Solar Apocalypse

Discussion in 'Plugin Requests' started by Splated, Aug 23, 2011.

  1. Offline

    Splated

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Minecraft account:
    MCUSERNAME
    Post on minecraft forums

    I have been building a mod for single player minecraft and I would like to convert it to a bukkit plugin.

    The basic idea is a team of players have 1-4 days to gather resources for life underground.
    each day the plant life and water are disappearing on the last day anything out in the sun are set on fire.

    To make this work I tweaked the code used to form ice and snow to randomly destroy the world. I'm not sure how to randomly trigger world changes from a plugin.


  2. Offline

    Hoddie54

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Minecraft account:
    MCUSERNAME
    What event would be able to trigger something being on fire. Checking if the block above every block is air, in X chunk (onChunkLoad) would cause massive lag. Wouldn't it?
  3. Offline

    Splated

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Minecraft account:
    MCUSERNAME
    in single player its fine, on the server its laggy in the final stage but once the affected blocks are gone it calms down.

    i was thinking a new type of weather ? some how trigger a heat storm, everything under the storm becomes dirt and fire storm moves to a new area.
  4. Offline

    pmx

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Minecraft account:
    MCUSERNAME
    I would change it to gravel instead of dirt because grass might spread from newly generated chunks onto your dirt...
  5. Offline

    Splated

    dev.bukkit.org profile:
    CFUSERNAME
    My Plugins (CFCOUNT)
    Minecraft account:
    MCUSERNAME
    Grass was changed not to spread in full sun.

Share This Page