Inactive [SEC] AntiXRay v0.6.10 - protecting ore from XRay mod and transparent texturepacks [1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, Apr 11, 2011.

     
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    asdaarg

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    AntiXRay
    Version:v0.6.10

    Reporting Errors the follow things have to be mentioned:
    • CB Version and AXR version
    • Whether you started the AXR version with a fresh ore file or not (doing /axr off before upgrade)
    • If not, since what version you've been using the same ore file.
    • If you get any errors in console, check the debug.log for "Error"s and "Warning"s. and post those.

    Upcoming features for 0.7:
    - AXR Chest chest hiding feature developed by MrSelfDestrukt
    - New advanced visibility test (almost done, only need to test it now and decide whether its going to replace or be an alternative to the original light based test) Details here and here



    Description:

    AntiXRay hides ores from players by turning them into stone until they have been exposed, thus making it impossible for any client side hacks to detect them, as their location is not sent to the client.

    Backup your world(s) I cannot guarantee that ore doesn't disappear from them due to this plugin. Even if you did not backup, there is a foolproof solution here. If you decide to uninstall, type /axr off, and not delete the ore data file before your ore is restored unless your intention is to strip your worlds from ore.



    Downloads:
    If you upgrade from 0.5.21 it is recommended that you do /axr off first flush out errors from the ore file. If you do not have enough RAM, you can do this in steps using 0.6.9 but you need to set lenient=true in the config file to allow the file to be loaded
    NSCommand <-- Required
    AntiXRay
    Source and old versions

    Features:
    - Specify what ores to hide(works with non ore blocks too as long as they don't use data values or extra data such as chests and signs (use some chest locking plugin for keeping your chests from xrayers)
    - Multi world support
    - Permissions support
    - Stores ore data in binary files (one per world) and only keeps data about loaded chunks in physical memory. It is on average 400 bytes per chunk in and guesstimatedly around 450 in physical memory, so it is reasonably small, but some people might play on huge worlds and want to conserve memory.
    - Saves data about chunks immediately on any changes (they are assumed to be by far sufficciently rare that any performance is won by buffering is neglible. As such it also prevents potential ore duplication on server crashes)
    - chunk and world statistics
    - ingame map of loaded chunks
    - background processes that does not freeze the server
    - dump ore statistics into file and compare them to see the changes in ore content.
    - lots of configuration options

    Ores will become visible under any of these circumstances:
    - A surrounding block is lit by torch and player is within the chunk or adjacent chunk and within 16 blocks to player on Y axis.
    - A surrounding block is lit by a third block broken falling or removed by explosion and player is within the chunk or adjacent chunk and within 16 blocks to player on Y axis (occurs once every 2 seconds, but configurable).
    - A surrounding block is broken or falls or removed by explosion
    - A surrounding block is changed by another plugin (can be cpu intensive if you worldedit a big area for instance - might do a workaround for this)

    Current Limitations:
    - Ores at light level above pitch black on chunk generation will not be hidden e.g. near lava or surface cave entrances.
    - Ores will not be found exploring caves in pitch black (who does that anyway?) These two limitations was to allow a light based visibility test that relies on a test already built into the server, thus avoiding extra performance overhead as well as headache of coding it myself. Despite these limitations, AntiXRay should make it far beyond pointless to search for ores using XRay or transparent textures.
    - Gravel and sand dropping on chunk generation may expose ore. This is assumed to be rare enough to have neglible effect.
    - The data file will not repack itself. The ratio between generated ore and mined ore is assumed to be very high, and the file size is considerably small but nonetheless, should you want to "repack" it, just turn axr off and on and the new file will be smaller excluding the gaps between chunk entries. But again, do some basic math and count the amount of ore blocks mined in total, multiply that by 2 bytes. After a month of mining 10000 ore blocks, you shaved 20k off that 3M file.
    - If you place a torch there is a tiny delay as seen in the video due to client side prediction and lag between the time the info of the ore to get back to the client from the server. This can seem unnatural so I might make a better vision test later that doesn't rely on light. However it would be more expensive in terms of cpu cycles.
    - If you have a slow server or a lot of players, you might want to remove coal from the config list. It speeds it up at least 200%. There are some optimizations I can do that I might add later that will speed up things further.

