The Bukkit Team will TRY and update hMod

Discussion in 'Bukkit News' started by EvilSeph, Jan 14, 2011.

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    EvilSeph Bukkit Team Member Administrator

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    Although people have already been under the impression that we pledged to keep hMod up to date, this isn't the case. Prior to this announcement, we had not stated anywhere that we would be maintaining hMod and anyone believing otherwise was mistaken. However, we do recognise the predicament we've put server admins in as hey0 has announced that hMod is essentially no more, and Bukkit is not ready for public consumption yet.

    As such, some of us - if not the entire team - will be trying to update hMod so that you guys aren't left in the dark without a server mod to use. We never intended to shut everyone out with our early announcement - we were just looking to drum up support from plugin authors so that we had things ready. We can honestly say that we did not anticipate the project blowing up with this much activity and interest this quickly, like it did.

    Once again:
    We will try and update hMod (at least this time), but we offer ABSOLUTELY NO promises that we'll be able to do it as a lot has changed and we are no longer as familiar with the project as we once were.

    UPDATE:
    We've tried fixing hMod but had little to no luck. It's way too messy to work on and too much has changed in the last few Minecraft updates.

    Sorry guys, but we tried :(. We kept running into issues and have been at it all day. It's time we call it quits and focus on Bukkit instead.
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    subram

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    I hope the Bukkit will be released soon, I hate that Griefers need my plugins ;)
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    Locolama

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    With utmost respect for your efforts and not to sound like a dick... but what I got from that update is hmod is broken unless I want to give up the additions and bugfixes of 1.2, with no official release forthcoming. With consideration to the fact that finished and polished (workable) release of bukkit may be a while, everyone who relies on hmod to run their server is SOL.

    And please before anyone quotes me to rage, I am already running a vanilla server and that just isn't a feasible option for an extended period.
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    4am

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    Is the hmod code on github? Perhaps a community effort is in order? Man, I wish it was easy for you to explain what needs to be done (how to figure out what is what) and have those who know enough to take a stab at it. For instance, how to determine what obfuscated server functions are what and how to create the linkage that hmod needs.

    Even this would take an undue amount of time from Bukkit, and that's understandable. Well, I guess all I can say is I'm glad you're going t knuckle down on Bukkit and hopefully it is possible to design it in a way that it doesn't suffer this fate every Minecraft update.

    Ugh, why can't notch just write interfaces for all the classes and then obfuscate the actual code? That's all the "modding API" we'd really need, right?
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    BeerBaron

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    Nikon

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    chill1977

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    I know I complain often but I want to thank Evil and the rest of the Bukkit team for their hard work.

    With that being said and totally understanding that Bukkit is not ready yet, I ask this. How long are we looking at before we get some kind of version that is released as stable? Not trying to rush anyone but watching the forums for an update is crazy, yet my server is driving me nuts, so I have to keep looking. I have no problem installing craftbukkit if anyone can verify that the mods are working and it is somewhat stable.

    Once again, awesome job guys and I respect your descision to concentrate on Bukkit.
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    OkinKun

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    As much as people want a mod working and they want it now... I really would rather time not be spent/wasted on hmod anymore.

    I'm glad to hear the news that focus is back on Bukkit.
    Can't wait to get it working on my server! =D But don't burn yourselves out guys!
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    THEK

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    Thank you for trying anyway. I think this has also proved that there probably won't be any unofficial builds of hMod either. If a whole team of developers can't do it then what chance has a single person that has never worked with hMod got lol. :p Any news on a possible release date?
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    sunkid

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    That's promising but work in progress, it seems!

    Thanks to the bukkit team for giving it a try! FWIW, I have been programming in java for 8+ years now and I find the hmod code together with the approach taken to modify the minecraft server VERY difficult to understand. It's always tough to get into someone else's code but I can also appreciate how difficult it is to go back to code you haven't looked at for a while. So again, kudos to the bukkit team and best of luck getting something decent together for these hungry masses here.

    My server will be running vanilla for the time being. I have only been using the map plugin, which wasn't working very well anyways. So all my handful of players are "upset" about right now is that they have to walk places instead of warping.
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    Revvy

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    Actually being a server operator wouldn't be as eye-opening as you seem to think. I think someone that would be best at comparing the two would have to be a programmer; one of the people who make complicated plug-ins and what not.

    From my understanding, Bukkit offers loads more utility than Hey0 and so makes learning how to manipulate Bukkit easier in comparison.

