[TP] Creative Gates - Now on BukkitDev

Discussion in 'Plugin Releases' started by Olof Larsson, Jun 23, 2011.

     
  1. Offline

    Olof Larsson


    This post has been edited 9 times. It was last edited by Olof Larsson Mar 4, 2012.
    Switch0r, CJits, MuttsNuts and 12 others like this.
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    dangeus

    indeed, I installed a clean server and it worked! Explain to me what plug-way?
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    maetthew

    Just wondering, will the portals link to ANY other portal with the same material?

    It would be sweet if it only linked to those other portals that are created by the same user.
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    phondeux

    Yes, no matter what size or shape, portals of identical material will be linked.

    Too bad the shape doesn't matter - it would almost be like having a 'key' if the shape mattered.
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    Noobiefied

    This Plugin is just AWESOME, no commands? Brilliant! I just hate typing out all those commands that create and delete, etc etc. But theres a slight problem... Some of my portals only go one way. It seems like some others have the same problem :(. Is there anything I am doing wrong or is this a bug?
    Thanks for the portals!
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    Nox13last

    While we're on this subject, one of my portals also acts oddly, I had to close it and rope it off.
    My server has four worlds, made as such by MultiVerse: An overworld, a netherworld, a copy of the overworld that members can vandalise freely (dubbed the 'negaworld') and a skylands world. As well as eight or so portals to points around the overworld. All of the portals can be found at a cental hub, a plaza.
    All of the portals work fine. Even the ones to the netherworld and the skylands. However, the one that goes to the negaworld is malfunctioning. Whenever one steps into it, it generates the next world, and spawns the player. But after a second, it goes back to the loading screen and sends the player back. Then it goes into the loading screen again and spawns again, and so on. Players can get stuck in this loop for minutes at a time. At times, I have to boot them.
    I also note that I had this problem with AncientGates, which fixed itself for an unknown reason.

    The offending portal is identical in shape and position to it's neighbours (up against a wall). Because the overworld and the negaworld are duplicates of each other (minus the vandalism), the portals are in exactly the same geographic co-ordinates (just in different worlds). The nega-side portal can't be modified, because the world is paved over with a fresh copy from the overworld on a monthly basis to update it and revert damage.
    I can spawn in that world okay with /world negaworld, but even closing and opening the portal pair doesn't do anything to help.

    I don't think it generates any errors in the console. Then again, I don't know if the problem is here, in MultiVerse, or something else entirely....
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    WartBrain

    This is an awesome plugin! I'm using it on all my servers, and my users love it. I'm using this as a replacement for Ancient Gates...

    Two suggestions/changes I'd like to see, and forgive me if it's already been discussed.

    1. While the plugin is deciding which side to spawn the user at, have it do a little extra checking to make sure the user isn't being ported into a fatal situation (lava, fall to death, etc) Perhaps have this as an option, as I could see some people wanting the Russian-roulette-style portal system...

    2. Have an option of making a portal one-way. Maybe by hitting it with another item. Imagine having an exit-only portal at the end of a dungeon/maze/encounter/whatever... you don't want people being able to port directly to the end, only able to port out. The plugin would skip over the "exit-only" portals when finding a new location to send the user to...
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    RyanFelstead

    I like the idea of this and I would love to use it as a replacement of ancient gates (seeing as its inactive now).
    The only thing I do not like about this plugin is that, I like to make gates look all the same in a certain place and I don't really want them all linked together.

    I was wondering if you could maybe impliment chat commands to make you choose where you want the portal to go, like in ancient gates.

    I know that maybe that might be a no because the "No Chat Commands" is a huge selling point for some people.
    Maybe making it so that same shaped gates link together.
    E.g.
    A square portal will link to another square portal
    and a circle portal would link to another circle portal.
    and them all be made of Obsidian or something.

    Just an idea for people like me, who make portal rooms and want all materials in the room to match.
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    Epsilion

    It seems like this awesome plugin is incompatible with Skylands environments. That is the only problem I have with this plugin, it is otherwise perfect and amazing, thanks Olof.
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    Nox13last

    I managed to get mine to work in Skylands. Although I had to go there manually to find the starting area before creating the gate pair. It was getting there to lay the gate that was the problem for me (Error: Hole in Floor).
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    kheatsopon

    I can't telepot Help!!!
    Come My server pls
    Owner Need Help
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    Epsilion

    I got both gates setup (one in my main world and one in the Skylands world). I cannot use the gate in the normal world to go to the skyworld, but the other way does work.

    I created a second Skylands world and setup gates between the two Skylands worlds I have and I cannot teleport through those two gates at all. I assume that the environment type check for determining the next gate to use is failing on worlds with the Skylands environment. I did all this with my other plugins disabled. I'm using the latest RB of bukkit 953, sorry I should have said that earlier.
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    Nox13last

    Looks like we both got a problem, then.