    Commands:

    /axr on - hides all unlit ore
    /axr off - reveals all hidden ore (and deletes the data file!)
    /axr on <world> - hides all unlit ore in specified world
    /axr off <world> - restores ore in specified world
    /axr worlds - world statistics
    /axr chunk - chunk statistics at chunk player is on
    /axr chunk <x> <z> - chunk statistics at specified chunk
    /axr map -shows map of loaded chunks in current world
    /axr map <world> -shows map of loaded chunks in specific world
    /axr map <zoom>
    /axr map <world> <zoom>
    /axr map <x> <z>
    /axr map <world> <x> <z>
    /axr map <zoom> <x> <z>
    /axr map <world> <zoom> <x> <z>
    /axr show
    /axr show <world>
    /axr hide
    /axr hide <world>
    /axr dump <world> <file>
    /axr diff <filein1> <filein2> <fileout>
    /axr gen <world> <x1> <z1> <x2> <z2> command for generating a rectangular area of chunks
    /axr gen copy <world1> <world2> command for generating all the chunks in world2 that are registered in world1
    /axr pack <world> - removes dead space in ore file (not that there is much from just mining but the axr chest will create significant amount of dead space.
    Auto-backup, that will backup your ore file on startup
    /axr backup <world> - backs up the ore file of the world if and only if the file passes the corruption test
    /axr test <world> - test the ore file and memory for errors for a specific world
    /axr test - test the ore file and memory for errors for all worlds
    /axr mirrorworld <world1> <world2> - creates a world world2 with the same seed as world1.
    These functions are not recommended for use unless you know what you're doing: (they can be destructive of tile entites)
    /axr chunk regen - regenerate chunk (to as it was when world was initially generated)
    /axr chunk regen <x> <z> - same but for specified chunk
    /axr chunk regen <x1> <z1> <x2> <z2> - same but for axis aligned rectangular area
    /axr chunk regen ore - only regenerate ores in chunk at player position
    /axr chunk regen ore <x> <z> - same but for specified chunk
    /axr chunk regen ore <x1> <z1> <x2> <z2> - same but for axis aligned rectangular area

    Note about regeneration: ores, trees, flowers and mushrooms are random each time and not tied to world seed (bukkit/mc issue)

    permissions:

    antixray.axr.on
    antixray.axr.off
    antixray.axr.worlds
    antixray.axr.chunk
    antixray.axr.chunk.regen
    antixray.axr.chunk.regen.ore
    antixray.axr.map
    antixray.axr.show
    antixray.axr.hide
    antixray.axr.dump
    antixray.axr.diff
    antixray.axr.gen
    antixray.axr.gen.copy
    antixray.axr.test
    antixray.axr.pack
    antixray.axr.backup
    antixray.axr.mirrorworld
    config.txt:

    timerms - the time between light check by broken third block in milliseconds.
    maxdep - buffer size for number of ores that can occur in a chunk - don't change unless you have another plugin that adds tons of ore.
    maxheight - is the number of Y-levels in your map.
    ChunkFileBuffer - sets how much is buffered for new chunks to be stored until the index is rewritten (at the end of the file.)
    Materials - what ores you want to hide. (has to have same number of elements as maxys)
    maxys - the first Y level from bottom they cannot occur at. (has to have same number of elements as Materials)
    worlds - what worlds are loaded at startup (comma separated)
    autostart=all (normal) worlds are loaded at startup (unless CFGworlds is set)
    nounload = keeps all ore data in physical memory
    debug - turning on writes to a debug file keeping track of important info that may be needed to solve bugs or figure out why lag occurs
    fileindexdebug - turning on debug file needed as a quick check of the consistency of your ore file
    mapcol - the chatcode colour of each type of block in ascending order, shown in /axr map
    mapwidth - the width of the map shown in /axr map
    mapheight - the height of the map shown in /axr map
    schedulerload - 0-100 percentage of time going to execute any background process.
    schedulerstatustimer - time in millisecs between each status report of a background process
    filterorenotinstone - filters ore upon exposition that is not in stone (can be used to restore ore from a backupped ore file or ore file generated from a fresh world with same seed)
    autorepack - pack ore files automatically at startup - on by default
    autobackup - backup ore files automatically at startup(requires autorepack) - on by default
    maxfaces - specify max amount of exposed faces per chunk before error occurs
    lenient - ignore lindex errors when loading file (useful if you have them from before and want to filter them out)
    All CMD_... options are for redefining the commands so you can type something else.


