When will Bukkit be updated for Minecraft 1.6?

Discussion in 'Bukkit News' started by EvilSeph, May 26, 2011.

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    EvilSeph Bukkit Team Member Administrator

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    Update 2 - June 23, 2011 at 9:12PM EST:
    New Recommended Build #928.

    This Recommended Build addresses a few API issues and provides Plugin Developers with more events to work with, allowing more awesome plugins to be made. Unfortunately, this new RB WILL break some plugins (mostly plugins that deal with controlling a player's movement - details can be found near the end of this announcement). As always, please be sure to backup your server before updating just in case!

    See this post for more information.

    Update - May 30th, 2011 at 5:55PM EST:
    Since the release of Minecraft 1.6, we've seen quite a few rapid-fire bugfix updates from Mojang addressing issues the community has noticed and reported back on. While we're glad Mojang are on top of things and getting updates out there quickly to improve the community's experience, this does result in extra work on our part since we have to re-do some of the work we've completed for the previous update. As a result, I made the decision to hold off on getting a build out for Minecraft 1.6 until we were able to evaluate the update and decide if that is what we feel we should do or not.

    Over the weekend, that is what we have been busy doing. Unfortunately, I was out of town and unable to handle the situation as much as I would have liked, leading to a lack of communication on our part with you guys, our community. Nevertheless, my team was happily and diligently working on the update and in regular contact with me. Still, I would like to apologise for our lack of communication, I simply was not in a position to do so.

    That being said, we have noticed a few issues with the update that we've been able to address, so we are leaning towards bringing out a build for Minecraft 1.6.5. Though this build may not address all the issues we've found, it is still usable and produces a playable server with a decent experience. However, I am not yet sure if this build will qualify for recommendation.

    Please bear this in mind when using the build: it is not fully supported (though we welcome detailed, useful bug reports) and not recommended (we can't guarantee stability) to use. There are some Minecraft vanilla issues that Mojang need to address that are beyond the scope of our project to fix and we are still touching things up (like Nether/multiworld support).

    If you want to use the build we'll be pushing soon, please backup your server and make sure you understand the risks before doing so. Once again, we cannot guarantee that it won't eat your cake or spawn tiny creeper babies that take over your world.

    --------------------------------------------------------------------------

    As I'm sure we're all aware, Mojang released Minecraft 1.6 today (Thursday, May 26, 2011) around 5AM EST and we've been hard at work getting a build out that is compatible with Minecraft 1.6 out. Since the release, Minecraft has seen quite a few small bugfix updates addressing some unnoticed bugs and we've pretty easily kept up with them. Unfortunately, there appear to be some issues with the update that is making the game unplayable for SMP players, so we've decided to wait for a bugfix update before we recommend any builds.

    Will there be a CraftBukkit for Minecraft 1.6?
    Given the reports of showstopping bugs present in 1.6, there's a high chance a new bugfix update for Minecraft will be out tomorrow or even several times this week. As a result, it is unlikely we will be releasing a Recommended Build for 1.6 until we have something stable to work with.

    That being said, we recommend everyone stay on 1.5 for a while until the showstopping issues are fixed and we can get a new, stable, compatible build out.

    You can already get CraftBukkit for Minecraft 1.6.4, but it is unsupported and not recommended.

    I'll be scouring the internet for further reports on how Minecraft 1.6 is performing, but preliminary research and our own testing has revealed it as unplayable due to chunks sporadically loading or not loading.
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    jbuzkill2

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    when i load up craftbukkit the startup looks fine but when somebody tries to join it says

    07:28:35 [INFO] Disconnecting jbuzkill2 [/127.0.0.1:50042]: Internal server error
    07:28:35 [WARNING] Failed to handle packet: java.lang.IllegalArgumentException: Listener already listening
    java.lang.IllegalArgumentException: Listener already listening
    at net.minecraft.server.Container.a(SourceFile:28)
    at net.minecraft.server.EntityPlayer.syncInventory(EntityPlayer.java:70)
    at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:100)
    at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:396)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:308)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    07:28:35 [INFO] jbuzkill2 lost connection: disconnect.endOfStream
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    joebob

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    Maybe you should read the link you provided before delivering an aggressive, four paragraph homily to everyone. If you read the description, it says that the software must be feature complete to be considered beta. It's highly debatable whether Minecraft is feature complete or not. It is very trendy these days to call all sorts of things beta, the prime motivation being so that the software publisher can capture market share or generate revenue without being held accountable for any problems with their software.

