[SEC] Orebfuscator 1.9.3 - Anti X-RAY [CB1.4.5-CB1.5.2]

Discussion in 'Plugin Releases' started by lishid, Sep 24, 2011.

     
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    lishid

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    Orebfuscator - Anti X-RAY:

    Bukkit-Dev link here:
    All important information available here:
    http://dev.bukkit.org/server-mods/orebfuscator/

    FAQ
    https://github.com/lishd/Orebfuscator/wiki/FAQ

    Configuration guide and performance optimizations:
    https://github.com/lishd/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator


    Download:
    Downlod Orebfuscator 1.9.3 for MC 1.4.5/1.4.6/1.4.7/1.5.1/1.5.2
    Downlod Orebfuscator 1.6.6 for MC 1.4.2

    Downlod Orebfuscator 1.6.x-MC1.3 for MC 1.3.x


    Legacy versions:
    http://dev.bukkit.org/server-mods/orebfuscator/


    Video:




    Images:
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    Support the developer: [IMG]

    This post has been edited 200 times. It was last edited by lishid May 7, 2013.
    lord0o, NorthAntrim, Major and 14 others like this.
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    lishid

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    1.4.9 has been re-uploaded with a slightly different config. Please re-download it if you have downloaded it before this message is posted. Please also delete the config file when re-installing 1.4.9.

    Sorry for the inconvenience.
    W.I.N.D likes this.
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    levisn1

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    i have multi-core processor...which value for my ProcessingThreads? sry for my bad english
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    lishid

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    your number of cores (x2 if you have intel HyperThreading) minus one.
    Example: quad core intel i7 (with HT) is 8 virtual cores, so you put in 7.
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    lishid

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    New version: 1.5.0, Cache folder path is now configurable! It's either relative to the running directory or an absolute directory.
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    erdrickk

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    Hey Lishid! I love your plugin so much. I have a fast question. My Mods are saying they are able to X-ray with the Nodus Client and confirmed it.

    Would there be a reason for that? maybe I have something configured wrong? have you heard of this issue?
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    Zeth0s

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    WoW, this Plugin works great! It's a must have :rolleyes:
    I love it. ^^

    Thank you
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    erdrickk

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    Just to add to my previous questions - I am using the engine mode that makes everything look like stone.

    Should I be using the other one that makes a pile of random fake ores?
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    lishid

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    They probably are OP or have the permissions node that bypasses Orebfuscator. There's a cyan color message at login telling them about it.



    Yes because it's more effective.
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    lishid

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    1.5.1 should fix the proximityHider lag from 1.5.0
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    Live or Die

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    Hey, first off, this plugin is amazing.
    i have a server (about 30 pepole) and i used this plugin, when i open my server and the players came in i experienced a massive FPS drop (with /lag command about 50% to 10%)
    i think i am running a server that can hold a lot of plugins and players (if you need more details i will detail)
    is anyone else have this problem? if you did how did you fix it?

    thanks in advance :)
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    lishid

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    Yes, when everyone connects at the same time, server loads up quickly, though it shouldn't affect TPS since it's running on a separate thread. The only case where it would lag the server is if your server runs on a SINGLE-core processor. In that case, all the threads gets stacked up on the same core and the main server thread gets lag. I would recommend you to upgrade to at least a dual-core processor in that case.

    Though if it wasn't the case, you might want to check the number of ProcessingThreads allocated to Orebfuscator (in configuration file). This should be the number of cores minus one (i.e. 3 if you have a quad-core processor).
    W.I.N.D likes this.
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    Teh Kitteh

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    So I have Dual Quad Core Xenon E5620's, so 16 threads total, so should I set it to 15? Also, what is the benefit of using this plugin over OTCO? Say I had a 2nd server running on the same box, would I see better performance then if I set both servers to use 7/8?

    This post has been edited 3 times. It was last edited by Teh Kitteh Jul 4, 2012.
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    lishid

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    This plugin works... You can set that value to any reasonable amount you want, but 7 for 2 servers on the same box sounds fine.
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    Teyla

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    I love this plugin, works great for stoping x-rays. But players on my server are telling me they are randomly seeing Ore's that aren't there. like they will be mining and see Diamond, they hit it and it turns to store or coal. Is this a bug or do i have the config setup wrong?