    changelog:
    v0.6.10
    • Fixed Array index out of bounds in listindex accessing materials that has not been loaded yet.
    v0.6.9
    • Added /axr mirrorworld <world> <mirrorworld> command
    v0.6.8
    • Fixed NPE when trying to expose ores in world hole.
    v0.6.7
    • checking whether wrong file exist during repack.
    v0.6.5
    v0.6.6
    • fixed NPEs in some commands that can occur if you use it and the world is off.
    v0.6.5
    • fixed open file pointers during repack.
    v0.6.4
    • fixed NPE during repack when load fails.
    v0.6.3
    • fixed NPE when running test on all worlds and not all worlds are on
    • added various memory checks and chunk data entry overwrite checks
    v0.6.2
    • fixed NPE when trying to flush the debug file when debug file is turned off.
    v0.6.1
    • added lenient config option to ignore lindex errors when loading file (useful if you have them from before and want to filter them out)
    • added more information on error when loading from file
    • added config option maxfaces to specify max amount of exposed faces per chunk before error occurs
    v0.6
    • /axr off now gradually unregisters chunks - as a workaround to what appears to be a problem with chunks not getting fully removed from memory despite trying both unloadchunk calls through bukkit. This allows one to shut down the server and continue restoration after a restart if one does not have enough RAM
    • /axr pack <world> - removes dead space in ore file (not that there is much from just mining but the axr chest will create significant amount of dead space.
    • /axr backup <world> - backs up the ore file of the world if and only if the file passes the corruption test, also packs the new file.
    • /axr test <world> - test the ore file and memory for errors for a specific world
    • /axr test - test the ore file and memory for errors for all worlds
    • autorepack config option - pack ore files automatically at startup (if and only if the file passes the corruption test) - on by default
    • autobackup config option - backup ore files automatically at startup(if and only if the file passes the corruption test, and also requires autorepack) - on by default
    • new .ore extension for ore files (rename your old files)
    • removed glowing redstone ore from default ore list (never occurs naturally anyway)
    • fixed faulty scanning issue
    • fixed hopefully last exposed ore face index error
    • fixed false positive in memory check
    • debug.log flushed when error occurs (it is otherwise flushed once in a period of time)
    • more details in debug log when error occurs
    • removed lindex spam in debug log until lindex error occurs
    v0.5.21
    • Fixed /axr gen not triggering scan anymore
    • Fixed /axr gen not unloading chunks
    • Fixed (workaround) huge memory leak during /axr off /axr show /axr hide and /axr gen caused by bukkit's unloadchunk function
    v0.5.20
    • Additional file corruption checks that will make noise as soon as something goes wrong
    v0.5.19
    • Fixed another potential index derangement bug.
    v0.5.18
    • Fixed array out of bounds exception during previous fix
    v0.5.17
    • Fixed a couple of bugs offsetting exposed ore face indicies when mining adjacent block potentially causing array out of bounds exceptions at a later stage and the revealing of wrong ores when exposed to light.
    • Added debug logging of exposed ore face indices when found, as well as fault intolerant check that will warn you about any corruption of the indices after the event.
    v0.5.16
    • fixed half of ore not being hidden when a chunk is generated on load.
    • removed various unnecessary details to be logged in debug.log
    v0.5.15
    • fixed bug restoring ore, hiding and showing in wrong world
    • revert hack to set block material of a chunk to physical updates due to lacking javadocs to figure out what function to call
    v0.5.14
    • Switched to non physics updating block material setting hack
    • Updated to #733
    v0.5.13
    • Added detailed debug logging of background processes.
    • removed logging of filepointer
    v0.5.12
    • fixed failed scan after /axr gen unloading chunks that were originally not loaded, consequently also /axr gen causing server to freeze and timeouts on clients.
    v0.5.11
    • fixed /axr gen not unloading chunks that were originally not loaded
    v0.5.10
    • /axr gen and /axr gen copy now actually usable
    v0.5.9
    • ore in stone filter now also applies to /axr off and /axr show (not just when it is found by light detection)
    v0.5.8
    • added /axr gen command for generating a rectangular area of chunks
    • added /axr gen copy command for generating all chunks that are registered in another world
    v0.5.7
    • Configuration option CFGfilterorenotinstone implemented, that allows filtering of ores not in stone (can be useful in recovering lost ore from a world with the same seed)
    v0.5.6
    • fixed ore regen not working when axr is off in that world
    • removed physics lock spam
    v0.5.5
    • fixed more concurrency errors during background processes (hopefully for the last time)
    v0.5.3
    • fixed more concurrency errors during background processes
    v0.5.2
    • fixed concurrency errors during background processes
    v0.5.1
    • fixed debug off in config file causing unable to start (again! although different place now)
    v0.5
    • ore stats dump - listing all chunks ore counts into a text file