    If you look at the description for alpha, it states: "alpha software can be unstable and could cause crashes or data loss." This seems like a more fitting description of this release, given that I have lost items by using them, been transported to other areas of my map when I log off and on, and crash every few minutes or so. Others have reported chunk errors. It's unclear whether the game will be playable over this weekend. You ever see TF2 go down for several days? How about gmail, windows, or other projects from those evil big corporations you vaguely smear.

    I think the biggest problem people have is that the last few releases appear to be a backslide as far as stability goes. This is not what we expect to happen given all the things we hear about from release notes, Notch's blog, his interviews, etc. Mojang has portrayed an image that they are trying to increase the professionalism of the project, which will be key to being able to actually ship solid, reliable software at official release. What is happening with today's release undermines people's belief that they are serious about getting serious.

    People expressing doubts about what it happening lately are not "whining" as you put it. We already know it's beta, but that does not answer everything that is going on here. Given some of the obvious bugs that slipped into release this time, there are questions about whether they will ever be able to tackle some of the more persistent and difficult bugs to which we have all become inured. Do you understand that it is not impossible that this game will never get fixed to a level much beyond what we already have? I hope not, but it has happened to other software projects before. Are you old enough to remember gmail beta? hold minecraft up to that standard, and its alpha at best. We don't really care what you call it, we just want to see a proper arc of increasing professionalism. We're still waiting.

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    GardenGnomer

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    You're doing an amazing work!
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    Rapter33

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    Has anyone tested or heard anything about Build #813 and #814???
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    XtenD

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    New build will affect server performance?
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    Rapter33

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    YES!!!
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    Rapter33

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    Anything good about the new builds???
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    XtenD

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    Until now, press the F5 key :D
    Pim1234 likes this.
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    Anoninator

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    I am having a few problems. The server has crashed once entirely, and boots players at random. Missing chunks are still a problem, teleporting is weird, and teleporting between worlds kicks upon return.

    Overall it seems playable, but 814 really isn't worth any potential data loss as a result of the continuous errors flowing on my console. I'll stick with 803 for now, when the recommended build comes out in a few days or so, I'll move then :p
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    anazhd

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    I pressed F5 and a creeper start stalking me. creepy x_x!
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    Sun-Devil

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    I tested the #814 and there were no lags in the normal world (didn't test the Nether) The Plugins I use seem to work like they should (ATM FalseBook, PistonMod, MagnetBlock, ImageImport, GiveIt, NoMoreRain and WormholeExtreme)
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    Freezy

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    Why Notch doesn't just hurry it up with supplying nightly builds for the MOD community, is beyond us all.
    All the show stopping bugs could have been taken out before he pushed the 'big' update.

    The main difference would be the diminished amount of update disappointments.
    As the server and even some if not all the mods could be ready right on the patch day.

    Sure source code would be even better, but any improvement on the current FIRE WHEN READY, oops I missed, system, would be a welcome change.
    triarry, thecoolwolf, DiddiZ and 3 others like this.
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    OrtwinS

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    Thanks!
    About the 'not working yet'... ah well, I expect an 1.6.5 before lunch and 1.6.6 before dinner, and I'll Wait for an RB anyway, and then wait until my ~25 plugins are ready to go... I'm sure there will come some fix :p.
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    SheepWillPrevail

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    Yeah, my feelings exactly. I think the Bukkit devs deserve some credit here, because (although quite unstable) they managed to get basic support for each patch revision up in no time at all. While working blindfolded (aka interfacing with obfuscated code).

    Mojang is obviously not caring very much about the PC version of Minecraft anymore. That mobile version they previewed is scary in that it can only draw what little dedication they have nowadays away.
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    maystorm

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    The point is: Once a company takes money for a product they commit themselves to a certain degree of quality. Saying: "Well, I told you that my product is crap, but you decided to give me money for it anyway so now it's entirely your problem if it doesn't function" is not the way how the (software) industry works.

    Putting the label "Beta" on a piece of software which you have to pay for doesn't disburden the publisher from all obligations! Of course you can try to do that but you may have to live with the consequences: That the user base gets upset and turns away from you and your product.

