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[WGEN] Nordic v0.1.4 - Add nordic landscapes to your server! [1.1-R4]

Discussion in 'Plugin Releases' started by s1mpl3x, Aug 22, 2011.

     
  1. Offline

    s1mpl3x

    dev.bukkit.org profile:
    s1mpl3x
    My Plugins
    [IMG]

    Nordic
    Add nordic landscapes to your server

    Version: 0.1.3 [1.1-R4]

    DOWNLOAD:

    Over at BukkitDev => Link

    ABOUT:
    Nordic is a Worldgenerator which creates a world that will have a nordic looking. There are continents and smaller islands, lakes, a custom Treetype, some caves and all ores/mushrooms/flowers/lava... whatever you need. Most of the screenshots were made during development using the seed 1337 if you want to try this world. You might experience some strange spawning locations and some strange blocks around the generated lakes, but it should be very rare.

    You have to know how to edit the bukkit.yml or use a plugin that does this part for you, like Pinapp.
    The command & permission beneath are not needed if you use Pinapp or edit the bukkit.yml, i just left them in so its possible to take a look on a Nordic world without doing any configuration stuff.

    MOAR SCREENS!!111 (including a shiny 360° panorama)

    Also thanks alot to @codename_B for allowing me to use his BlockPopulators.

    And as always, feedback and suggestions are always welcome, hope you like it.

    COMMANDS:
    • /nordic <worldname> <seed>
    Creates a new BananaNordic world and ports you in the world. If there already is a world with the given name, you will just be ported in the world.

    PERMISSIONS:
    • nordic.command
    Gives access to the /nordic command

    BUKKIT.YML:
    If you don't use a plugin that does this for you, you have to edit the bukkit.yml file. Add the following and insert your worldname:

    Code:
    worlds:
        yourworldname:
            generator: Nordic
    CHANGELOG:
    • 0.1.4
      • updated for latest RB
    • 0.1.2
      • fixed load:startup in plugin.yml
    • 0.1.1
      • permission nordic.command now defaults to OP
    • 0.1.0
      • initial release

    This post has been edited 10 times. It was last edited by s1mpl3x Feb 21, 2012 at 9:40 PM.
  2.  
  3. Offline

    aidanhd500

    multi world supported? i wanna make a second world that is nordic but keep my first world too, this plugin looks great and might i add 1st!!!!!!!!!!!!!!!!
  4. Offline

    codename_B

    dev.bukkit.org profile:
    codename_B
    My Plugins
    Erm. Did you read the OP?
    PatrickFreed likes this.
  5. Offline

    aidanhd500

    so this is a multiworld plugin itself, thanks
  6. Offline

    dak393

    *sigh*
    Anyways great work @s1mpl3x :D I see it now has the bannana logo :) (@codename_b at this point you must have every great world generator dev in one place you better use all that talent :p ) hope you make some more cool generators as well!
  7. Offline

    aidanhd500

    OMG I KEEPS SAYING I HAVE NOPERMISSION WHEN I DO!!!! i have it set in admin and i am a op and in admin group
  8. Offline

    s1mpl3x

    dev.bukkit.org profile:
    s1mpl3x
    My Plugins
    i might should have said that its SuperPerms only, i guess you use Permissions2/3 @aidanhd500 ?
  9. Offline

    aidanhd500

    yes, that is a shame :S. can you maybe make a version where there is no permissions and only OP's can use it? i reaaaaaaaly dont wanna have to move over all of my perms
  10. Offline

    aidanhd500

    can you make a tutorial as well? im totally confused and i am really feeling like a noob
  11. Offline

    codename_B

    dev.bukkit.org profile:
    codename_B
    My Plugins
    Oh you noticed did you? :p actually there's one dev who does WGEN that we don't have ;)
  12. Offline

    s1mpl3x

    dev.bukkit.org profile:
    s1mpl3x
    My Plugins
    @aidanhd500 download the new version, i made the command default to op.
  13. Offline

    IRS

    Would this be the group that made PhoenixTerrainMod? :p might want to try to get them also.. and then spam 400 WGEN plugins ;) Also the plugin looks sick. I'll give it a shot and see what the worlds look like in motion.