    • ore stats diff - showing difference between two ore stats dump files (these two tools are useful if you are worried that your ores might disappear)
    • show command - reveals the ore but does not unregister them or delete the file
    • hide command - hides again ore that was revealed with show.
    • show, hide and ore stat dump are background processes that does not freeze the server.
    • axr off is now a background process
    • load percentage of background processes can be configured
    • specify map zoom and center
    v0.4.1
    • Fixed file index debug listing not showing
    • file index debug listing can be turned off in config.txt (fileindexdebug)
    • area regeneration functions now tolerate any two coorner in rectangle in any order.
    • fixed debug off in config file causing unable to start
    v0.4
    • added axr map command for showing map of loaded chunks
    • fixed light expose unmapped material (probably why you got grass/smooth stones)
    • fixed light expose restored block being block at exposed face
    • fixed light expose no chunk location offset (why you got it at spawn)
    • fixed exposed face location wrong axis (probably floating blocks)
    • removed unnecessary cacheing of chunks at startup by not using chunks as keys for file index(probably solve memory problems for large worlds)
    • bypassing unnecessary cacheing of blocks using minecraft hackery.
    • revised scan algorithm, bypassing bukkit wrapcode resulting in at 5-10 times faster scanning.
    • fixed queries on unloaded sidechunks during scan resulting in loading and even generation of chunks that on top of it due to eventlock get ignored by onChunkLoad, thus leaving chunks of unhidden ore.
    • fixed light expose filling 0s after removed index
    • probably more bug fixes, can't remember them all
    v0.3.3
    • world statistics: type axr world - shows also what worlds are on/off
    • chunk statistics when axr is off no longer causes world to be registered without any chunks being loaded
    • axr on doesn't show NaN when there is nothing to hide
    • proper colouring
    • empty chunks are no longer ignored.
    v0.3.2
    • Fixed potential ore type shift bug
    • Moved listindex before file is loaded so debug info can be displayed even if it crashes while loading.
    • added rectangular area regen functions
    v0.3.1
    • Fixed silly nullpointer exceptions
    v0.3
    • Specify what worlds to turn on and off
    • Specify what worlds to load at startup
    • option to keep all ore data in memory
    • chunk statistics (useful for checking that your ore doesn't disappear or duplicate)
    • chunk regenertaion (restore a chunk to state at world generation)
    • chunk ore regenertaion (restore only ore)
    v0.2.5
    • Fixed some other bugs related to exposed-face-to-ore index
    • Index debug file working again (it was still expecting 0.1.5 files)
    • Added potential ore file corruption warnings to debug file output
    v0.2.4
    • Fixed bug locating exposed-face-to-ore index elements having no array bounds check.
    v0.2.3
    • Fixed bug exposed-face-to-ore index elements not being removed
    v0.2.2
    • Fixed bug exposed-face-to-ore index not being updated when ores are recovered and removed from hidden ore list (new bug in 0.2)
    • Fixed bug at y levels above 128-16 looking for ores above the map
    v0.2.1
    • Uses NSCommand now (it did right from the start but its now a separate plugin)
    • auto-creation of config files
    • defaults to ops only when permissions is not present
    v0.2
    • Light detection optimization based on a separate list of faces exposed to nonsolid materials (this might not work with all materials yet such as stairs and singlesteps, but its not like the world generator puts them in the caves anyway) resulting in at least 10 times faster execution of light checks. This should reduce all lag that's not due to scanning new chunks for ore.
    • Once again more detailed debug log
    v0.1.5
    • Fixed bug in ore restoring function causing large veins of ore to be generated out of nothing
    • More detailed debug log
    v0.1.4
    • Removed file corruption check that's hogging up some cpu cycles during file load and write events (the latter occured during scan event) - so this should speed up scan events.
    • pseudo error "load error 1" moved to debug log.
    • Added 1 tick delay of scan in onload event since it appears bukkit fires it before the chunk is populated with ore. This fixed the bug of ore appearing if you teleport or walk far away from initially scanned chunks.
    • removed physics event logging since it appears to always be neglible.
    • Added message at startup informing you about the waiting time of scanning all loaded chunks may take a while.
    v0.1.3
    • Fixed bug starting server without plugin data folder causing it unable to write debug file
    • Added more debug file details (when its scanning, loading from file, or just loading from memory when neither is shown)
    • Those who who don't hide coal, should experience faster chunk scanning now
    v0.1.2
    • Fixed bug due to player location being null for some weird reason
    • Added debug logging of time spent on the main time consuming procedures.
    v0.1.1
    • Fixed config file not loading properly
    • Removed wtfexception spam
    v0.1
    • Initial Release
    Donate (Not necessary but appreciated)
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    asdaarg

