NetherPortals - (title says everything): Tested and working on: 766 Version: v1.4 I adapted this plugin from SpaceManiac's plugin. This plugin helps you to allow Portals to the nether to work in MP like in SP. Features: * When you die you will not respawn at the main spawn of the normal map(not a bed), but at the portal you came through to the nether. * By not respawning in the normal world, the bugs of two worlds "melting", like in SpaceManiac's plugin, disappeared. * World coordinates are scaled 8x like in single player. * Simple, no config/commands. * Teleportation is smooth and usually lag-free (especially when the chunks on the other side are already loaded) Download Plugin <Edit by Moderator: Redacted mediafire url> Download Source Code <Edit by Moderator: Redacted mediafire url> Known issues and bugs: * If you died in the nether and you come back to the normal world, the server has forgotten your beds location (I'm working on it to fix it) Changelog: Version 1.4 * Released the modification. When you die you will respawn at your portal in the nether. Version 1.3 * I adapted this plugin from SpaceManiac.
As much as I'd love to use this, I simply must have users respawn at my normal world spawn. I really can't stand plugins that add unnecessary/unnatural features to the Nether (No offense). Other than that, great work! -Sabinno-
If you respawn FROM the nether TO the normal world, the both worlds will "merge". You will experience ghasts in the normal world and hear their explosions and see the blocks removed(which will be corrected after 5 seconds by the chunk updates). Partially you will see nether blocks. The main reason i modified the plugin is to get this bug away.
Hello, working good but ! Code: 2011-05-19 09:19:30 [INFO] nanard portals to Nether 2011-05-19 09:19:30 [SEVERE] java.io.NotSerializableException: org.bukkit.craftbukkit.entity.CraftPlayer 2011-05-19 09:19:30 [SEVERE] at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1180) 2011-05-19 09:19:30 [SEVERE] at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:346) 2011-05-19 09:19:30 [SEVERE] at java.util.HashMap.writeObject(HashMap.java:1017) 2011-05-19 09:19:30 [SEVERE] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2011-05-19 09:19:30 [SEVERE] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) 2011-05-19 09:19:30 [SEVERE] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 2011-05-19 09:19:30 [SEVERE] at java.lang.reflect.Method.invoke(Method.java:616) 2011-05-19 09:19:30 [SEVERE] at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:962) 2011-05-19 09:19:30 [SEVERE] at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1480) 2011-05-19 09:19:30 [SEVERE] at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1416) 2011-05-19 09:19:30 [SEVERE] at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1174) 2011-05-19 09:19:30 [SEVERE] at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:346) 2011-05-19 09:19:30 [SEVERE] at org.richardtreier.NetherPortals.NetherMain.savePortals(NetherMain.java:97) 2011-05-19 09:19:30 [SEVERE] at org.richardtreier.NetherPortals.NetherPlayerListener.onPlayerMove(NetherPlayerListener.java:109) 2011-05-19 09:19:30 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:268) 2011-05-19 09:19:30 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59) 2011-05-19 09:19:30 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:131) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.Packet10Flying.a(SourceFile:126) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.NetworkManager.a(NetworkManager.java:196) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:100) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287) 2011-05-19 09:19:30 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
Yes i have worldwarp02 plugin Spacemaniac's version and brettflan's fork working good with it, but not this I like to have respawn in netherworld
You can, Thread Tools->Edit Thread and it's neede because I worry about automated scripts parsing plugins.bukkit.org
This plugin, unfortunately, (alongside any other Nether-based plugin) will probably become obsolete within about a week. -Sabinno-
Jeez, they can't be serious! They break the game every month or so for those who have servers and have to wait for bukkit and plugin makers to update...GRRRRRR!!!
I would prefer that notch stopped trying to make half-arsed content and made it easier and better for the community to create content for both single player and multi player. Honestly, the content of 1.4 and 1.5 has really been shoddy and really not worth the long down time, work updating plugins and servers, work replacing plugins that has broken or aren't updated to new version, etc. beds? Jeez, home mod is 10x better Stats and Achievements? Mods does it 100 times better Weather? Oh yeah, that was fun for a whole 10 minutes and to play thunder god as admin for a while. Wolves? One of the only worthwhile additions. But even that would have been better if it was made so the community could add custom creatures, monsters and tamables to both single player and SMP. etc. But I digress, this is off topic.
No, I am dead serious. As a server admin for several minecraft servers, its a huge headache every time there's a major version change and I just don't feel the changes are worth the headaches lately.
There's no need to update all your plugins anyways... The only thing you have to update is CraftBukkit! -Sabinno-
His complaint is Minecraft Update which means Bukkit is Incompatible which means Plugins can't be used which means Server can't be updated without turning it in to a vanilla minecraft server Answer: Don't update and keep a copy of the pre-update minecraft.jar so you can still use the server OR do update and take your server offline until Bukkit updates (and obviously check for errors before reopening said server) I fail to see the problem, it's a matter of effort and patience, something anyone that is in charge of anything has to give ANYWAY /ontopicandkeepitthatway