[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.83.0.0 - Land and town management [2771+ 1.5.2-R0.1]

Discussion in 'Plugin Releases' started by ElgarL, Jul 7, 2011.

     
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    ElgarL

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    Plugin: Towny
    [IMG]

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.


    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.


    REQUIRES
    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    Optional
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Wiki
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.

    This post has been edited 49 times. It was last edited by ElgarL Jun 16, 2013 at 11:57 PM.
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    Mrawesomecookie

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    It seems that people can't join towns. And mods can't either.
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    LlmDl

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    Get Register 1.6, made for R6.

    Read the 2nd post of this thread.
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    Daxxie

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    guys?
    i tested the towny protection, i mean whit the building or destroying protections, and when i destroy a block frome someone's plot, only in chat is saying"the owner dosent allow outsiders to destroy here"(the owner of the plot), but the block isnt putting back?
    help ????

    ~~~~Thanks~~~~
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    Mrawesomecookie

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    Maybe update it for 1.2.
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    effortless

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    works fine on 1.2
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    Doc

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    1.2.3-R0.1
    Towny version 0.79.1.0
    Register 1.6 from your site.
    Code:
    10:58:09 [SEVERE] org/bukkit/util/config/Configuration initializing Register v1.6 (Is it up to date?)
    java.lang.NoClassDefFoundError: org/bukkit/util/config/Configuration
            at com.nijikokun.register.Register.onLoad(Register.java:51)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:212)
            at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:183)
            at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:53)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:156)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
    Caused by: java.lang.ClassNotFoundException: org.bukkit.util.config.Configuration
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 7 more
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    Mrawesomecookie

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    effortless

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    Sorrow123444

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    Can you please allow this to be compatible with Vault? http://dev.bukkit.org/server-mods/vault/
    That would really save the stress of so many server Admins, and so many would appreciate it so much. Towny is a great plugin, but it is a heartbreak when we have to look for alternatives because of it not supporting something that so many people use.
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    fffizzz

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    with bPermissions, is the meta section the same as the info section? towny_maxplots doesnt seem to be working for me.

    meta:
    prority: '20'
    prefix: '&e[G1]&f'
    towny_maxplots: 3
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    xcjen

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    so does it work on 1.2?
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    tyler15555

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    I tried both the latest version and the dev version and they both crash my server
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    ElgarL

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    Dev is the same as release, and it works just fine.
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    The3vilm0nk3y

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    Every week something about town just fuckn dies or misbehaves... now towny has kicked every single fuckn resident out of all 20 of our towns... I guess it decided that every person on the server was not active.. even though my server had over 30 people log in just yesterday. How do I restore my settings from these backups im always seeing getting deleted.....
    You have documented how to create a backup.. but nowhere do u show how to use or restore one of these backups. Could someone please help.. this is absolutely fuckin ridiculous that this is happening.

    This post has been edited 1 time. It was last edited by The3vilm0nk3y Mar 6, 2012.
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    The3vilm0nk3y

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    ok now... noone can move on my server. If i keep towny in our screens go all goofy and glitchy, we cannot move, tp, or do a god damn thing. If i remove the towny plugin completly we have not a single issue.. I put it back in and everything is all fucked again... Dude.. what is going on with this plugin today... It seems like its set itself to apocalypse mode or some other bullshit.
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    LlmDl

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    If you checked your startup you'd probably see that towny is in safemode, freezing your players/stopping them from greifing your server while towny isn't running.
    The backups can be found in the \plugins\towny\backup directory. They're .zip files.

    Start by stopping your server and renaming \plugins\towny\data to \plugins\towny\olddata

    Then extract the \data\ folder from one of the backups into your \plugins\towny folder.

    Start the server and check the log/console, make sure towny startups up. If it doesn't go to an older backup and try again.
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    DefenestrationO

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    I've run into a problem.
    Players are unable to do anything in the wilderness, the block just reverts to its past self when destroying something.
    It used to be followed by a message saying you can't destroy in the wilderness, but I set Wilderness build/destroy to true, and now the message does not appear, but people still cannot do anything in the wilderness. I notice it's only players who are not ops, because everything works fine for ops. I attached a screenshot of my world settings if it's any help; and these are my wilderness settings in the Towny/settings/config.yml file:
    unclaimed:
    unclaimed_zone_build: 'true'
    unclaimed_zone_destroy: 'true'
    unclaimed_zone_item_use: 'true'
    unclaimed_zone_ignore:
    unclaimed_zone_switch: 'true'
    let me know if you need any other information, I appreciate any help I can get.

    This post has been edited 1 time. It was last edited by DefenestrationO Mar 6, 2012.
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    LlmDl

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    Give them towny.wild.* in your perm nodes file(s).

    The setting in the config is just the default settings given to new worlds. The individual world settings are only used if using_permissions: false is in your config.yml
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    DefenestrationO

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    I thought I had added that I'm not using a permissions plugin, sorry. Also, permissions is set to false in my config.yml.
    Thanks for the quick reply.
    Edit: I also have given the same exact options to the individual world's wilderness settings

    This post has been edited 1 time. It was last edited by DefenestrationO Mar 6, 2012.
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    LlmDl

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    pastebin.com the config.yml and your worldname.txt's in the worlds folder
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    The3vilm0nk3y

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    thank you. ... now... you should probably take this post and put it on the wiki somewhere so others can find it without having to ask here for it.

    This post has been edited 1 time. It was last edited by The3vilm0nk3y Mar 6, 2012.
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    DefenestrationO

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    LlmDl

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    Your settings are fine, but in the first post you didn't mention a message from towny saying that destroying/building isn't allowed in the wilderness. Towny always sends a message if it is disallowing things in teh wilderness. Maybe its the default bukkit spawn protection?
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    DefenestrationO

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    Well, I thought it wasn't a problem with the plugin, but after disabling only Towny on the server, players can now destroy again. There has to be something Towny is doing.
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    LlmDl

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    Pastebin.com your full server startup with towny enabled.
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    tyler15555

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    Not really, no one can connect to the server and everyone who is online when towny is enabled gets timed out. Removing Towny fixes this
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    LlmDl

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    Read the 2nd post of this thread.
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    The3vilm0nk3y

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    ok.. ive gotten the towns restored.. and the players in the towns.. but the towns banks all got reset.. are those values stored somewhere that I can locate them??
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    LlmDl

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    That's all done by your eco plugin. If you're using any plugin other than ico 5.01 then you'll need Register.jar 1.6, which is linked on the towny downloads page.
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    DefenestrationO

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