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    That's a brilliant idea. Bukkit doesn't do it, but you can use the same seed to create the world on vanilla putting the seed in server.properties. Then I can code a little snippet that recovers all the ore exactly as it was, except with a filter that only puts in ore where there is stone. Only question though is how you get the seed...

    Edit: nvm, I think I get what you are saying here.. You delete the region folder and it will generate the same world. So basically, we just copy the world folder, then delete the region folder from one of them. Then import both worlds, then for each chunk in the original world, generate the corresponding chunk in the second world, then copy ore with filter. Piece of cake.
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    asdaarg

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    This is another brilliant solution. Even if you have no backups, make a copy of the world. Delete the region folder from the copy, start with it using latest AntiXRay then have it generate all the chunks (perhaps by tping around with worldedit's compass) Then you have an ore file with all the ores in the right places that you can use for the original copy to regen your ore, although its still going to place floating ore blocks where they have been mined, but I could make a simple filter for that.

    Edit: Filter now available in 0.5.7
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    RazMaTaz

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    Only bad thing about regenerating the world when deleting the region folder, is you have to walk around to get the rest of the chunks to regenerate, and thats kinda tough, wish there was a command to export a chunk list, and then regenerate based on that chunk list. Not everyones map is like a map, I've seen plenty of them that look all spiny and such. To reproduce that would be a nightmare unless some export/import/regen could be achieved.
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    asdaarg

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    Yes, that's true. I could add a command to generate all chunks in a world, that's registered by axr in another, so if you have the index intact (you can check world.index.txt) then it can be done.
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    zlavik

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    whats the command?
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    RazMaTaz

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    Without actually installing and testing this, I'm guessing that after first run and generation of the config file there will be an option called CFGfilterorenotinstone=true ??? again, I'm guessing. And that maybe either /axr off or /axr chunk regen ore will only affect where stone is. As mentioned if trying to recover ore by regenerating the world chunks(deleted region folder, and walking the lands) then getting the ore file, and transferring it to the current world.

    Edit: Not sure where the world index file comes in, I thought the ore was stored in the binary file.

    I really hope I'm helping. !:)
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    asdaarg

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    There is no command, its a config option, and its on by default, so it will automatically filter hidden ore that's not in stone.
    Yes.
    Not exactly, but it filters out ore when it is found - it just gets removed from the list like normal but it does not change the air of whatever or ore, oly stone. The debug log file will also report such occurrences with a warning, as it is not suppose to happen normally.
    Yes.
    Yes, it is stored in the binary file, but the index file shows the index of the binary file, as well as the ore counts which are refered to from the index in various locations of the file. If the index is intact, the ore counts should be reasonable (not big numbers >1000 or negative numbers) The index lists all registered chunks, so all chunks that axr has scanned and modified are listed there. If it is intact, then I could make the walking around the map to generate the chunks step superfluous.
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    RazMaTaz

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    Does this index only get written at server shutdown? I don't remember seeing one on first run. What would happen if server crashed and it was never written..?
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    asdaarg

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    It is currently only written at startup/reload. It was perhaps not the best place, as in some cases people have uploaded empty index files as a result, but it is my own fault for not asking them to do a reload before doing it, or implementing a command or have it done some other way automatically. Not sure what would be best. I don't want to have the file written all the time.
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    Magesblood

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    Hmm is there any way to load all the chunks in a certian radius to catch all the ores? I used a script to generate a 4000x4000 world and walking the entire map to catch all the ores would be a pain.
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    zlavik

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    how do i restore??? i tried everything notting works.... axr crashes my server(axr off and the restore one), nbtoolkit doesnt work and takes way too long is there any way i can do this manually?
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    asdaarg

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    Instructions for restoring ore without backups:
    1. Create a world, lets call it w2 with the same seed as the world you want to restore ore, we can call it w1 using the command /axr mirrorworld w1 w2
    2. If your the index in your ore file is still intact you run /axr gen copy w1 w2. Otherwise you need to use a map utility that shows all chunks in w1 so you can figure out what rectangular area(s) to generate and then type /axr gen w2 x1 z1 x2 z2 for the area(s) where x1,z1 and x2,z2 are two diametric corners in a rectangular area.
    3. Type /axr on w2 and repeat previous step.
    4. Shut down the server
    5. replace the ore file w1 with w2 (you might want to make a backup of w1 just in case) They are located in AntiXRay folder in your plugins folder.
    6. Delete w2
    7. do: /axr off w1 to filter out ore thats already been digged out. Then you can turn it back on with /axr on w1


    Edit: A big thanks to RazMaTaz for coming up with this idea, testing the method and help shaping it in detail.

