a slow motion plugin would be nice if anyone would like to make one or already has one please let me know because im gonna slow motion people animals and the entire planet all it would would do is make its so it gives all mobs and people Weakness II, fatigue II and Slowness II with a command like these /sm all , /sm mobs and /sm [playername] and have a command for restoring to normal speed you would say something like /smr all , /smr mobs , /smr [playername] making it remove slowness II fatigue II and Weakeness II so if you can please make one for me
thanks it would really be nice i check on the bukkitdev alerts about um ...4 times a day so anything you say i will notice and why don't you got no profile pic i could find some good ones for you?
Like Reptar said, I could do this, but not for mobs, that's simply impossible . Anyway, If you want, I'll start on that now. Just reply with any other info I might need. We can talk on a teamspeak server I administrate: czarspeak.net (default port). Good Luck with this plugin (Maybe to me )!
Hmmm, interesting. I'll look into it, but right now I'm committed to 2-3 plugins, so I'm a little busy .
if you can help me maybe you could also check out my to-be-public server if your not to buisy (after all we do need more ops)
I'd Appreciate it if you would put your commands, their descriptions, and permissions in a table. This would help me, and any other dev, SOOOO much . Code: ------------------------------------------------------------------------------------------ | Command | Description | Permission | ------------------------------------------------------------------------------------------ /example This is an example derp.example If so, and if I do this (I probably will end up doing this), this will help me and most other devs finish 90% faster
let me try sm.mob sm.playername sm.all sm.allplayers this my first attempt in this ... strange language so please tell me how to do it ... properly
code] ------------------------------------------------------------------------------------------ | Command | Description | Permission | ------------------------------------------------------------------------------------------ /example This is an example derp.example /code] Just add the [ in front of the code and /code areas, and replace /example and it's description and permission node with w/e you want EDIT: the code thing is used to preserve spacing as it is, so space it properly pls like it is in the post I made above :]
ok umm this attempt 1 /sm all inflictis all entities (player also) with slowness II fatigue II and weakness II ms.all did i do ok?
ok umm this attempt 1 /sm all inflictis all entities (player also) with slowness II fatigue II and weakness II ms.all did i do ok?
ok umm this attempt /sm all inflictis all entities (player also) with slowness II fatigue II and weakness II ms.all did i do ok?
ok umm this attempt /sm all inflictis all entities (player also) with slowness II fatigue II and weakness II ms.all did i do ok?
im sorry my internet glitch i pressed reply and it didn't co anything so i got mad and pressed it alot and it posted everything :O sry
im sorry my internet glitch i pressed reply and it didn't co anything so i got mad and pressed it alot and it posted everything :O sry
/smmobs l slowmotions all l mobs /small l slowmotions every entity l sm.all /smp [playername] l slowmotions that player I sm.p /smop I slowmotions other players I sm.op /smrall I restores everthing slow to its natural state I sm.rall
Code: ------------------------------------------------------------------------------------------ | /sm | Plugin Help | sm.sm | | /sm all | Affects all players | sm.small | /sm mobs | Affects all mobs | sm.mobs | /sm [player name] | Affects the player defined | sm.player | /sm everything | Affects everything including players & mobs | sm.everything ------------------------------------------------------------------------------------------ I have a feeling your format was supposed to be different but whatever, Just thought I would organize it for you. Also if what I recall you have to change the mob into a living entity or something like that, So potion effects can be set on them. (Don't quote me just going off what I remember reading)