    I am a "server operator" and I think Bukkit is doing a great job, just from what I've read. I cannot wait for the actual release.
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    sp1nn3y

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    As am I, and I agree.. but seeing the progress on bukkit, it's sad to see it's still in this low of a stage. It's extremely disappointing to see that [a rough]80% of the MC community and it's servers are in 'peril' due to the reliance that we have on a community made mod.. I mean, why should notch add more/easier support when he's got people doing it for free... ;)
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    Eplemosen

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    I'm really sorry to see hMod go ... I hope you can get that release of Bukkit done ASAP! I miss my build server already! :D
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    chill1977

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    Gotta love it, I just realized I cant even get back to my house :(
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    Gabe

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    It is good you stopped working on hMod, it was kind of a waste of time, but thanks so much for your time and effort into it. I also was wondering how transferring worlds and plugins will work out when moving from hMod to Bukkit?
    Sorry if this is on the site I haven't been registered for more than 10 minutes but if anyone can clear that up for me it would be terrific!

    Good luck with Bukkit, I sure am excited!
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    chill1977

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    Plugins are being modded and from what I understand there will be a simple system set up on fill for installing the individual plugins. As far as tranferring worlds, the wording being incorrect I believe but you will have to save your current worlds and then install bukkit. They will give the details when Bukkit is ready, although I know some people are already running craftbukkit on their servers. I don't think the Bukkit team really wants the info out because of people whining when it goes down, but a how to and what we need would be great to get it up and going. ;)
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    willystylee

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    Xenonservers sucks, doesn't it
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    knuckles001

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    I won't change to Bukkit now, sorry but I need my plugins, specially these plugins that give me security to my server, like AuthCraft.
    Bukkit still having too little plugins. In my opinion you should try update hMod again or you will lose your followers (this update is very importatn to the game), I dont understand why you don't still working in hMod, its really simple to configure it and Minecraft is only in beta...

    Please listen to the word of a follower, it's very important that you update only for this time and no more, you should give time to Bukkit, time for it supports more plugins....please

    PD: sorry for my bad english, I'm chilean
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    Mikfly

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    Both myself and the community I represent are very happy this topic was put together.
    Its communication. They notified the masses, set the right expectation that they would try for us. If they could or could not update your mod, wasnt entirely what mattered - it was that they tried for us, that mattered. That means alot in the books of alot of people.

    No false hope recieved here. I can tell you that my community is now even more excited for Bukkit's release. This team is obviously dedicated to the community, this clearly demonstrates that. Im glad the Hey0 mod wont see another update, it'll be nice to forget about that name all together.
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    Nezu69

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    Why update something that is Out of Date... More Buggy and Less Effiecent... No disrepect to Hey0 Great Work... But the Bukkit team it self havnt worked onthe Hey0 Mod them selves in a long time.. the Cod has changed and it has gotten much more messy... stop trying to force a team to work on something pointless cause you cant wait or ask your favorite Plugin Coders to Switch to Bukkit.
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    marcus

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    If a Fan can update Hmod with a few bugs, you guys should actually be able to update it. Imo i think you dont wanna focus on hmod so you just said it failed too much. only thing is, because of that 70% of all servers are either down or vanilla.
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    Afforess

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    EvilSeph, and others, thank you all for your work. Your failure to update Hey0 only demonstrates the importance of Bukkit. Hopefully Bukkit becomes fully ready within the next few weeks.
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    EvilSeph Bukkit Team Member Administrator

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    Have you tried using the hMod "fix"? It's incredibly buggy and mostly unusable. Kudos to them attempting it and wanting to get *anything* out, but that's not how we do things.

    We pledged to try and provide a quick fix to get servers up and running with a quality build and weren't able to do this. Spending time completely fixing hMod (read: working on more than just a compatbility update) doesn't make any sense when that time can be spent working on getting Bukkit out.
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    LucidLethargy

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    I may not know what i'm talking about here... it truly might be that hmod's code was so messed up it was beyond repair... but my interpretation reading between the lines of this entire situation is as follows:

    Impatient developers within the hmod team got fed up with hmod's creator, so they did an arguably childish thing... they decided to immediately and dramatically separate themselves from hmod without proper in-depth planning. Because of this, it is my belief that the users within this community have been disadvantaged.

    So yeah, not too happy guys. I hope we have a future here, but honestly if I saw another wrapper emerge I would instantly abandon this seemingly dysfunctional community. Impulsive behavior is not how a successful program of ANY sort is created. You may have a lot of great ideas (and I hope you do as a fervent user of all the mods that are now moving to bukkit) but the method used in this transition just seems sloppy at best.

    I urge the developers to show us more professionalism in the future. I love what the many dev's within this community have done, but this whole roll-over has left a bad taste in my mouth.
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    EvilSeph Bukkit Team Member Administrator

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    I posted this because, if I hadn't, then everyone would think we don't care about the community and that goes against the core philosophy of the Bukkit Project. We did not intend on killing off hMod early with our announcement - like I've said countless times, we were simple aiming to win over plugin authors with our announcement, then the community would follow and hMod could be properly retired - not leaving servers in the dark like we are right now.

    Things obviously haven't gone to plan, so I wanted to make it clear we were attempting to remedy it. But we're just not that familiar with hMod anymore. On top of this, too much has changed in the last two Minecraft updates.