    With regards to the comparison with "big companies": What is the difference between applying patches to an official release and applying patches to a Beta release which is sold as if it was an official release?
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    Raphfrk

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    Assuming that it is a standard client, the server will still be run on a Linux/Windows machine. I doubt they will have more than 1 version of the server.
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    Lolmewn BukkitDev Staff

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    Eigerly awaiting a new 1.6 build :p (which works :p)
    EDIT: Is eigerly spelled right?
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    halo587

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    Are there ANNNYYYYYYYYY BUKKIT PLUGINS AVAILABLE FOR 1.6.4? I BADLY WANNA ADD PLUGINS TO MY NEW SERVER
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    ptlxtunes

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    Well, CraftBukkit "works" on the linux 1.6.4 version, problem is, I've tested 1.6.4 in several 32 and 64bit with fully updated java libs, even vanilla with brand new generated worlds and the only thing I get is endOFstream or overflow and its absolutely unplayable.

    Notch must take care and TEST the freakin updates BEFORE releasing them to the public, some posts above people were whining about beta and stuff, being a beta that was paid for, does not take the responsibility of Mojang shoulders, in fact it does carries them even more.

    Releasing a "buggy" and thoroughly tested final release (like happens to most software companies), is pretty normal and that's called Support of what users paid for, releasing something that is unplayable by any means, is another thing.

    I personally don't panic because bukkit folks take their time to release, they are doing it for FREE, or even if bukkit mod and other plugins ruin my world and server (hey, 6 hour lapse backups does the job), but Mojang cannot by any means release something that doesn't work.

    Overall, players join and just stand there in the void with chunks not loading and getting "kicked".
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    rustybroomhandle

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    You're confused. Usually when you pay for a product, it is a complete and released product. In that case yes, you have every right to whinge about quality. Minecraft initially had zero budget, so Notch opted for a different model, where you pay for it before it's finished. People willingly hopped on board. It was their choice to do so. They have announced an official launch date, which is 11/11/11. When they release what they claim to tbe the completed** product, then all your comments about expecting a degree of quality, hading over money etc. becomes valid.

    I don't agree with the "beta" label myself, since technically it's still an alpha. But people were pressuring about having a "beta" release so much, that I think Mojang eventually just slapped that label on to shut those people up.

    Anyway, as alpha/beta testers, our role is to try the software, put it through its paces and report the bugs.

    **Whatever that will mean, since they stated the game will never really stop evolving.
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    Deathfromace

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    The 1.6 build works for my server...perk to not having tons of mods to make a good server :D

    I use really only use factions and it seems to work. A tiny bug that I believe it causes to restart the server time to time but I believe that is a bug in factions not bukkit/minecraft itself.
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    Hoot

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    this is slightly annoying, at least we do have poeple working on the problem, is anyone on notch's team not at E3?
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    lloyd menzies

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    Im sticking with 812 for now my server seems stable it has been up for 12 hours however the torches arent working and nether is very laggy when placing blocks/removing blocks.
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    Carnage104

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    Hey guy, cuz of all this crap, i managed to salvage one of my bin folders form my laptop (thank the lord) and i thought you guys might appreciate a safe 1.5_01 bin folder download... So here it is, share it with your members, so you can all get back on track for the time being: - Link REMOVED -
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    maystorm

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    Well, I think they have gathered enough money in the meantime enabling them to roll out new software with at least some basic quality. When they had no money at all and when it was a one-man show, yes okay, I would agree to a certain level. But incrementally increasing the price for the Beta and then delivering software with major bugs (aka as showstoppers) is not what you expect from a professional company regardless of being Beta or not.
    fifth likes this.
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    matjam

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    Your expectations of what a "professional company" should and shouldn't do have no bearing on what are required of Mojang.

    "Wah wah wah, my toy is broken, I don't want a broken toy, I want a perfect toy, and they *owe* it to me, on account of me wanting it so bad".

    The toy is broken. Put it down, and play with another for a while. Or grow the fuck up, either way, stop whining about it.
    keithlawless and madindehead like this.
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    madindehead

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    E3 doesn't start until June 7th. I am sure some of the dev team aren't there yet!
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    slickrickulous

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    The chunk loading issue only seems to affect servers running on 64-bit java.
    Changing the java load path to your 32-bit installation (%programfiles(x86)%) seems to be a sucessful work-around.
    EDIT: Seems like x86 is making no difference, bu tp to someone or dying will trigger a chunk load.
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    maystorm

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    Well, you can put your toy down. I expect something for my money. Full stop.

    BTW: Nobody is "whining" here, just telling opinions. Get it?
    fifth likes this.
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    KainsRache

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    I think some peolpe should remember what "beta" actually means. ;-) Cool down, guys.
    mechaaries likes this.
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