    Edit: Instructions changed since I added a command, to make it easier. The old instructions were:

    1. Copy the world you want to restore ore in, lets call it w1 , to a new folder w2
    2. Delete the region folder in w2
    3. Start the server
    4. Import w2 using whatever multi-world plugin you have that can do it
    5. If your the index in your ore file is still intact you run /axr gen copy w1 w2. Otherwise you need to use a map utility that shows all chunks in w1 so you can figure out what rectangular area(s) to generate and then type /axr gen w2 x1 z1 x2 z2 for the area(s) where x1,z1 and x2,z2 are two diametric corners in a rectangular area.
    6. Type /axr on w2 and repeat step 5
    7. Shut down the server
    8. replace the ore file w1 with w2 (you might want to make a backup of w1 just in case) They are located in AntiXRay folder in your plugins folder.
    9. Delete w2 (after removing/unregister it with the multi-world plugin so it doesn't get created again, if your multi-world plugin does that at startup)
    10. do: /axr off w1 to filter out ore thats already been digged out. Then you can turn it back on with /axr on w1
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    RazMaTaz

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    Mind posting a link to your script.

    Would be interesting if it was possible to export a current chunk list and only generate those chunks. And then do as asdaarg suggested.

    I don't have a multi-world plugin myself, but I could just rename some world folders and copy the level.dat to the new folder etc.
  16. Offline

    asdaarg

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    You can now do
    /axr gen world -125 -125 125 125
  17. Offline

    RazMaTaz

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    Sweet. Going to look into that. When restoring how is ore that's possibly going to a non existent chunk handled?
  18. Offline

    asdaarg

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    That might be a problem. You will probably have to do /axr off once to make it scan those chunks that are loaded. since otherwise it will filter due to existing ore not being stone, and then leave that existing ore unscanned. I changed the instructions now to take into account this.
  19. Offline

    Magesblood

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    It is not reconizing "/axr gen world x z x z" as a command even deleted the config
  20. Offline

    asdaarg

    dev.bukkit.org profile:
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    Type the world name after gen.
  21. Offline

    Magesblood

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    I did :). It doesn't show the command in the config file? So maybe is that why it says unknown command? I am putting "/axr gen PvP 250 250 -250 -250" but it is not recognizing it as any command.
  22. Offline

    asdaarg

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    Sorry, my bad, fixed now, I think.
  23. Offline

    Magesblood

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    Thank you. Dl'ing now. works now.
  24. Offline

    ntwitch

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    Perhaps you are trying the command from the console? As far as I know, the AntiXRay commands only work from a player ingame. At least, I encountered that problem with /axr off and /axr on.

    P.S. @Asdaarg: Can you fix this so we can do commands from the console?
  25. Offline

    asdaarg

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    Actually I made a little mistake, but should be working now. I'll see if I can make the commands work in the console.
  26. Offline

    Magesblood

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    Newest version of CB for MC 1.5 gives this error.

    Code:
    [Lnet.minecraft.server.Statistic;@239cf00a
    146 recipes
    [Lnet.minecraft.server.Statistic;@239cf00a
    16 achievements
    14:07:36 [INFO] Starting minecraft server version Beta 1.5_02
    14:07:36 [INFO] Loading properties
    14:07:36 [INFO] Starting Minecraft server on *:25565
    14:07:36 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-672-g5034311-b703jnks (MC: 1.5_02)
    14:07:36 [INFO] Preparing level "PvP"
    14:07:36 [INFO] Preparing start region
    14:07:37 [INFO] Preparing spawn area: 4%
    14:07:38 [INFO] Preparing spawn area: 16%
    14:07:39 [INFO] Preparing spawn area: 24%
    14:07:40 [INFO] Preparing spawn area: 36%
    14:07:41 [INFO] Preparing spawn area: 48%
    14:07:42 [INFO] Preparing spawn area: 61%
    14:07:43 [INFO] Preparing spawn area: 73%
    14:07:44 [INFO] Preparing spawn area: 89%
    14:07:45 [INFO] AntiXRay version 0.5.10: Permissions not detected.  Ops only
    14:07:45 [INFO] AXR: Loading/Scanning Chunks - Please Wait. This may take anything from a few seconds to several minutes depending on how many chunks
    are loaded
    14:07:45 [SEVERE] net.minecraft.server.Chunk.a(III)I loading AntiXRay v0.5.10 (Is it up to date?)
    java.lang.NoSuchMethodError: net.minecraft.server.Chunk.a(III)I
            at com.asdaarg.bukkit.antixray.MineHack.getChunkBlockId(MineHack.java:23)
            at com.asdaarg.bukkit.antixray.BChunk.Scan(BChunk.java:91)
            at com.asdaarg.bukkit.antixray.AWorld.Load(AWorld.java:177)
            at com.asdaarg.bukkit.antixray.AntiXRay.axr_on(AntiXRay.java:275)
            at com.asdaarg.bukkit.antixray.AntiXRay.CMD_axr_on(AntiXRay.java:207)
            at com.asdaarg.bukkit.antixray.AntiXRay.onEnable(AntiXRay.java:89)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:584)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    14:07:45 [INFO] NSCommand 0.2 enabled.
    14:07:45 [INFO] Done (0.897s)! For help, type "help" or "?"
    >
  27. Offline

