShane

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    Greetings bit of an update with my cape situation.

    Are there any known issues with the capes in RPG-E when using Factions at the same time? (And of couse with Spout xD)
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    Duckdoom5

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    can you give me the link to that cape again?
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    StrikerShane

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    You mean our own one? http://i.imgur.com/Np6UI.png

    What I was saying was that we discovered that the Factions plugin had it's own capes. That when you set up a faction and the admin and moderator become their respective positions, it puts a cape on the avatar. We were wondering if this was perhaps conflicting with the RPG-E capes?
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    Acetone

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    Make a npc can walk... have text 2,3,4... page
    And make npc trader ;d like butcherman sell only porkchop etc...
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    Duckdoom5

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    well, you can only wear on cape, if rpge sets the cape before factions does that, the the factions cape will be shown

    it could also be that your url is not a direct link and is redirected by the server without letting you know
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    Duckdoom5

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    those ideas are on the todo list for a long time, just didn't want to implement them yet
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    StrikerShane

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    Well from all indications the link is a direct link, so unless the server is redirecting it how to be go about stopping that or altering it so that once the link is on the server, that it doesn't get redirected automatically.
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    iPureFX

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    Sorry I setup this on server and it did not work does anyone know why is there a problem with this plugin?
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    Choron333

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    It works and I think it's a very good plugin. Some stuff in the mat selection box (creativ) is double and dont work. Example metaldoor or redstonerepeater and redstonerepeater (on). We use ist on a german server and cant figure out to change the language. Is there a plan to make it multilingual via language files?
    Except that it is a great plugin and we hope that you will work further on it.

    What I miss is some more dokumentation obout the posibilities of the plugin and how to do them.

    This post has been edited 1 time. It was last edited by Choron333 Jul 25, 2012.
  20. Offline

    Duckdoom5

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    Those things that don't work you are talking about is a spout feature, I didn't add it. Check the wiki here: rpge.wikidot.com
  21. Offline

    Duckdoom5

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    The multi language is comming soon
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    psouza4

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    Appreciate the plugin suite so far: but having multiple issues. I've Googled all over, read the instructions front and back, checked out examples, made sure I met all the requirements, regenerated worlds from scratch, etc. I'm running the very latest dev. builds of SpoutPlugin and SpoutCraft and the latest versions of Vault and RpgEssentials.

    (1) Experience gain does not work with the listed plugin requirements. Turns out you also need WorldGuard (and thus WorldEdit) installed or you get exceptions thrown any time damage is dealt or received.

    (2) Banker NPCs will offer a menu to increase storage, but neither buying more space nor closing the banker UI does anything. You have to hit ESC and when you return to your safe, no additional space was added. Also, if you attempt to use a safe, it does not cancel the default use action (so if you're in creative mode, for example, it will place a block in addition to using the safe).

    (3) Some of the custom items are missing, including all of the custom ore. I have tons of signs, potions, and other goodies, but no new ore. This may be related to the next problem:

    (4) The map generator does not produce any custom ore. I've set the frequency in blocks.yml, adjusted the min and max heights, etc. but cannot get any of the custom ore to show such as adamantine, irridium, etc. Adjusting these numbers does have an effect on the built-in ores, however and I can easily pepper the map with so much built-in ore that there's hardly any stone if I want to.

    (5) The map generator does not produce any veins. Regardless of "max vein size", the vein size is always chosen to be 1 and the default values in blocks.yml yield so few that gameplay would be challenging/frustrating at best. Increasing the frequency value yields more ore, but they still do not appear in veins, instead randomly speckling the world with individual blocks of ore at random.

    (6) Despite following the instructions, I cannot get the map generator ore-only generation to work with the default map generator. It seems to either be both or neither (this is with v1.3).

    I have done done anything out of the ordinarily, such as add or override textures or load up a bunch of other plugins. My permissions are all default (this is a completely separated test world), etc.

    Any thoughts or assistance would be great! Thanks in advance...
  23. Offline

    Duckdoom5

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    Please download dev build 1.3.1, this will fix some of your problems as noted in the change log . The generator is a known problem, I will fix it once 1.3 is released
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    psouza4

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    Duckdoom5

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    psouza4

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    Thank you... looks like this release has broken bankers altogether (no response when right-clicked):
    Code:
    13:38:35 [SEVERE] Could not pass event PlayerInteractEntityEvent to RpgEssential
    s
    org.bukkit.event.EventException
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
    va:304)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:62)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:460)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:979)
            at net.minecraft.server.Packet7UseEntity.handle(SourceFile:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
            at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
    :172)
            at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7
    8)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.NullPointerException
            at me.duckdoom5.RpgEssentials.Listeners.RpgEssentialsPlayerListener.onPl
    ayerInteractEntity(RpgEssentialsPlayerListener.java:241)
            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
            at java.lang.reflect.Method.invoke(Unknown Source)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
    va:302)
            ... 11 more
    Guessing from the changelog that none of the other issues were affected by this release. Any help with those other issues?
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    psouza4

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    UPDATE: flying around, I found the NPC was duplicated on my map. Clicking him worked and so did upgrading the bank. This duplicate was created floating out in the middle of an ocean somehow. If I create another banker with a new ID, he seemed to work. May be something to look into...
  28. Offline

    Duckdoom5

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    I
    It works for me, I guess this is that stupid error, add a item called Pet Wand to your items.yml

    Like I told you in my previous post the generator seems to to work for some people, I will try to figure out why
  29. Offline

    Acetone

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    Make the npc when player complete quest will give permission to player...
    Its possible to make new bows?
    NPC from whom you will be allowed to buy a flat
    And quest line

    @edit
    How i can add:
    "Added option to require a certain skill level to start a quest"
    to quest function?

    This post has been edited 4 times. It was last edited by Acetone Jul 27, 2012.
  30. Offline

    Duckdoom5

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    The quest function is going over an entire recode, this means you can't use configurations anymore, but you have to use the quest creation gui. I maight add a quest file tough but this will be too hard to configure properly (that is why I chose to use a quest creation gui). The quests will be saved in binairy code

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