    I also see that you have bumped up ore generation just a tad.. lol. Works out rather nice.

    This post has been edited 1 times. It was last edited by IRS Aug 22, 2011.
  14. Offline

    codename_B

    dev.bukkit.org profile:
    codename_B
    My Plugins
    The group that made PhoenixTerrainMod just ripped the code from a mod, as far as I know, they didn't write it themselves.
  15. Offline

    King Rat

    Brilliant work!

    That is all.
  16. Offline

    aidanhd500

    thank you
  17. Offline

    dak393

    lol who? It seems that every new WG in the WIP and well all over gets help by you :) or gets asked to join if they make an awesome WG (like this one).
  18. Offline

    Don Redhorse

    dev.bukkit.org profile:
    DonRedhorse
    My Plugins
    btw: would it be possible to create a plugin architecture for the wgens so that you only need to add some config files to ONE plugin instead of having 20 different plugins?
  19. Offline

    Pencil

    1 Word:

    Sexy
  20. Offline

    fffizzz

    Easy to implement with MultiVerse?
  21. Offline

    s1mpl3x

    dev.bukkit.org profile:
    s1mpl3x
    My Plugins
    would be possible, but i guess that it is more likely that someone only uses 1 or maybe 2 custom wgen, so putting them all in a single plugin would be a bit overkill.

    create a world with the command, edit the bukkit.yml and add the generated world to MultiVerse. I haven't used MultiVerse, but i think this is how it works
  22. Offline

    fffizzz


    Ahh, even easier than that
    /mvcreate newworld normal -g Nordic_0_1_1

    (im guessing its based on the file name, but not sure.) Cleanroom Generator is done like this.
    -g CleanroomGenerator
  23. Offline

    s1mpl3x

    dev.bukkit.org profile:
    s1mpl3x
    My Plugins
    @fffizzz oh ok but isn't it the pluginname instead of the filename? (BananaNordic in this case) Thats how Pinapp calls the Populators
  24. Offline

    Don Redhorse

    dev.bukkit.org profile:
    DonRedhorse
    My Plugins
    no... you did misunderstand me... not ONE plugin to rule them all :)

    one plugin as the center which handles commands, commoncode etc (don't have any idea if there is a lot of common code though) and than you just drop in the world you want to create as a snap-in to that plugin... similar to bukkit ;-)
  25. Offline

    codename_B

    dev.bukkit.org profile:
    codename_B
    My Plugins
    You mean like Pinapp or MultiVerse?
    The WGEN plugins are just containers for the code to generate said world.
  26. Offline

    JMaasing

    It seems to be based on the plugin name, just gave this a go from the server console:

    >mv create Nordic NORMAL -g BananaNordic
    07:55:13 [INFO] Starting world creation...

    which created a mighty fine world :)
  27. Offline

    Don Redhorse

    dev.bukkit.org profile:
    DonRedhorse
    My Plugins
    well could be it.. just wondered because so many seperate worldgenerators are comming up all with own commands and features

    hmm... my server "crashes" at that point.. it just does nothing anymore... the directory will be created and some files but I never get any messages.

    and restarting the server will put it into the same state again as soon as the nordic world gets loaded...

    hmm perhaps too many worlds?
  28. Offline

    s1mpl3x

    dev.bukkit.org profile:
    s1mpl3x
    My Plugins
    @Don Redhorse this is because the generator can't find a spawn location. Delete the nordic world directory and try another seed. This really shouldn't happen... meh i guess i have to change the spawn stuff again
  29. Offline

    iffa

    dev.bukkit.org profile:
    iffa2
    My Plugins
    WHERE IS MY SHINY BEAUTIFUL LOGO LIEK DAT (FOR BANANASPACE?) /caps I like this.
  30. Offline

    Don Redhorse

    dev.bukkit.org profile:
    DonRedhorse
    My Plugins
    ah.... hmm will try the original seed was 404.. will try something else and let you know
  31. Offline

    fatmarley

    my generated a nordic world for about 5 blocks in all directions, then big gushing mountains and whole pools of water 5 to 10 blocks high.

    It seems whole chunks are just normal, and a few scattered ones are nordic...way for me to fix this?

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