    The PC Tech Guy

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    @Magesblood

    Maybe you shouldn't post up errors unless it's a RB you're using. Use MC 1.4 and CB 684 (assuming you backed up the minecraft_server.jar file).
  28. Offline

    asdaarg

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    Yeah, its not 1.5 compatible yet.

    Edit: The bukkit people have gone and renamed the functions I carefully tried to figure out what they did since they used to be named "a" "b" "d" etc..
  29. Offline

    RazMaTaz

    dev.bukkit.org profile:
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    for the command /axr gen copy <world1> <world2>

    What is the definition of Registered Chunks?

    Doing some experimenting with the regeneration/restoration procedure and had some questions.

    I installed Multiverse to import the world after making a copy of the world folder and deleting the region folder.

    I made sure Multiverse was working by TP to back and forth to both worlds. I then did a /axr gen copy MysticForest M1

    I wish I had kept my command log a little better because I'm not sure how many chunks it generatied.

    Next was /axr on M1 , it went through 1235 chunks and said it had hidden 315414 ores in 1235 chunks.

    Next was /axr worlds
    It reported that MysticForest had 1355 registered, 393 axr loaded 393 mc loaded and
    M1 1235 registered 1235 axr loaded 1235 mc loaded.

    Whats the difference in the registered amounts? That's why I'm asking what registered really means.

    Afterwords, I stopped the server, changed ore files (didn't do anything with indexes now that I think of it), started back up and did /axr off on the MysticForest world. Thought all was well, shutdown and fired up mine xray to take a look and noticed some oddites, still looking into that btw. I'll report more on that later If I think its an issue, right now I think I'm not doing something correctly.

    So I did it again, deleted the region folder started the server, logged in and did the gen copy again, this time with different results, (witch afterwords only looked like where I was standing) got generated. So I thought I would try the
    /axr gen world -125 -125 125 125 command..

    after that I could no longer issue commands, no status etc and got a console error. And it sorta looks out of order (I mean the RazMage tried command line versus the errors.

