Inactive [TP/MECH] LinkPortals v0.5-An easy way to avoid those weirds behaviors of the portals [1.2.5-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by Sukal, Apr 26, 2012.

  1. Offline

    Sukal

    LinkPortals v0.5-An easy way for avoid those weirds portals behaviors:
    Version: v0.5
    Download LinkPortals: http://dl.dropbox.com/u/3500369/LinkPortals.jar

    Features:
    • When you enter in a portal it is automatically linked whit his destination portal(like vanilla destination system).
    • When two portals are linked they can't be reached from another portal.
    • When you enter in a portal and his destination it's already linked, a new portal is founded or created as his new destination and also linked.
    • New portals are never been created in protected areas.(Residence plugin are need for this feature)
    Optional Requirements:
    • Residence
    Changelog:
    Version 0.5
    • Releasing
    To Do:
    • WorldGuard support
    • Twony support
     
  2. Offline

    md_5

    Approved.
     
  3. Offline

    Jared39

    Um, how do u use this?
     
  4. is there an api inside the plugin so other plugins can define protected area's ore something, or they can register them self as protected area provider?
     
  5. Offline

    Sukal

    Neither, this plugin used Residence's API for check if a player had permission to build in the destination place, otherwise the destination portal will be built in another location.
    I corrected the first post because it can be confused.
     

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