    Sure, I probably got peoples' hopes up - but we tried, there's nothing more I can say or do here. Anything else would be better directed to Bukkit, in my opinion.
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    Afforess

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    Let me say this first. YOU HAVE NO CLUE WHAT YOU'RE ON ABOUT!

    Yep.

    the Hmod team, as far as I know, have always been on amiable terms with Hey0. They announced Bukkit to gain developer support (aka, people like me), not user support. But they did not expect the upcoming update and fall of Hey0 so quickly.

    The dysfunctional community is actually people who contribute no code or money, and expect free products instantly.
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    kairondio

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    So, is there a relative ETA for bukkit's release? I'm not trying to sound impatient, just need to know what to give as an estimate to my peeps as to how long vanilla will be up. Days? Weeks? Months ;D?

    Thanks for the hard work!
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    Afforess

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    Several weeks to a couple months for a full, functional release, would be my guess.
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    Jared

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    Thanx for trying bukkit team :) BUKKIT MAN LIVES!!! :cool:
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    EvilSeph Bukkit Team Member Administrator

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    Things didn't go as planned. I'll be the first to admit we weren't prepared for the amount of exposure and attention that we've gotten - we aren't saying otherwise. However, I don't see anything childish in what we did? We were working on hMod, saw a lot of things we wanted to change for the better and decided that, since we would have to utterly *completely* break everything to do this, a new project was in order. This decision was further influenced by hey0's absence and loss of interest in Minecraft.

    hey0 was the only one with access to get anything done in an official capacity:
    • Everyone was looking on hey0.net and the Minecraft forums thread for updates on hMod and we didn't have access to update any of that.
    • Whenever we'd release updates, we'd have to deal with the community by releasing unofficial builds because we weren't provided with the resources needed to package them and release them officially. This obviously caused problems since our credibility was doubted, for example, among other things.
    • This was further complicated because the community kept making their own builds that were either buggier or implemented things we didn't, making support an utter hell as we had no sane way to easily differentiate between our builds and theirs...
    • To remedy this, I had to devise a build promotion system and lock down on unofficial builds through whatever means I could muster
    • Then, when hey0 came back, he didn't bother to communicate with us about anything and just denounced our ban on unofficial builds, showing an incredible lack of respect and support on his part.
    • On top of this, hey0 came back and immediately showed disapproval of the removal of hooks, despite the fact we needed to remove them due to changes in Minecraft - yes, he later took back this disapproval but this kind of attitude isn't very appreciative in nature. If I recall correctly, he also complained about how long it took us to update things...without having looked into the situation himself and seeing all the changes the update server-sided inventory update brought.
    • Furthermore, hey0 decided to release an hMod build (due to the amount of pressure he was receiving from the community - which is understandable, to an extent) despite our advising him not to as it was NOT ready for release. This decision is one of the reasons why we had so much difficulty trying to update hMod: the improperly applied update was then built upon without being addressed, causing many issues present in hMod to this day.
    • Whether or not it was public knowledge, I was also the team lead back then - I formed the team that continued maintaining hMod in hey0's absence because we cared about the community. When hey0 came back, he was told to contact me numerous times as I was the one who was most up-to-date on the status of things to do with hMod, but he didn't bother.
    • The wiki was and is being spammed, and we couldn't do anything about it (except for manually moderate it every single day, which is utter madness) until hey0 came on - this was a problem because his showing up was completely random.
    • The community was concerned as to the future of hMod due to hey0's absence and my lack of authority to make critical decision regarding the project.
    • This had been going on for a long time (about 3 months?) - if not hey0's absence, hey0's lack of involvement.
    I think you can see our decision to create our own project was warranted. And if you take into account the fact that our initial announcement was to get people interested - and thus get people to convince plugin authors to port their plugins to Bukkit - we really didn't *intentionally* do anything wrong.

    With all this having been said, I still think Bukkit would be here today regardless as, like I said above, we'd be breaking hMod completely to do things properly. Nonetheless, we are all very thankful for all the work hey0 has done. Without him, hMod wouldn't exist and neither would Bukkit. I wouldn't change the past if I had the opportunity to.

    I hope that this post is not taken as an attack on anyone and just an attempt to layout the facts with what we had to deal with and what lead to our decision to create our own project.
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    zeeveener BukkitDev Staff

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    My suggestion is that you release something very basic. Just include the basic functions (whatever they may be) that way people can at least start to manage their servers. Running vanilla is frustrating enough as an op let alone someone who is used to buying their items...

    Im tired of people getting fed up with my server just because there is no way to run it. My host relies on these mods to even let us play it. I am spending money. With all these updates and waiting a week for anybody to fix the mods, money adds up very quickly. $30 a month to host a server nobody can enter... Pitiful.

    Just release something. Help us out here. We have stood by and waited for news. The first good news we got all week was this and now its not good news anymore...
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