    This post has been edited 1 time. It was last edited by Teyla Jul 5, 2012.
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    TheGokuBu

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    Hi. Is there a "Xray texture Pack". It's to bad for my server. Can you make a update? If you can talk to me. Thank you :)
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    lishid

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    That thing doesn't work as well as (not even close to) the real x-ray, so you have nothing to fear.
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    lishid

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    They might be the hackers trying to get you to uninstall the plugin? If you're 100% sure that it's a problem from legit players, then you can change InitialRadius to 2, though this gives slightly more room for x-ray hackers to see.
    W.I.N.D likes this.
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    IdealIdeas

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    This doesnt seem to work with Nodus's Xray
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    lishid

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    No x-ray can completely bypass Orebfuscator. The most they can achieve is a a texture-pack xray which is very ineffective to find things like diamonds.
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    IdealIdeas

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    Well from what people are saying on my server is they see everything like any non-protected world would, some of my admins use nodus on another server and they came on my server with nodus still on and I asked them to try it out and they said everything looks like any other world.

    I just tried it out with nodus and yep I can agree with them, I can fully see where every ore is. It doesnt look like Engine Mode 2 which it is in fact set as (yes I checked).

    But! the first time I tried xray it did work but when I warped to another location and tried it, it didnt work. I warped back to where I first used it and it didnt work their anymore either.

    I would show you some screen shots of what it does look like with xray on, but I need a URL and I dont use any website to store pics.
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    lishid

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    Maybe you have the permissions node bypass? On Login, do you see a cyan colored message?
    Or you could be OP.

    This post has been edited 1 time. It was last edited by lishid Jul 8, 2012.
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    zolcos

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    How do I make orebfuscator more tolerant of lag? I am seeing fake ores, not all over the place, but just momentarily after mining, when a block is exposed it takes a bit to update. The more lag I have the more this happens. So I don't think there is any bug but hopefully there is a way I can tweak the config so it doesn't keep scaring my players.
    Here is my current config sans block lists:
    Code:
    Integers:
      EngineMode: 2
      UpdateRadius: 3
      InitialRadius: 2
      ProcessingThreads: 3
      MaxLoadedCacheFiles: 64
      ProximityHiderDistance: 9
      ProximityHiderID: 1
      ProximityHiderEnd: 128
    Booleans:
      UseProximityHider: true
      UseSpecialBlockForProximityHider: false
      UpdateOnBreak: true
      UpdateOnDamage: true
      UpdateOnPhysics: true
      UpdateOnPiston: true
      UpdateOnExplosion: true
      UpdateOnHoe: true
      UpdateThread: true
      DarknessHideBlocks: true
      VerboseMode: false
      NoObfuscationForOps: true
      NoObfuscationForPermission: true
      UseCache: false
      Enabled: true
    

    This post has been edited 1 time. It was last edited by zolcos Jul 8, 2012.
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    lishid

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    InitialRadius 2 is supposedly enough for counter lag, unless you have lag for more than something like a second (i.e. break block, drop comes 1 second after). Then in that case there's nothing that can be done... Though that kind of connection is kinda unbearable to play with in my opinion, even without orebfuscator.
    W.I.N.D likes this.
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    lishid

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    I THINK I JUST FIXED THE PROBLEM WITH Orebfuscator 1.4.6+ where ProximityHider turns chests/furnaces/etc into stone until clicked!
    W.I.N.D likes this.
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    DarkMein

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    I have this problem... it dont save the cache, i only see 128Kb of data in the orebfuscator_cache folder...

    Is it normal? the cache is activated. i use the Orebfuscator 1.5.2 for CB 1.2.5-R4.0
    Im using this config:

    This post has been edited 5 times. It was last edited by DarkMein Jul 10, 2012.
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    lishid

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    That only appears if VerboseMode is true.
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    DarkMein

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    Yes, i have the verbose activated because im testing the cache, but, this message is normal?
    I had a old orebfuscator cache folder (805,2mb) and the new version uses only 128kb of cache... the cache folder only contens 5 chunks... my server have 50-60 users online. The cache is activated, is something wrong?

    Sorry for my english, im spanish.

    This post has been edited 2 times. It was last edited by DarkMein Jul 10, 2012.
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    lishid

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    Did you try restarting the server? (i.e. a full restart)

    EDIT: Also, check folder access permissions and disk space.

    This post has been edited 1 time. It was last edited by lishid Jul 10, 2012.
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    DarkMein

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    Yes, im restarted my server now but it only increased to 340 kb.
    The permissions are correct but it seems that it isnt using the cache... im using the 2222 bukkit version. All plugins has been updated this day.
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    lishid

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    When it said Cache not found, it means that the chunk was not found on disk.

    First of all, try changing MaxLoadedCacheFiles to 64. It might be that "too many files open" problem.
    Then,...
    If chunks are not being written to disk, it means that there must be some problem with writing files to disk. Orebfuscator used to log all the errors but due to a large number of complaints, I hid them.
    Now, it's either disk-space low, or the orebfuscator_cache folder cannot be accessed from craftbukkit. Otherwise, it could be a general disk error.
    W.I.N.D likes this.

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