    Is your server set up with MultiVerse?
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    Semirotta

    this plugin would be really good but proplems what i had when using this:
    created portal -> wanted to delete / remove is -> portal did not dissappear the portal material stay in air and still teleports
    and it caused lagging a lot
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    Epsilion

    I have one Skylands area setup with the DreamLand plugin (plugin version 1.7), which is my main skylands because I want the bed to skylands ability, and made a second with the DimensionDoor plugin (plugin version 1.3.1). I also made additional Normal and Nether type worlds with DimensionDoor and Creative Gates worked fine with those. I've only had issues with trying to teleporting to Skylands types. My gates don't malfunction in any other way, break a block it destroys the gate, etc.
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    scrub88

    emm they arent deleting for me :p i can delete them manually by going into to the config files but breaking the gate ingame does nothing.. even the diamond block :/ but great plugin :D

    EDIT: Ah! nm, its because i was using superpickaxe -.-
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    Pink Floyd

    I can't destroy it, sadly. I've destroyed all frame blocks possible and now it's just a floating chunk of water that wont allow to place any blocks in it.
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    Semirotta

    pink floyd

    this plugin sucks
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    Nox13last

    Obvious troll is obvious.
    Don't use it. Simple response to a stupid statement.

    Don't use a superpickaxe or WorldEdit to replace the blocks. Delete the conf files from the plugin subdirectory. Both of these instructions were established numerous times in this topic.
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    Pink Floyd

    Completely my bad, then. I failed to read it all. Semirotta, I disagree. I very much love the simplicity of the plugin. It can be slightly buggy at times but as I've learned it's often at the fault of the person using it. And when it is buggy on it's own it's nothing serious and easy to fix.

    Thanks for the answer Nox.
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    xydra

    i always get " You don't have permission to create gates" but i didn't installed a permission plugin =/
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    Epsilion

    Okay I found my issue, snow. Snow was blocking the exit. I guess if any block, even blocks that are traversable by players will keep the gate from working if next to it. Oops, thanks again for such a nifty plugin Olof.
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    Raskull

    I love the plugin, nice and simple! As a small "thank you", I made a simple little image for you. It's to describe the order in which you go through portals if there are more than one.

    http://raskull.com/images/portalorder.png
    Olof Larsson likes this.
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    Nox13last

    Obvious troll is Semirotta is obvious.

    Often people don't understand that the superpickaxe doesn't destroy blocks - it changes them to air and drops a resource if applicable. A plugin changes it's state if it detects that a block has been destroyed, not changed into air. When in doubt, just mine it the old-fashioned way.
    Deleting the conf file will kill all of your portals (including the glitched one(s)). So it's just a matter of going around and activating them again.
    Good luck.

    You have just answered your own problem.
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    Steelstiletto

    I love this mod, and one of the signatures used on my server is made with redstone wire and redstone torches to access backdoor parts of our engineering areas (where the actual wiring is hidden). Would it be possible to make it so that if a block changes state, then it can temporarily deactivate or reactivate, such as powering or unpowering a redstone torch? As it is now, when I turn off a torch that is in the signature (so that it becomes torch on, torch off, and wire) the portal still works and stays with the original signature.

    Oh, and I have other interesting ideas / requests, if you would be interested to hear them.
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    wolfgangab3

    is there any way to create a one-way portal?
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    Steelstiletto

    I've noticed a few glitches with portals. We have a bedrock portal in a small room, that after a server reload switched orientation. Now, the portal is bedrock, ladder, and smoothstone, and doesn't go anywhere. Now when we destroy and try to recreate the gate, it still get's reoriented to the wrong direction.

    As a second glitch, I can no longer make gates in my room. I made a gate with a piece of Netherrack that was on fire, so that the gate would be Netherrack and fire, and now water just pours our when I activate a gate in my room and it says that it worked, but the count doesn't increase (so, 0 Netherrack + Fire gates, or 3 Cobblestone gates (all of which are elsewhere on the server. We have successfully made gates made with fire before, although they stopped working after a server restart because the bookshelf (the key on our server) had burned away (we need to put a block on all sides of the key to stop it from burning if we use fire), it just doesn't work in my house anymore.

    One more question, could you make it so that damage values affect the gate, so that different woods or colored wool would lead to different gates? That, combined with a blacklist node, would make it so you could have a red team and blue team that couldn't make, use, or destroy the other team's portals.
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    columb

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    columb

    And could you make limit of the same portals at the config?
    Like 2/99
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    Olof Larsson

    I think I managed to fix a bug now.
    Previously snow would block a portal exit. Now it should not.
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    Nox13last

    Anything about making a horizontal portal, or any of the other queries?

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