Bukkit 1.7.2

Discussion in 'Plugin Development' started by BungeeTheCookie, Oct 26, 2013.

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    BungeeTheCookie

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    As you all know, Minecraft 1.7.2 was just released today. Approxamitely how long should it take for CraftBukkit to update to 1.7.2?

    Thank you!
    Also, sorry if this is counted as spam, I don't really know if it is. Thank you. :D

    This post has been edited 2 times. It was last edited by Jade Oct 26, 2013.
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    lol768 BukkitDev Staff

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    It'll be available shortly after Jenkins compiles it from the repository.

    Edit: This is apparently causing confusion. As ever, there are no ETAs. The code isn't "waiting to be compiled" or accessible.

    This post has been edited 1 time. It was last edited by lol768 Oct 26, 2013.
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    The_Doctor_123

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    Oh ffffffff... not another update.. Sorry, updates just haven't been good since the last 1.7.

    Anyway, don't tag a bunch of staff, they'll especially not appreciate it for the poor question. There's not really an answer(if you're talking about an RB), but a dev should come in the next day or so.
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    BungeeTheCookie

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    Levi Kornelsen

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    Oh, just found this after asking a question about "how long in general terms" elsewhere. Derp.

    So: A day or a couple for a dev build. Good to know!

    This version should work backwards in most cases (won't break most plugins generally), yes? No?
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    The_Doctor_123

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    I don't believe so, it does break structures if you haven't loaded them before 1.6.4(which has nothing to do with plugins).
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    mattrick

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    Probably not...maybe those with packets, but probably not....
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    The_Doctor_123

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    Ah well, NMS code breaks with every update, I believe.
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    Levi Kornelsen

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    My server runs a hand-painted map, so I'm kind of shrugging on the structures. If I need to whip up a new one, well, so be it.

    So long as SK's stuff and Recipe Manager keep running, everything else can be gone without as long as needs be.

    EDIT: And if they break, well, server can have a bit of a silly stretch with whatever 1.7 whips up for us as a novelty map.

    (Also, still kind of impressed: A day or so, really? Fast Bukkit team is very fast.)

    This post has been edited 1 time. It was last edited by Levi Kornelsen Oct 26, 2013.
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    mattrick

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    Not EVERY update if you want to be literal..... :)

    This post has been edited 1 time. It was last edited by mattrick16 Oct 26, 2013.
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    BungeeTheCookie

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    Well, I heard the server networking code has been completely rewritten, will that cause any potential problems for server owners or developers?
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    mattrick

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    Maybe developers, but not owners.....
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    The_Doctor_123

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    Well if it does become a problem, load all the chunks with those structures in 1.6.4 so it can do the conversion.

    Mojang gives the Bukkit team a head start now that they're together.

    @mattrick16
    Yeah, I know, but for the most part.. Dat obfuscated code. :p

    @BungeeTheCookie
    Shouldn't be any issues with owners, and Bukkit developers also shouldn't unless they're dealing with NMS junk.

    This post has been edited 1 time. It was last edited by The_Doctor_123 Oct 26, 2013.
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    mattrick

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    Lol.....normal people just won't understand jokes like that :D

    This post has been edited 1 time. It was last edited by mattrick16 Oct 26, 2013.
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    BungeeTheCookie

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    Ok thanks! Also, I didn't know Bukkit and Mojang started working together. When was this?
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    The_Doctor_123

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    Could be wrong, but I thought it was around last year when Minecon was going on.
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    BungeeTheCookie

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    Ok, thanks!
    I can't wait til Bukkit 1.7.2 comes out! All of those new trees and flowers...
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    mattrick

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    Plus Dinnerbone is on the Minecraft team now....
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    Jade dogtier!Witch of Space Moderator

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    Do not not not not not not not not not NOT tag staff members randomly, much less admins ever, unless it is incredibly important, and even such, it should be addressed in IRC or PMs.

    It'll be done when it's done. Locked.

    This post has been edited 1 time. It was last edited by Jade Oct 26, 2013.
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