Monsters not spawning

Discussion in 'Bukkit Help' started by Hankscorpiouk, Jan 3, 2013.

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  1. Offline

    Hankscorpiouk

    Hi, we're having problems on our server with monsters not appearing at all at night, or in the dark. Other mobs seem to be fine however.



    These are the plugins we're currently running:

    PlugMan,
    Lottery,
    RocketBoots,
    WorldEdit,
    Towny,
    Register,
    SimpleTips,
    Buycraft,
    Vault,
    Modifyworld,
    PermissionsEx,
    Questioner,
    LWC,
    Vote4Diamondz,
    Freeze,
    mcMMO,
    WorldGuard,
    HomeSpawnPlus,
    Essentials,
    MagicCarpet,
    ChatManager,
    ChestShop



    Not sure there's anything there that should interfere with monsters.




    This is our server.properties file. Think everything's in order there....?


    #Minecraft server properties
    #Fri Jan 04 01:16:31 GMT 2013
    generator-settings=
    allow-nether=true
    level-name=world
    enable-query=false
    allow-flight=false
    server-port=25565
    level-type=DEFAULT
    enable-rcon=false
    level-seed=
    server-ip=
    max-build-height=256
    spawn-npcs=true
    white-list=false
    spawn-animals=true
    snooper-enabled=true
    hardcore=false
    texture-pack=
    online-mode=true
    pvp=true
    difficulty=3
    enable-command-block=true
    gamemode=0
    max-players=12
    spawn-monsters=true
    view-distance=10
    generate-structures=true
    spawn-protection=32
    motd=Register @ http\://kewlmcserver.webs.com for full info\! \=)




    and this is our bukkit.yml. Won't pretend to really understand this, is it ok?

    # This is the main configuration file for Bukkit.
    # As you can see, there's actually not that much to configure without any plugins.
    # For a reference for any variable inside this file, check out the bukkit wiki at
    # http://wiki.bukkit.org/Bukkit.yml
    settings:
    allow-end: true
    warn-on-overload: true
    permissions-file: permissions.yml
    update-folder: update
    ping-packet-limit: 100
    use-exact-login-location: false
    plugin-profiling: false
    connection-throttle: 4000
    query-plugins: true
    deprecated-verbose: default
    shutdown-message: Server closed
    spawn-limits:
    monsters: 70
    animals: 15
    water-animals: 5
    ambient: 15
    chunk-gc:
    period-in-ticks: 600
    load-threshold: 0
    ticks-per:
    animal-spawns: 400
    monster-spawns: 1
    autosave: 0
    auto-updater:
    enabled: true
    on-broken:
    - warn-console
    - warn-ops
    on-update:
    - warn-console
    - warn-ops
    preferred-channel: rb
    host: dl.bukkit.org
    suggest-channels: true
    database:
    username: bukkit
    isolation: SERIALIZABLE
    driver: org.sqlite.JDBC
    password: walrus
    url: jdbc:sqlite:{DIR}{NAME}.db




    We've also tried setting difficulty in-game to 2 and then 1, but without success.




    Many thanks for any help you can offer, would be very grateful for any insights as to what's going on
    (oh and we're looking for HelperVIPs on the server - which is a kinda Admin-Lite thing on our server)


    Regards,
    Hank.


    Edit: Should add I'm using git-Bukkit-1.4.6-R0.3-b2586jnks here
     
  2. Offline

    left4alex

    Bukkit's current build has disabled mob spawning.
     
  3. Offline

    Perkun

    Can you paste WorldGuard config too? Like up, try to change bukkit version.
     
  4. Offline

    falkensmaze

    [citation needed] ... which build?
     
  5. Offline

    Hankscorpiouk

    I resolved this in the end, turns out I'd forgotten doing /gamerule domobspawning false as a short-term favour to one of the members a few weeks ago, and like the idiot I am forgot to set it back to true *facepalm*

    Anyway, thanks for your help guys :)
     
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