    Code:
    2011-04-21 18:22:14 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:19 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:24 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:29 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:33 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:37 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:41 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:45 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:49 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:53 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:22:57 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:23:01 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:23:05 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:23:09 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:23:14 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:23:19 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:23:24 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:23:33 [INFO] More than 1000000 updates, aborting lighting updates
    2011-04-21 18:26:01 [SEVERE] null
    java.lang.reflect.InvocationTargetException
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.asdaarg.bukkit.NSCommand.NSCmdCatNode.call(NSCmdCatNode.java:48)
        at com.asdaarg.bukkit.NSCommand.NSCmdCatNode.call(NSCmdCatNode.java:63)
        at com.asdaarg.bukkit.NSCommand.NSCmdCatNode.call(NSCmdCatNode.java:63)
        at com.asdaarg.bukkit.NSCommand.NSCommand.Command(NSCommand.java:219)
        at com.asdaarg.bukkit.NSCommand.NSCommand$1.onPlayerCommandPreprocess(NSCommand.java:43)
        at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:228)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:618)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:589)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:583)
        at net.minecraft.server.Packet3Chat.a(SourceFile:24)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    Caused by: java.lang.OutOfMemoryError: Java heap space
        at java.util.HashMap.addEntry(HashMap.java:808)
        at java.util.HashMap.put(HashMap.java:416)
        at java.util.HashSet.add(Unknown Source)
        at net.minecraft.server.World.c(World.java:900)
        at net.minecraft.server.BlockSand.e(SourceFile:17)
        at net.minecraft.server.Chunk.a(Chunk.java:307)
        at net.minecraft.server.World.setTypeId(World.java:235)
        at net.minecraft.server.WorldGenMinable.a(SourceFile:57)
        at net.minecraft.server.ChunkProviderGenerate.a(SourceFile:463)
        at net.minecraft.server.ChunkProviderServer.a(ChunkProviderServer.java:176)
        at net.minecraft.server.ChunkProviderServer.c(ChunkProviderServer.java:103)
        at org.bukkit.craftbukkit.CraftWorld.loadChunk(CraftWorld.java:224)
        at org.bukkit.craftbukkit.CraftWorld.loadChunk(CraftWorld.java:114)
        at com.asdaarg.bukkit.antixray.AXRUtil$6.run(AXRUtil.java:525)
        at com.asdaarg.bukkit.antixray.AXRUtil.autoSchedule(AXRUtil.java:334)
        at com.asdaarg.bukkit.antixray.AXRUtil.Generate(AXRUtil.java:520)
        at com.asdaarg.bukkit.antixray.AntiXRay.CMD_axr_gen(AntiXRay.java:498)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.asdaarg.bukkit.NSCommand.NSCmdCatNode.call(NSCmdCatNode.java:48)
        at com.asdaarg.bukkit.NSCommand.NSCmdCatNode.call(NSCmdCatNode.java:63)
        at com.asdaarg.bukkit.NSCommand.NSCmdCatNode.call(NSCmdCatNode.java:63)
        at com.asdaarg.bukkit.NSCommand.NSCommand.Command(NSCommand.java:219)
        at com.asdaarg.bukkit.NSCommand.NSCommand$1.onPlayerCommandPreprocess(NSCommand.java:43)
        at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:228)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:618)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:589)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:583)
    2011-04-21 18:26:01 [SEVERE] Exception in thread "Thread-15" Exception in thread "Listen thre
    2011-04-21 18:26:01 [SEVERE] ad" 
    2011-04-21 18:26:01 [SEVERE] java.lang.OutOfMemoryError: Java heap space
    2011-04-21 18:26:01 [SEVERE]     at java.lang.StringBuilder.toString(Unknown Source)
    2011-04-21 18:26:01 [INFO] RazMage issued server command: axr gen M1 -125 -125 125 125
    2011-04-21 18:26:01 [SEVERE]     at net.minecraft.server.NetworkManager.<init>(NetworkManager.java:62)
    2011-04-21 18:26:01 [SEVERE]     at net.minecraft.server.NetLoginHandler.<init>(NetLoginHandler.java:21)
    2011-04-21 18:26:01 [SEVERE]     at net.minecraft.server.NetworkAcceptThread.run(SourceFile:49)
    2011-04-21 18:26:01 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-04-21 18:26:10 [INFO] RazMage lost connection: disconnect.endOfStream


    I'm posting this for one to check myself in order of operations so I can do this in a timely manner on the production server, and know how to do it correctly.. :)

    Hope this helps, feel free to tell me I did something wrong!:)

    Btw- my test machine is a Windows7 Ultimate 64bit, 16 Gigs ram, Intel i-2600k cpu running at normal 3.8 speeds(turbo)

    Tia
  30. Offline

    asdaarg

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    Registered chunk is basically a chunk axr has ore data about. It can be loaded or not loaded (in the latter case it is only on disk.) It looks like you did step 6 before step 5. You have to do /axr gen while axr is on, or it wont ensure all chunks get scanned. /axr gen world -125 -125 125 125 might be a bit of overkill, and so you ran out of memory. Maybe do it in smaller steps.

    Edit: There's a bug that prevents axr gen from unloading chunks that were not loaded from the start, which is why you ran out of memory, fixed now.
  31. Offline

    RazMaTaz

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    Will try again this weekend for sure !:)
  32. Offline

    Magik

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    ughhhh plugin is making server use 100% cpu, and eventually just locks it up CB#677

    now I'm trying to remove the plugin, and I want to turn off the anti-xray, so i restart the server, and log in and try to use /axr off - and then it just lags the server out again.... =(

    what do you recommend as a way to get rid of the plugin safely and retain my ores?

    also after waiting a bit after using /axr off, I get this in console:

    19:55:47 [INFO] Read timed out
    19:57:20 [INFO] More than 1000000 updates, aborting lighting updates

    it'd be nice if i could do this from the console.... as it seems logging in starts some chain of events that cause immense lag...

    edit:
    ok, so I finally got /axr off to work - i just had to log into the server and let axr get it's chunk loading done and then i did the /axr off and it responded with the messages about it fixing the chunks. And now I think I've safely removed the plugin and retained my ores ( hopefully.... )

    and here's a link to my debug.log - jesus christ 18 megs after only a couple days?
    http://mc.slaps.me/debug.log

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