[WIP] Craft of Duty - Call of Duty in Minecraft

Discussion in 'WIP and Development Status' started by r3Fuze, Sep 29, 2011.

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    r3Fuze

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    Yes, the bullets are arrows with x3 speed, im working on getting the texture changed, i dont think its possible yet though.
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    Virtualium

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    arrows.png
    This is my short made painting for the arrows textures. can spout download it ?
    But when you can change items ?

    oh and the grenades dont leave a crate

    This post has been edited 4 times. It was last edited by Virtualium Oct 13, 2011.
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    mikelong1994

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    Heyy, ive been looking through the chat and the info, and it looks great, im going to try this in a few minutes, so appologies if this is already in. But you could implement a feature where players will drop Experience orbs when killed (Maybe a default amount configurable) that the player who killed them can collect and level up, earning abilities. Or even just give the player experience for killing someone, this would add a use for the 1.8 experience bar.
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    r3Fuze

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    I've already made the texture, but the problem is getting Spout to change the texture of the arrow Entity.
    And the grenades aren't suposed to leave a crater, we can't have people blowing up walls to escape from the map(if the map is made for this)

    I'll be adding experience, it'll be earned from killing people and stuff, though. I will be using the experience bar to show your experience. You'll unlock perks, killstreaks and some other stuff when you level up.
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    Astaen

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    Nice, I'll follow this thread, good job :)

    This post has been edited 1 time. It was last edited by Astaen Oct 13, 2011.
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    Virtualium

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    An what can you do with the EXP Skills ? Eliminator Mode ? N'other stuff from the game or just what comes up to your mind ?

    An can you "build" during the Map Generation a military tent as spawn point ?

    This post has been edited 1 time. It was last edited by Virtualium Oct 13, 2011.
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    Virtualium

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    Okey ! Now the things are clear :D
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    mikelong1994

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    Ok sounds great... Im not sure how to quote someone on here XD otherwise I would have.
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    thehutch

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    Spout = server PLUGIN, client = spoutcraft which is a modded client
    Sorry must correc people :p
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    r3Fuze

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    Correct*
    Sorry, i just had to do it ;)
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    Virtualium

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    Yiiiiiiipy ;D *Meeediic* "I love this Doctor" "We are good Team"

    Back to Topic, can i be your Beta Tester of the Plugin ?
    Note, I drive with my Family for 2 Days faaaar away, so you can contact me after this :D
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    r3Fuze

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    Depends on if you know MySQL :)
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    r3Fuze

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    @Virtualium You can make requests and report bugs on github now. Link.

    This post has been edited 1 time. It was last edited by r3Fuze Oct 14, 2011.
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    jeffadkins51

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    Would you mind if I created a zombie edition, Based off of this(Partially)- and release the finished plugin here on bukkit? I'd set-up a dev. thread as-well.
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    r3Fuze

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    Can you go a bit more into depth of your plans? Playing against zombies?
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    Butkicker12 Community Staff Moderator BukkitDev Staff

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    Are you still continuing with this plugin still?
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    r3Fuze

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    Yes, I am. It's gonna take quite a while before it's finished though.
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    jeffadkins51

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    Call of duty World at war for an example. I'd be basically be recreating WAW's zombies with minecraft. If you don't know much about WAW(COD: World At War) you could look up some vids on zombie gameplay ;)
    I would be adding many many noticeable features to the plugin, and also leave you proper credits for the base.
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    r3Fuze

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    I did actually have Nazi Zombies on my TODO list as a possible feature :)
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    TruDan

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    Idea/Suggestion:
    Zombie Survival too. Will be quite tricky, but you could make paths for zombies to come from, and they spawn there and start attacking players, with rounds etc.
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    r3Fuze

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    @TruDan
    It would be nice if you could post ideas on my github that way i can easier keep track of what to add and stuff.
    As for the zombie gamemode: It'll take quite a while before it can be added, since theres no way to control mob paths yet. But when i find a way I'll be sure to add it as quick as possible.

    This post has been edited 1 time. It was last edited by r3Fuze Oct 15, 2011.
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    TruDan

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    Okay, i shall do. I think it may be possible with spout or something. MobDisguise controls mob paths (although they are controlled by a player) or even just controlling thier spawn.
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    r3Fuze

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    Actually MobDisguise just send a different packet from the player, making him look like a mob.
    But thanks for using the github site :)
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    TruDan

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    Ahh, that makes sence :p

    Btw, sorry, i just noticed someone else already mentioned it :S
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    Torrent

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    Can I just say: You're doing a great job on this.

    Don't give up on it. Once this is near completion; I think it would be one of the best plugins.

    This post has been edited 1 time. It was last edited by Torrent Oct 15, 2011.
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    r3Fuze

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    Thanks, I really appreciate it :)
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    jeffadkins51

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    You say you had it on your
    I see. But that does not quite answer my question. I would like your consent, to expand off-of your present source and create a zombie game-mode. Along with leaving you proper credits in my dev-blog/dev-thread.
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    r3Fuze

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    Well, to be honest, it would be simpler and better just to have one big project instead of 2 seperate projects.
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    jeffadkins51

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    It would not be apart of your project lol. I'd be customizing it to where it'd be completely different, therefor your open to make a zombie "mode" of your own and what not. So it'd be another project, but not really related to this.
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    r3Fuze

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    Sure, i see no problems in your doing that.

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